void WorldSession::HandleMoveTeleportAck(WorldPacket& recv_data)
{
    sLog->outDebug("MSG_MOVE_TELEPORT_ACK");
    uint64 guid;

    recv_data.readPackGUID(guid);

    uint32 flags, time;
    recv_data >> flags >> time;
    sLog->outStaticDebug("Guid " UI64FMTD, guid);
    sLog->outStaticDebug("Flags %u, time %u", flags, time/IN_MILLISECONDS);

    Unit *mover = _player->m_mover;
    Player *plMover = mover->GetTypeId() == TYPEID_PLAYER ? (Player*)mover : NULL;

    if (!plMover || !plMover->IsBeingTeleportedNear())
        return;

    if (guid != plMover->GetGUID())
        return;

    plMover->SetSemaphoreTeleportNear(false);

    uint32 old_zone = plMover->GetZoneId();

    WorldLocation const& dest = plMover->GetTeleportDest();

    plMover->SetPosition(dest,true);

    uint32 newzone, newarea;
    plMover->GetZoneAndAreaId(newzone, newarea);
    plMover->UpdateZone(newzone, newarea);

    // new zone
    if (old_zone != newzone)
    {
        // honorless target
        if (plMover->pvpInfo.inHostileArea)
            plMover->CastSpell(plMover, 2479, true);

        // in friendly area
        else if (plMover->IsPvP() && !plMover->HasFlag(PLAYER_FLAGS,PLAYER_FLAGS_IN_PVP))
            plMover->UpdatePvP(false, false);
    }

    // resummon pet
    GetPlayer()->ResummonPetTemporaryUnSummonedIfAny();

    //lets process all delayed operations on successful teleport
    GetPlayer()->ProcessDelayedOperations();
}
Example #2
0
void WorldSession::HandleMoveTeleportAck(WorldPacket& recvData)
{
    TC_LOG_DEBUG("network", "MSG_MOVE_TELEPORT_ACK");
    ObjectGuid guid;

    recvData >> guid.ReadAsPacked();

    uint32 flags, time;
    recvData >> flags >> time;

	Player* plrMover = _player->m_mover->ToPlayer();

	if (!plrMover || !plrMover->IsBeingTeleportedNear())
        return;

	if (guid != plrMover->GetGUID())
        return;

	plrMover->SetSemaphoreTeleportNear(false);

	uint32 old_zone = plrMover->GetZoneId();

	WorldLocation const& dest = plrMover->GetTeleportDest();

	plrMover->UpdatePosition(dest, true);

    uint32 newzone, newarea;
	plrMover->GetZoneAndAreaId(newzone, newarea);
	plrMover->UpdateZone(newzone, newarea);

    // new zone
    if (old_zone != newzone)
    {
        // honorless target
		if (plrMover->pvpInfo.IsHostile)
		    plrMover->CastSpell(plrMover, 2479, true);

        // in friendly area
		else if (plrMover->IsPvP() && !plrMover->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_IN_PVP))
			     plrMover->UpdatePvP(false, false);
    }

    // resummon pet
    GetPlayer()->ResummonPetTemporaryUnSummonedIfAny();

    //lets process all delayed operations on successful teleport
    GetPlayer()->ProcessDelayedOperations();
}
void WorldSession::HandleMoveTeleportAck(WorldPackets::Movement::MoveTeleportAck& packet)
{
    TC_LOG_DEBUG("network", "CMSG_MOVE_TELEPORT_ACK: Guid: %s, Sequence: %u, Time: %u", packet.MoverGUID.ToString().c_str(), packet.AckIndex, packet.MoveTime);

    Player* plMover = _player->m_unitMovedByMe->ToPlayer();

    if (!plMover || !plMover->IsBeingTeleportedNear())
        return;

    if (packet.MoverGUID != plMover->GetGUID())
        return;

    plMover->SetSemaphoreTeleportNear(false);

    uint32 old_zone = plMover->GetZoneId();

    WorldLocation const& dest = plMover->GetTeleportDest();

    plMover->UpdatePosition(dest, true);

    uint32 newzone, newarea;
    plMover->GetZoneAndAreaId(newzone, newarea);
    plMover->UpdateZone(newzone, newarea);

    // new zone
    if (old_zone != newzone)
    {
        // honorless target
        if (plMover->pvpInfo.IsHostile)
            plMover->CastSpell(plMover, 2479, true);

        // in friendly area
        else if (plMover->IsPvP() && !plMover->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_IN_PVP))
            plMover->UpdatePvP(false, false);
    }

    // resummon pet
    GetPlayer()->ResummonPetTemporaryUnSummonedIfAny();

    //lets process all delayed operations on successful teleport
    GetPlayer()->ProcessDelayedOperations();
}
Example #4
0
/*this procedure handles clients CMSG_REQUEST_PARTY_MEMBER_STATS request*/
void WorldSession::HandleRequestPartyMemberStatsOpcode(WorldPacket& recvData)
{
    TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_REQUEST_PARTY_MEMBER_STATS");
    uint64 guid;
    recvData >> guid;

    Player* player = HashMapHolder<Player>::Find(guid);
    if (!player)
    {
        WorldPacket data(SMSG_PARTY_MEMBER_STATS_FULL, 3+4+2);
        data << uint8(0);                                   // only for SMSG_PARTY_MEMBER_STATS_FULL, probably arena/bg related
        data.appendPackGUID(guid);
        data << uint32(GROUP_UPDATE_FLAG_STATUS);
        data << uint16(MEMBER_STATUS_OFFLINE);
        SendPacket(&data);
        return;
    }

    Pet* pet = player->GetPet();
    Powers powerType = player->getPowerType();

    WorldPacket data(SMSG_PARTY_MEMBER_STATS_FULL, 4+2+2+2+1+2*6+8+1+8);
    data << uint8(0);                                       // only for SMSG_PARTY_MEMBER_STATS_FULL, probably arena/bg related
    data.append(player->GetPackGUID());

    uint32 updateFlags = GROUP_UPDATE_FLAG_STATUS | GROUP_UPDATE_FLAG_CUR_HP | GROUP_UPDATE_FLAG_MAX_HP
                      | GROUP_UPDATE_FLAG_CUR_POWER | GROUP_UPDATE_FLAG_MAX_POWER | GROUP_UPDATE_FLAG_LEVEL
                      | GROUP_UPDATE_FLAG_ZONE | GROUP_UPDATE_FLAG_POSITION | GROUP_UPDATE_FLAG_AURAS
                      | GROUP_UPDATE_FLAG_PET_NAME | GROUP_UPDATE_FLAG_PET_MODEL_ID | GROUP_UPDATE_FLAG_PET_AURAS;

    if (powerType != POWER_MANA)
        updateFlags |= GROUP_UPDATE_FLAG_POWER_TYPE;

    if (pet)
        updateFlags |= GROUP_UPDATE_FLAG_PET_GUID | GROUP_UPDATE_FLAG_PET_CUR_HP | GROUP_UPDATE_FLAG_PET_MAX_HP
                    | GROUP_UPDATE_FLAG_PET_POWER_TYPE | GROUP_UPDATE_FLAG_PET_CUR_POWER | GROUP_UPDATE_FLAG_PET_MAX_POWER;

    if (player->GetVehicle())
        updateFlags |= GROUP_UPDATE_FLAG_VEHICLE_SEAT;

    uint16 playerStatus = MEMBER_STATUS_ONLINE;
    if (player->IsPvP())
        playerStatus |= MEMBER_STATUS_PVP;

    if (!player->isAlive())
    {
        if (player->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST))
            playerStatus |= MEMBER_STATUS_GHOST;
        else
            playerStatus |= MEMBER_STATUS_DEAD;
    }

    if (player->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP))
        playerStatus |= MEMBER_STATUS_PVP_FFA;

    if (player->isAFK())
        playerStatus |= MEMBER_STATUS_AFK;

    if (player->isDND())
        playerStatus |= MEMBER_STATUS_DND;

    data << uint32(updateFlags);
    data << uint16(playerStatus);                           // GROUP_UPDATE_FLAG_STATUS
    data << uint32(player->GetHealth());                    // GROUP_UPDATE_FLAG_CUR_HP
    data << uint32(player->GetMaxHealth());                 // GROUP_UPDATE_FLAG_MAX_HP
    if (updateFlags & GROUP_UPDATE_FLAG_POWER_TYPE)
        data << uint8(powerType);

    data << uint16(player->GetPower(powerType));            // GROUP_UPDATE_FLAG_CUR_POWER
    data << uint16(player->GetMaxPower(powerType));         // GROUP_UPDATE_FLAG_MAX_POWER
    data << uint16(player->getLevel());                     // GROUP_UPDATE_FLAG_LEVEL
    data << uint16(player->GetZoneId());                    // GROUP_UPDATE_FLAG_ZONE
    data << uint16(player->GetPositionX());                 // GROUP_UPDATE_FLAG_POSITION
    data << uint16(player->GetPositionY());                 // GROUP_UPDATE_FLAG_POSITION
    data << uint16(player->GetPositionZ());               // GROUP_UPDATE_FLAG_POSITION

    // GROUP_UPDATE_FLAG_AURAS
    data << uint8(1);
    uint64 auramask = 0;
    size_t maskPos = data.wpos();
    data << uint64(auramask);                          // placeholder
    data << uint32(MAX_AURAS);                         // count

    for (uint8 i = 0; i < MAX_AURAS; ++i)
    {
        if (AuraApplication const* aurApp = player->GetVisibleAura(i))
        {
            auramask |= (uint64(1) << i);

            data << uint32(aurApp->GetBase()->GetId());
            data << uint16(aurApp->GetFlags());

            if (aurApp->GetFlags() & AFLAG_ANY_EFFECT_AMOUNT_SENT)
            {
                for (uint32 i = 0; i < MAX_SPELL_EFFECTS; ++i)
                {
                    if (AuraEffect const* eff = aurApp->GetBase()->GetEffect(i))
                        data << int32(eff->GetAmount());
                    else
                        data << int32(0);
                }
            }
        }
    }
    data.put<uint64>(maskPos, auramask);                    // GROUP_UPDATE_FLAG_AURAS

    if (updateFlags & GROUP_UPDATE_FLAG_PET_GUID)
        data << uint64(pet->GetGUID());

    data << std::string(pet ? pet->GetName() : "");         // GROUP_UPDATE_FLAG_PET_NAME
    data << uint16(pet ? pet->GetDisplayId() : 0);          // GROUP_UPDATE_FLAG_PET_MODEL_ID

    if (updateFlags & GROUP_UPDATE_FLAG_PET_CUR_HP)
        data << uint32(pet->GetHealth());

    if (updateFlags & GROUP_UPDATE_FLAG_PET_MAX_HP)
        data << uint32(pet->GetMaxHealth());

    if (updateFlags & GROUP_UPDATE_FLAG_PET_POWER_TYPE)
        data << (uint8)pet->getPowerType();

    if (updateFlags & GROUP_UPDATE_FLAG_PET_CUR_POWER)
        data << uint16(pet->GetPower(pet->getPowerType()));

    if (updateFlags & GROUP_UPDATE_FLAG_PET_MAX_POWER)
        data << uint16(pet->GetMaxPower(pet->getPowerType()));

    uint64 petAuraMask = 0;
    maskPos = data.wpos();
    data << uint64(petAuraMask);                            // placeholder
    if (pet)
    {
        // GROUP_UPDATE_FLAG_PET_AURAS
        data << uint8(1);
        uint64 petauramask = 0;
        size_t petMaskPos = data.wpos();
        data << uint64(petauramask);                       // placeholder
        data << uint32(MAX_AURAS);                         // count

        for (uint8 i = 0; i < MAX_AURAS; ++i)
        {
            if (AuraApplication const* aurApp = pet->GetVisibleAura(i))
            {
                petauramask |= (uint64(1) << i);

                data << uint32(aurApp->GetBase()->GetId());
                data << uint16(aurApp->GetFlags());

                if (aurApp->GetFlags() & AFLAG_ANY_EFFECT_AMOUNT_SENT)
                {
                    for (uint32 i = 0; i < MAX_SPELL_EFFECTS; ++i)
                    {
                        if (AuraEffect const* eff = aurApp->GetBase()->GetEffect(i))
                            data << int32(eff->GetAmount());
                        else
                            data << int32(0);
                    }
                }
            }
        }

        data.put<uint64>(petMaskPos, petauramask);           // GROUP_UPDATE_FLAG_PET_AURAS
    }
    // else not needed, flags do not include any PET_ update

    // GROUP_UPDATE_FLAG_PHASE
    data << uint32(8); // either 0 or 8, same unk found in SMSG_PHASESHIFT
    data << uint32(0); // count
    // for (count) *data << uint16(phaseId)

    data.put<uint64>(maskPos, petAuraMask);                 // GROUP_UPDATE_FLAG_PET_AURAS

    if (updateFlags & GROUP_UPDATE_FLAG_VEHICLE_SEAT)
        data << uint32(player->GetVehicle()->GetVehicleInfo()->m_seatID[player->m_movementInfo.t_seat]);

    SendPacket(&data);
}
Example #5
0
void WorldSession::HandleMoveTeleportAck(WorldPacket& recvData)
{
    ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "MSG_MOVE_TELEPORT_ACK");
    uint64 guid;

    recvData.readPackGUID(guid);

    uint32 flags, time;
    recvData >> flags >> time; // unused
    ;//sLog->outStaticDebug("Guid " UI64FMTD, guid);
    ;//sLog->outStaticDebug("Flags %u, time %u", flags, time/IN_MILLISECONDS);

    Player* plMover = _player->m_mover->ToPlayer();

    if (!plMover || !plMover->IsBeingTeleportedNear())
        return;

    if (guid != plMover->GetGUID())
        return;

    plMover->SetSemaphoreTeleportNear(0);

    uint32 old_zone = plMover->GetZoneId();

    WorldLocation const& dest = plMover->GetTeleportDest();
    Position oldPos(*plMover);

    plMover->UpdatePosition(dest, true);

    // xinef: teleport pets if they are not unsummoned
    if (Pet* pet = plMover->GetPet())
    {
        if (!pet->IsWithinDist3d(plMover, plMover->GetMap()->GetVisibilityRange()-5.0f))
            pet->NearTeleportTo(plMover->GetPositionX(), plMover->GetPositionY(), plMover->GetPositionZ(), pet->GetOrientation());
    }

    if (oldPos.GetExactDist2d(plMover) > 100.0f)
    {
        uint32 newzone, newarea;
        plMover->GetZoneAndAreaId(newzone, newarea, true);
        plMover->UpdateZone(newzone, newarea);

        // new zone
        if (old_zone != newzone)
        {
            // honorless target
            if (plMover->pvpInfo.IsHostile)
                plMover->CastSpell(plMover, 2479, true);

            // in friendly area
            else if (plMover->IsPvP() && !plMover->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_IN_PVP))
                plMover->UpdatePvP(false, false);
        }
    }

    // resummon pet
    GetPlayer()->ResummonPetTemporaryUnSummonedIfAny();

    //lets process all delayed operations on successful teleport
    GetPlayer()->ProcessDelayedOperations();

    plMover->GetMotionMaster()->ReinitializeMovement();

    // pussywizard: client forgets about losing control, resend it
    if (plMover->HasUnitState(UNIT_STATE_FLEEING|UNIT_STATE_CONFUSED) || plMover->IsCharmed()) // only in such cases SetClientControl(self, false) is sent
        plMover->SetClientControl(plMover, false, true);
}
/*this procedure handles clients CMSG_REQUEST_PARTY_MEMBER_STATS request*/
void WorldSession::HandleRequestPartyMemberStatsOpcode(WorldPacket &recvData)
{
    sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_REQUEST_PARTY_MEMBER_STATS");
    uint64 Guid;
    recvData >> Guid;

    Player* player = HashMapHolder<Player>::Find(Guid);
    if (!player)
    {
        WorldPacket data(SMSG_PARTY_MEMBER_STATS_FULL, 3+4+2);
        data << uint8(0);                                   // only for SMSG_PARTY_MEMBER_STATS_FULL, probably arena/bg related
        data.appendPackGUID(Guid);
        data << uint32(GROUP_UPDATE_FLAG_STATUS);
        data << uint16(MEMBER_STATUS_OFFLINE);
        SendPacket(&data);
        return;
    }

    Pet* pet = player->GetPet();
    Powers powerType = player->getPowerType();

    WorldPacket data(SMSG_PARTY_MEMBER_STATS_FULL, 4+2+2+2+1+2*6+8+1+8);
    data << uint8(0);                                       // only for SMSG_PARTY_MEMBER_STATS_FULL, probably arena/bg related
    data.append(player->GetPackGUID());

    uint32 updateFlags = GROUP_UPDATE_FLAG_STATUS | GROUP_UPDATE_FLAG_CUR_HP | GROUP_UPDATE_FLAG_MAX_HP
                      | GROUP_UPDATE_FLAG_CUR_POWER | GROUP_UPDATE_FLAG_MAX_POWER | GROUP_UPDATE_FLAG_LEVEL
                      | GROUP_UPDATE_FLAG_ZONE | GROUP_UPDATE_FLAG_POSITION | GROUP_UPDATE_FLAG_AURAS
                      | GROUP_UPDATE_FLAG_PET_NAME | GROUP_UPDATE_FLAG_PET_MODEL_ID | GROUP_UPDATE_FLAG_PET_AURAS;

    if (powerType != POWER_MANA)
        updateFlags |= GROUP_UPDATE_FLAG_POWER_TYPE;

    if (pet)
        updateFlags |= GROUP_UPDATE_FLAG_PET_GUID | GROUP_UPDATE_FLAG_PET_CUR_HP | GROUP_UPDATE_FLAG_PET_MAX_HP
                    | GROUP_UPDATE_FLAG_PET_POWER_TYPE | GROUP_UPDATE_FLAG_PET_CUR_POWER | GROUP_UPDATE_FLAG_PET_MAX_POWER;

    if (player->GetVehicle())
        updateFlags |= GROUP_UPDATE_FLAG_VEHICLE_SEAT;

    uint16 playerStatus = MEMBER_STATUS_ONLINE;
    if (player->IsPvP())
        playerStatus |= MEMBER_STATUS_PVP;

    if (!player->IsAlive())
    {
        if (player->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST))
            playerStatus |= MEMBER_STATUS_GHOST;
        else
            playerStatus |= MEMBER_STATUS_DEAD;
    }

    if (player->IsFFAPvP())
        playerStatus |= MEMBER_STATUS_PVP_FFA;

    if (player->isAFK())
        playerStatus |= MEMBER_STATUS_AFK;

    if (player->isDND())
        playerStatus |= MEMBER_STATUS_DND;

    data << uint32(updateFlags);
    data << uint16(playerStatus);                           // GROUP_UPDATE_FLAG_STATUS
    data << uint32(player->GetHealth());                    // GROUP_UPDATE_FLAG_CUR_HP
    data << uint32(player->GetMaxHealth());                 // GROUP_UPDATE_FLAG_MAX_HP
    if (updateFlags & GROUP_UPDATE_FLAG_POWER_TYPE)
        data << uint8(powerType);

    data << uint16(player->GetPower(powerType));            // GROUP_UPDATE_FLAG_CUR_POWER
    data << uint16(player->GetMaxPower(powerType));         // GROUP_UPDATE_FLAG_MAX_POWER
    data << uint16(player->getLevel());                     // GROUP_UPDATE_FLAG_LEVEL
    data << uint16(player->GetZoneId());                    // GROUP_UPDATE_FLAG_ZONE
    data << uint16(player->GetPositionX());                 // GROUP_UPDATE_FLAG_POSITION
    data << uint16(player->GetPositionY());                 // GROUP_UPDATE_FLAG_POSITION

    uint64 auraMask = 0;
    size_t maskPos = data.wpos();
    data << uint64(auraMask);                               // placeholder
    for (uint8 i = 0; i < MAX_AURAS; ++i)
    {
        if (AuraApplication const* aurApp = player->GetVisibleAura(i))
        {
            auraMask |= uint64(1) << i;
            data << uint32(aurApp->GetBase()->GetId());
            data << uint8(aurApp->GetFlags());
        }
    }

    data.put<uint64>(maskPos, auraMask);                    // GROUP_UPDATE_FLAG_AURAS

    if (updateFlags & GROUP_UPDATE_FLAG_PET_GUID)
        data << uint64(pet->GetGUID());

    data << std::string(pet ? pet->GetName() : "");         // GROUP_UPDATE_FLAG_PET_NAME
    data << uint16(pet ? pet->GetDisplayId() : 0);          // GROUP_UPDATE_FLAG_PET_MODEL_ID

    if (updateFlags & GROUP_UPDATE_FLAG_PET_CUR_HP)
        data << uint32(pet->GetHealth());

    if (updateFlags & GROUP_UPDATE_FLAG_PET_MAX_HP)
        data << uint32(pet->GetMaxHealth());

    if (updateFlags & GROUP_UPDATE_FLAG_PET_POWER_TYPE)
        data << (uint8)pet->getPowerType();

    if (updateFlags & GROUP_UPDATE_FLAG_PET_CUR_POWER)
        data << uint16(pet->GetPower(pet->getPowerType()));

    if (updateFlags & GROUP_UPDATE_FLAG_PET_MAX_POWER)
        data << uint16(pet->GetMaxPower(pet->getPowerType()));

    uint64 petAuraMask = 0;
    maskPos = data.wpos();
    data << uint64(petAuraMask);                            // placeholder
    if (pet)
    {
        for (uint8 i = 0; i < MAX_AURAS; ++i)
        {
            if (AuraApplication const* aurApp = pet->GetVisibleAura(i))
            {
                petAuraMask |= uint64(1) << i;
                data << uint32(aurApp->GetBase()->GetId());
                data << uint8(aurApp->GetFlags());
            }
        }
    }

    data.put<uint64>(maskPos, petAuraMask);                 // GROUP_UPDATE_FLAG_PET_AURAS

    if (updateFlags & GROUP_UPDATE_FLAG_VEHICLE_SEAT)
        data << uint32(player->GetVehicle()->GetVehicleInfo()->m_seatID[player->m_movementInfo.transport.seat]);

    SendPacket(&data);
}
void WorldSession::HandleMoveTeleportAck(WorldPacket& recvPacket)
{
    SF_LOG_DEBUG("network", "CMSG_MOVE_TELEPORT_ACK");

    ObjectGuid guid;
    uint32 flags, time;
    recvPacket >> time >> flags;

    guid[0] = recvPacket.ReadBit();
    guid[7] = recvPacket.ReadBit();
    guid[3] = recvPacket.ReadBit();
    guid[5] = recvPacket.ReadBit();
    guid[4] = recvPacket.ReadBit();
    guid[6] = recvPacket.ReadBit();
    guid[1] = recvPacket.ReadBit();
    guid[2] = recvPacket.ReadBit();

    recvPacket.ReadByteSeq(guid[4]);
    recvPacket.ReadByteSeq(guid[1]);
    recvPacket.ReadByteSeq(guid[6]);
    recvPacket.ReadByteSeq(guid[7]);
    recvPacket.ReadByteSeq(guid[0]);
    recvPacket.ReadByteSeq(guid[2]);
    recvPacket.ReadByteSeq(guid[5]);
    recvPacket.ReadByteSeq(guid[3]);

    SF_LOG_DEBUG("network", "Guid " UI64FMTD, uint64(guid));
    SF_LOG_DEBUG("network", "Flags %u, time %u", flags, time/IN_MILLISECONDS);

    Player* plMover = _player->m_mover->ToPlayer();

    if (!plMover || !plMover->IsBeingTeleportedNear())
        return;

    if (guid != plMover->GetGUID())
        return;

    plMover->SetSemaphoreTeleportNear(false);

    uint32 old_zone = plMover->GetZoneId();

    WorldLocation const& dest = plMover->GetTeleportDest();

    plMover->UpdatePosition(dest, true);

    uint32 newzone, newarea;
    plMover->GetZoneAndAreaId(newzone, newarea);
    plMover->UpdateZone(newzone, newarea);

    // new zone
    if (old_zone != newzone)
    {
        // honorless target
        if (plMover->pvpInfo.IsHostile)
            plMover->CastSpell(plMover, 2479, true);

        // in friendly area
        else if (plMover->IsPvP() && !plMover->HasFlag(PLAYER_FIELD_PLAYER_FLAGS, PLAYER_FLAGS_IN_PVP))
            plMover->UpdatePvP(false, false);
    }

    // resummon pet
    GetPlayer()->ResummonPetTemporaryUnSummonedIfAny();

    // resummon battle pet
    GetPlayer()->GetBattlePetMgr()->ResummonLastBattlePet();

    //lets process all delayed operations on successful teleport
    GetPlayer()->ProcessDelayedOperations();
}