int saved_x, saved_y; // Declare variables to store saved position // Save current position void savePosition(int x, int y) { saved_x = x; saved_y = y; } // Recall saved position void recallPosition() { player.setX(saved_x); player.setY(saved_y); }
struct SavedPosition { int x; int y; std::string name; }; std::vectorThe package library for Player SaveRecallPosition will depend on the specific game engine or framework being used. For example, in a game developed using the Unreal Engine, the equivalent feature would be called "SaveGame and LoadGame". In a game developed using SDL, it might be necessary to use a library such as SDL_filesystem to handle saving and loading files.savedPositions; // Declare vector to store saved positions // Save current position with a given name void savePosition(int x, int y, const std::string& name) { savedPositions.push_back({ x, y, name }); } // Print list of saved positions void printSavedPositions() { for (const auto& position : savedPositions) { std::cout << position.name << " (" << position.x << ", " << position.y << ")" << std::endl; } } // Recall saved position with a given name void recallPosition(const std::string& name) { for (const auto& position : savedPositions) { if (position.name == name) { player.setX(position.x); player.setY(position.y); break; } } }