Example #1
0
/* called by Area(const Polygon&) */
double calc(const Point &rhs1, const Point &rhs2){
	vector<Point> p;
	bool in1 = (cmp(rhs1.Abs()-R) < 0);
	bool in2 = (cmp(rhs2.Abs()-R) < 0);
	if(in1){
		if(in2)
			return fabs(rhs1.Cross(rhs2)) / 2.0;
		else{
			p = Intersection(Line(rhs1, rhs2));
			return SectorArea(rhs2, p[0]) + fabs(rhs1.Cross(p[0])) / 2.0;
		}
	}else{
		if(in2){
			p = Intersection(Line(rhs1, rhs2));
			return SectorArea(p[0], rhs1) + fabs(rhs2.Cross(p[0])) / 2.0;
		}else{
			p = Intersection(Line(rhs1, rhs2));
			if((int)p.size() == 2){
				return SectorArea(rhs1, p[0]) + SectorArea(p[1], rhs2) + fabs(p[0].Cross(p[1])) / 2.0;
			}else{
				return SectorArea(rhs1, rhs2);
			}
		}
	}
}
  Angle::Angle(Point const& point)
  {
    if (!point.X && !point.Y)
      throw std::invalid_argument("Point must be not (0, 0)");

    double distance = point.Abs();
    Value = Point(point.X / distance, point.Y / distance);
  }
  double Angle::Get(Angle& result, Point const& left, Point const& right, double minDistance)
  {
    if (minDistance < 0)
      throw std::invalid_argument("Min distance must be >= 0");

    Point vect = right - left;
    if (!vect.X && !vect.Y)
      return 0;

    double distance = vect.Abs();
    if (distance > minDistance)
      result = Angle(vect, distance);

    return distance;
  }
Example #4
0
	/*
	 * move d units along the direction of line
	 * example: {(0, 0) -> (1, 1)} move _/2 becomes {(1, 1) -> (2, 2)}
	 */
	Line Move(const double &d){
		Point tmp = b - a;
		tmp = tmp / tmp.Abs();
		return Line(a + tmp * d, b + tmp * d);
	}
Example #5
0
 Line move(const double &d){
     Point tmp = b - a;
     tmp = tmp / tmp.Abs();
     tmp = tmp.Rotate(PI/2);
     return Line(a+tmp*d, b+tmp*d);
 }