The Player ModifyMoney function allows you to increase or decrease the amount of money a player has in a game. This can be useful for adjusting in-game economies or awarding bonuses.
Code Example:
void ModifyMoney(Player& player, int moneyDelta) { int currentMoney = player.GetMoney(); player.SetMoney(currentMoney + moneyDelta); }
In this example, we define a function called ModifyMoney that takes a Player object and an integer called moneyDelta. The function first gets the current amount of money the player has and then sets the player's money to the current amount plus the moneyDelta.
Package Library:
The Player ModifyMoney function is likely part of a larger package/library that handles game mechanics and player interactions. It could be a part of a game engine or a game-specific API.
C++ (Cpp) Player::ModifyMoney - 30 examples found. These are the top rated real world C++ (Cpp) examples of Player::ModifyMoney from package gosu extracted from open source projects. You can rate examples to help us improve the quality of examples.