Player p1("John", 25, "human"); string race = p1.getRace(); cout << "Player 1's race is: " << race << endl;
Player p2("Sarah", 30, "elf"); string race = p2.getRace(); cout << "Player 2's race is: " << race << endl;In this example, we create a Player object with the name Sarah, age 30, and a race of "elf". The getRace() function is then called, returning "elf" and outputting it to the console. Package Library: The Player class and its associated functions would likely be part of a larger game or simulation package library, which may include other classes and functions for implementing game mechanics, graphics, and user interface elements.