The Player IsBeingTeleported function in C++ is a built-in function that is used to check whether the player character is being teleported or not. It returns a boolean value, which is true if the player is being teleported, and false otherwise.
Here is an example of how to use the Player IsBeingTeleported function:
if (Player.IsBeingTeleported()) { // Stop player movement while being teleported Player.StopMovement(); // Play teleportation animation TeleportationAnimations.Play(); }
In this example, the code checks whether the player is being teleported using the Player.IsBeingTeleported() function. If the player is being teleported, the code stops the player's movement using the Player.StopMovement() function and plays the teleportation animation using the TeleportationAnimations.Play() function.
The package library for the Player IsBeingTeleported function depends on the game engine or framework being used. For example, this function is part of the Unreal Engine library.
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