PlayerMapType playerMap; playerMap.addPlayerPosition(5, 10, 45); // player 5 is at (10, 45) playerMap.setPlayerSpeed(5, 3.2); // player 5's speed is 3.2 m/s
for (auto& player : playerMap) { if (player.second.speed > 2.0) { cout << "Player " << player.first << " is moving fast." << endl; } }This code loops through all players in the PlayerMapType object and prints out a message for each player whose speed is greater than 2.0 m/s. Package library: The PlayerMapType is part of the RoboCup soccer simulator library, which is written in C++ and includes various data structures, algorithms, and utilities for robotic soccer simulation.