void OnActivate(PlayerPointer pPlayer)
    {
       if (pPlayer->getClass() == 6)
       {
			if(pPlayer->GetMapId() == 609){
				pPlayer->SafeTeleport(609, pPlayer->GetInstanceID(), 2354.496826f, -5661.948730f, 389.454865f, 0.365210f);
			}else{
				pPlayer->SafeTeleport(0, pPlayer->GetInstanceID(), 2354.496826f, -5661.948730f, 389.454865f, 0.365210f);
			};
       }
    }
void UlduarTeleporter::GossipSelectOption(ObjectPointer pObject, PlayerPointer Plr, uint32 Id, uint32 IntId, const char *Code)
{
	switch(IntId)
	{
	case 0:
		Plr->SafeTeleport(603, Plr->GetInstanceID(), -735.864075f, -93.616364f, 429.841797f, 0.079723f);
		break;
	case 1:
		Plr->SafeTeleport(603, Plr->GetInstanceID(), 130.710297f, -35.272095f, 409.804901f, 6.276515f);
		break;
	case 2:
		Plr->SafeTeleport(603, Plr->GetInstanceID(), 539.894897f, -11.009894f, 409.804749f, 0.021830f);
		break;
	};
};
	void AIUpdate()
	{
		PlayerPointer plr = _gameobject->GetMapMgr()->GetInterface()->GetPlayerNearestCoords( _gameobject->GetPositionX(), _gameobject->GetPositionY(), _gameobject->GetPositionZ() );
		if( !plr )
			return;

		if( _gameobject->CalcDistance( _gameobject, plr ) <= 1.5f && plr->GetMapId() == 609)
		{
			plr->SafeTeleport( 609, 4298, 2397.57, -5636.03, 377.05, 0.57 );
		}

		else if( _gameobject->CalcDistance( _gameobject, plr ) <= 1.5f && plr->GetMapId() == 0)
		{
			plr->SafeTeleport( 0, plr->GetInstanceID(), 2395.233154f, -5637.875488f, 377.086884f, 0.520721f);
		}
	}
	void AIUpdate()
	{
		PlayerPointer plr = _gameobject->GetMapMgr()->GetInterface()->GetPlayerNearestCoords( _gameobject->GetPositionX(), _gameobject->GetPositionY(), _gameobject->GetPositionZ() );
		if( !plr )
			return;

		if( _gameobject->CalcDistance( _gameobject, plr ) <= 1.5f && plr->GetMapId() == 609)
		{
			plr->SafeTeleport( 609, 4298, 2390.18, -5640.28, 420.84, 0.57 );
		}

		else if( _gameobject->CalcDistance( _gameobject, plr ) <= 1.5f && plr->GetMapId() == 0)
		{
			plr->SafeTeleport( 0, plr->GetInstanceID(), 2387.468994f, -5642.544922f, 420.809937f, 0.620461f);
		}
	}
Example #5
0
void InstanceMgr::PlayerLeftGroup(Group * pGroup, PlayerPointer pPlayer)
{
	// does this group own any instances? we have to kick the player out of those instances.
	Instance * in;
	InstanceMap::iterator itr;
	InstanceMap * instancemap;
	WorldPacket data(SMSG_RAID_GROUP_ONLY, 8);
	uint32 i;

	m_mapLock.Acquire();
	for(i = 0; i < NUM_MAPS; ++i)
	{
		instancemap = m_instances[i];
		if(instancemap)
		{
			for(itr = instancemap->begin(); itr != instancemap->end();)
			{
				in = itr->second;
				++itr;

				if(PlayerOwnsInstance(in,pPlayer))
				{
					// better make sure we're actually in that instance.. :P
					if(!pPlayer->raidgrouponlysent && pPlayer->GetInstanceID() == (int32)in->m_instanceId)
					{
						data << uint32(60000) << uint32(1);
						pPlayer->GetSession()->SendPacket(&data);
						pPlayer->raidgrouponlysent=true;
	
						sEventMgr.AddEvent(pPlayer, &Player::EjectFromInstance, EVENT_PLAYER_EJECT_FROM_INSTANCE, 60000, 1, EVENT_FLAG_DO_NOT_EXECUTE_IN_WORLD_CONTEXT);

						m_mapLock.Release();
						return;
					}
				}
			}
		}
	}
	m_mapLock.Release();
}
bool ChatHandler::HandleReviveStringcommand(const char* args, WorldSession* m_session)
{
	PlayerPointer plr = objmgr.GetPlayer(args, false);
	if(!plr)
	{
		RedSystemMessage(m_session, "Could not find player %s.", args);
		return true;
	}

	if(plr->isDead())
	{
		if(plr->GetInstanceID() == m_session->GetPlayer()->GetInstanceID())
			plr->RemoteRevive();
		else
			sEventMgr.AddEvent(plr, &Player::RemoteRevive, EVENT_PLAYER_REST, 1, 1,0);

		GreenSystemMessage(m_session, "Revived player %s.", args);
	} else {
		GreenSystemMessage(m_session, "Player %s is not dead.", args);
	}
	return true;
}
bool ChatHandler::HandleRecallPortPlayerCommand(const char* args, WorldSession * m_session)
{
	char location[255];
	char player[255];
	if(sscanf(args, "%s %s", player, location) != 2)
		return false;

	PlayerPointer plr = objmgr.GetPlayer(player, false);
	if(!plr) return false;

	QueryResult *result = WorldDatabase.Query( "SELECT * FROM recall ORDER BY name" );
	if(!result)
		return false;

	do
	{
		Field *fields = result->Fetch();
		const char * locname = fields[1].GetString();
		uint32 locmap = fields[2].GetUInt32();
		float x = fields[3].GetFloat();
		float y = fields[4].GetFloat();
		float z = fields[5].GetFloat();

		if (strnicmp((char*)location,locname,strlen(args))==0)
		{
			if(plr->GetInstanceID() != m_session->GetPlayer()->GetInstanceID())
				sEventMgr.AddEvent(plr, &Player::EventSafeTeleport, locmap, uint32(0), LocationVector(x, y, z), EVENT_PLAYER_TELEPORT, 1, 1,EVENT_FLAG_DO_NOT_EXECUTE_IN_WORLD_CONTEXT);
			else
				plr->SafeTeleport(locmap, 0, LocationVector(x, y, z));
			delete result;
			return true;
		}

	}while (result->NextRow());

	delete result;
	return false;
}
bool ArathiBasin::HookHandleRepop(PlayerPointer plr)
{
	/* our uber leet ab graveyard handler */
	LocationVector dest( NoBaseGYLocations[plr->m_bgTeam][0], NoBaseGYLocations[plr->m_bgTeam][1], NoBaseGYLocations[plr->m_bgTeam][2], 0.0f );
	float current_distance = 999999.0f;
	float dist;

	for(uint32 i = 0; i < AB_NUM_CONTROL_POINTS; ++i)
	{
		if(m_basesOwnedBy[i] == (int32)plr->m_bgTeam)
		{
			dist = plr->GetPositionV()->Distance2DSq(GraveyardLocations[i][0], GraveyardLocations[i][1]);
			if(dist < current_distance)
			{
				current_distance = dist;
				dest.ChangeCoords(GraveyardLocations[i][0], GraveyardLocations[i][1], GraveyardLocations[i][2]);
			}
		}
	}

	// port us there.
	plr->SafeTeleport(plr->GetMapId(),plr->GetInstanceID(),dest);
	return true;
}
bool ChatHandler::HandleGOSpawn(const char *args, WorldSession *m_session)
{
	std::stringstream sstext;

	char* pEntryID = strtok((char*)args, " ");
	if (!pEntryID)
		return false;

	uint32 EntryID  = atoi(pEntryID);
	
	bool Save = false;
	char* pSave = strtok(NULL, " ");
	if (pSave)
		Save = (atoi(pSave)>0?true:false);

	OUT_DEBUG("Spawning GameObject By Entry '%u'", EntryID);
	sstext << "Spawning GameObject By Entry '" << EntryID << "'" << '\0';
	SystemMessage(m_session, sstext.str().c_str());

	GameObjectPointer go = m_session->GetPlayer()->GetMapMgr()->CreateGameObject(EntryID);
	if(go == NULL)
	{
		sstext << "GameObject Info '" << EntryID << "' Not Found" << '\0';
		SystemMessage(m_session, sstext.str().c_str());
		return true;
	}
	
	PlayerPointer chr = m_session->GetPlayer();
	uint32 mapid = chr->GetMapId();
	float x = chr->GetPositionX();
	float y = chr->GetPositionY();
	float z = chr->GetPositionZ();
	float o = chr->GetOrientation();

	go->SetInstanceID(chr->GetInstanceID());
	go->CreateFromProto(EntryID,mapid,x,y,z,o,0.0f,0.0f,0.0f,0.0f);
	
	go->SetRotation(o);
	go->PushToWorld(m_session->GetPlayer()->GetMapMgr());

	// Create sapwn instance
	GOSpawn * gs = new GOSpawn;
	gs->entry = go->GetEntry();
	gs->facing = go->GetOrientation();
	gs->faction = go->GetUInt32Value(GAMEOBJECT_FACTION);
	gs->flags = go->GetUInt32Value(GAMEOBJECT_FLAGS);
	gs->id = objmgr.GenerateGameObjectSpawnID();
	gs->orientation1 = go->GetFloatValue(GAMEOBJECT_ROTATION);
	gs->orientation2 = go->GetFloatValue(GAMEOBJECT_ROTATION_01);
	gs->orientation3 = go->GetFloatValue(GAMEOBJECT_ROTATION_02);
	gs->orientation4 = go->GetFloatValue(GAMEOBJECT_ROTATION_03);
	gs->scale = go->GetFloatValue(OBJECT_FIELD_SCALE_X);
	gs->x = go->GetPositionX();
	gs->y = go->GetPositionY();
	gs->z = go->GetPositionZ();
	gs->state = go->GetByte(GAMEOBJECT_BYTES_1, GAMEOBJECT_BYTES_STATE);
	//gs->stateNpcLink = 0;

	uint32 cx = m_session->GetPlayer()->GetMapMgr()->GetPosX(m_session->GetPlayer()->GetPositionX());
	uint32 cy = m_session->GetPlayer()->GetMapMgr()->GetPosY(m_session->GetPlayer()->GetPositionY());

	m_session->GetPlayer()->GetMapMgr()->GetBaseMap()->GetSpawnsListAndCreate(cx,cy)->GOSpawns.push_back(gs);
	go->m_spawn = gs;

	//go->AddToWorld();

	if(Save == true)
	{
		// If we're saving, create template and add index
		go->SaveToDB();
	}
	return true;
}