Example #1
0
Point Board::getBomberman() const {
	PointList rslt;
	rslt.splice(rslt.end(), findAll(Element(LL("BOMBERMAN"))));
	rslt.splice(rslt.end(), findAll(Element(LL("BOMB_BOMBERMAN"))));
	rslt.splice(rslt.end(), findAll(Element(LL("DEAD_BOMBERMAN"))));
	return rslt.front();
}
Example #2
0
PointList Board::getOtherBombermans() const {
	PointList rslt;
	rslt.splice(rslt.end(), findAll(Element(LL("OTHER_BOMBERMAN"))));
	rslt.splice(rslt.end(), findAll(Element(LL("OTHER_BOMB_BOMBERMAN"))));
	rslt.splice(rslt.end(), findAll(Element(LL("OTHER_DEAD_BOMBERMAN"))));
	return rslt;
}
Example #3
0
PointList Board::getBarriers() const {
	PointList rslt = getMeatChoppers();
	rslt.splice(rslt.end(), getWalls());
	rslt.splice(rslt.end(), getBombs());
	rslt.splice(rslt.end(), getDestoyWalls());
	rslt.splice(rslt.end(), getOtherBombermans());
	return removeDuplicates(rslt);
}
Example #4
0
void handleDual(Hyperbola_segment_2 hs, std::vector<PointList>& polylines)
{
        PointList p;
        hs.generate_points(p);
        PointList points;
        points.insert(points.end(), p.begin(), p.end());
        polylines.push_back(points);
}
Example #5
0
void handleDual(Hyperbola_ray_2 hr, Iso_rectangle_2 crect, std::vector<PointList>& polylines)
{
        PointList p;
        hr.generate_points(p);
        PointList points;
        points.insert(points.end(), p.begin(), p.end());
        polylines.push_back(points);
}
Example #6
0
/*!
  \brief Add linestring to a ring (private)

  \param[in,out] papoRing list of rings
  \param poLine pointer to linestring to be added to a ring 

  \return TRUE on success
  \return FALSE on failure
*/
bool IVFKDataBlock::AppendLineToRing(PointListArray *papoRing, const OGRLineString *poLine, bool bNewRing)
{
    OGRPoint *poFirst, *poLast;
    OGRPoint *poFirstNew, *poLastNew;

    OGRPoint  pt;
    PointList poList;

    /* OGRLineString -> PointList */
    for (int i = 0; i < poLine->getNumPoints(); i++) {
        poLine->getPoint(i, &pt);
        poList.push_back(pt);
    }

    /* create new ring */
    if (bNewRing) {
        papoRing->push_back(new PointList(poList));
        return TRUE;
    }
    
    poFirstNew = &(poList.front());
    poLastNew  = &(poList.back());
    for (PointListArray::const_iterator i = papoRing->begin(), e = papoRing->end();
         i != e; ++i) {
        PointList *ring = (*i);
        poFirst = &(ring->front());
        poLast  = &(ring->back());
        if (!poFirst || !poLast || poLine->getNumPoints() < 2)
            return FALSE;

        if (poFirstNew->Equals(poLast)) {
            /* forward, skip first point */
            ring->insert(ring->end(), poList.begin()+1, poList.end());
            return TRUE;
        }
        
        if (poFirstNew->Equals(poFirst)) {
            /* backward, skip last point */
            ring->insert(ring->begin(), poList.rbegin(), poList.rend()-1);
            return TRUE;
        }
        
        if (poLastNew->Equals(poLast)) {
            /* backward, skip first point */
            ring->insert(ring->end(), poList.rbegin()+1, poList.rend());
            return TRUE;
        }
        
        if (poLastNew->Equals(poFirst)) {
            /* forward, skip last point */
            ring->insert(ring->begin(), poList.begin(), poList.end()-1);
            return TRUE;
        }
    }

    return FALSE;
}
Example #7
0
PointList Board::removeDuplicates(PointList lst) const {
	PointList res;
	for (auto pt : lst) {
		if (std::find(res.begin(), res.end(), pt) == res.end()) {
			res.push_back(pt);
		}
	}
	return res;
}
Example #8
0
PointList Board::getBombs() const {
	PointList rslt;
    rslt.splice(rslt.end(), findAll(Element(LL("BOMB_TIMER_1"))));
    rslt.splice(rslt.end(), findAll(Element(LL("BOMB_TIMER_2"))));
    rslt.splice(rslt.end(), findAll(Element(LL("BOMB_TIMER_3"))));
    rslt.splice(rslt.end(), findAll(Element(LL("BOMB_TIMER_4"))));
    rslt.splice(rslt.end(), findAll(Element(LL("BOMB_TIMER_5"))));
    rslt.splice(rslt.end(), findAll(Element(LL("BOMB_BOMBERMAN"))));
    return rslt;
}
Example #9
0
void handleDual(Hyperbola_ray_2 hr, Iso_rectangle_2 crect, std::vector<PointList>& polylines)
{
        std::cerr << "hyperbola ray" << std::endl; // hr.draw(str);
        PointList p;
        hr.generate_points(p);
        PointList points;
        points.insert(points.end(), p.begin(), p.end());
        polylines.push_back(points);
        for (unsigned int i = 0; i < p.size() - 1; i++) {
          Segment_2 seg(p[i], p[i+1]);
          // doing nothing here
        }
}
Example #10
0
GLuint CreateSplat(GLuint quadVao, PointList positions)
{
    const int Size = 64;

    Surface surface = CreateVolume(Size, Size, Size);
    GLuint program = CreateProgram("Splat.VS", "Splat.GS", "Splat.FS");
    glUseProgram(program);

    GLint inverseSize = glGetUniformLocation(program, "InverseSize");
    glUniform1f(inverseSize, 1.0f / (float) Size);

    const float innerScale = 0.4f;

    GLint inverseVariance = glGetUniformLocation(program, "InverseVariance");
    glUniform1f(inverseVariance, -1.0f / (2.0f * innerScale * innerScale));

    GLint normalizationConstant = glGetUniformLocation(program, "NormalizationConstant");
    glUniform1f(normalizationConstant, 1.0f / std::pow(std::sqrt(TwoPi) * innerScale, 3.0f));

    glBindFramebuffer(GL_FRAMEBUFFER, surface.FboHandle);
    glBindTexture(GL_TEXTURE_3D, 0);
    glViewport(0, 0, Size, Size);
    glBindVertexArray(quadVao);
    
    glEnable(GL_BLEND);
    glBlendFunc(GL_ONE, GL_ONE);

    PointList::const_iterator i = positions.begin();
    for (; i != positions.end(); ++i) {

        PointList::const_iterator next = i;
        if (++next == positions.end())
            next = positions.begin();
        VectorMath::Vector3 velocity = (*next - *i);

        GLint center = glGetUniformLocation(program, "Center");
        glUniform4f(center, i->getX(), i->getY(), i->getZ(), 0);

        GLint color = glGetUniformLocation(program, "Color");
        glUniform3fv(color, 1, (float*) &velocity);

        glDrawArraysInstanced(GL_TRIANGLE_STRIP, 0, 4, Size);
    }

    PezCheckCondition(GL_NO_ERROR == glGetError(), "Unable to create splat.");
    
    glViewport(0, 0, PEZ_VIEWPORT_WIDTH, PEZ_VIEWPORT_HEIGHT);
    glDisable(GL_BLEND);
    
    return surface.TextureHandle[0];
}
Example #11
0
void handleDual(Hyperbola_segment_2 hs, std::vector<PointList>& polylines)
{
        std::cerr << "hyperbola segment" << std::endl; //hs.draw(str);
        PointList p;
        hs.generate_points(p);
        std::cerr << "# hyperbola points: " << p.size() << std::endl;
        PointList points;
        points.insert(points.end(), p.begin(), p.end());
        polylines.push_back(points);
        for (unsigned int i = 0; i < p.size() - 1; i++) {
          Segment_2 seg(p[i], p[i+1]);
          // doing nothing here
        }
}
void RenderCallback()
{
	// Clear buffers
	glClearColor(1.0f,1.0f,1.0f,1.0f);
	glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
	glPointSize(1.0);

	glColor3f(0,0,0);
	glLineWidth(2.0f);
	int i, j;
	glBegin(GL_LINES);
	//渲染凸多边形P
	for( i = gN - 1, j = 0 ; j < gN ; i = j, j += 1 )
	{
		glVertex2f(gP[i].x,gP[i].y);
		glVertex2f(gP[j].x,gP[j].y);
	}
	//渲染凸多边形Q
	for( i = gM - 1, j = 0 ; j < gM ; i = j, j += 1 )
	{
		glVertex2f(gQ[i].x,gQ[i].y);
		glVertex2f(gQ[j].x,gQ[j].y);
	}

	PointList::iterator it;
	for( it = gInterList.begin() ; it != gInterList.end() ; it ++ )
	{
		glVertex2f((*it).x,(*it).y - 20);
		glVertex2f((*it).x,(*it).y + 20);
	}
	glEnd();
	glutSwapBuffers();
}
Example #13
0
    void draw_hand_trace(sf::RenderWindow& window,
                         const PointList& pointList,
                         const sf::Color& color,
                         const float depthScale)
    {
        if (pointList.size() < 2) { return; }

        const float thickness = 4;
        auto it = pointList.begin();
        astra::Vector2i previousPoint = *it;

        while (it != pointList.end())
        {
            const astra::Vector2i currentPoint = *it;
            ++it;

            const sf::Vector2f p1((previousPoint.x + .5f) * depthScale,
                                  (previousPoint.y + .5f) * depthScale);
            const sf::Vector2f p2((currentPoint.x + .5f) * depthScale,
                                  (currentPoint.y + .5f) * depthScale);
            previousPoint = currentPoint;

            window.draw(sfLine(p1, p2, color, thickness));
        }
    }
FrontierList Planner::getFrontiers(GridMap* map, GridPoint start)
{
	// Initialization
	mFrontierCellCount = 0;
	mFrontierCount = 0;
	GridMap plan = GridMap(map->getWidth(), map->getHeight());
	FrontierList result;
	
	// Initialize the queue with the robot position
	Queue queue;
	queue.insert(Entry(0, start));
	plan.setData(start, VISIBLE);
	
	// Do full search with weightless Dijkstra-Algorithm
	while(!queue.empty())
	{		
		// Get the nearest cell from the queue
		Queue::iterator next = queue.begin();
		int distance = next->first;
		GridPoint point = next->second;
		queue.erase(next);
		
		// Add neighbors
		bool isFrontier = false;
		PointList neighbors = getNeighbors(point, false);
        char c = 0;
		for(PointList::const_iterator cell = neighbors.begin(); cell < neighbors.end(); cell++)
		{   
            if(map->getData(*cell,c) && c == UNKNOWN)
            {
                plan.setData(*cell, OBSTACLE);
                isFrontier = true;
                break;
            }
            if(map->getData(*cell, c) && c == VISIBLE && 
                plan.getData(*cell, c) && c == UNKNOWN)
            {
                queue.insert(Entry(distance+1, *cell));
                plan.setData(*cell, VISIBLE);
            }
		}
		
		if(isFrontier)
		{
			result.push_back(getFrontier(map, &plan, point));
		}
	}
	
	// Set result message and return the point list
	if(result.size() > 0)
	{
		mStatus = SUCCESS;
		sprintf(mStatusMessage, "Found %d frontiers with %d frontier cells.", mFrontierCount, mFrontierCellCount);
	}else
	{
		mStatus = NO_GOAL;
		sprintf(mStatusMessage, "No reachable frontiers found.");
	}
	return result;
}
Example #15
0
	PointList ClusteredDatasetGenerator::generate(unsigned int numDimensions,
		const std::vector<ClusterSpecification>& clusters) const
	{
		PointList points;

		RandomPointGenerator rpGenerator;
		for (std::vector<ClusterSpecification>::const_iterator it = clusters.begin();
			(it != clusters.end()); it++)
		{
			PointList clusterPoints = rpGenerator.generatePointsInRegion(
				numDimensions, it->region(), it->numPoints());
			points.insert(points.end(), clusterPoints.begin(), clusterPoints.end());
		}

		return points;
	}
Example #16
0
 void Dataset<D, ELEM_TYPE>::load(const PointList& newPoints)
 {
     // Pre-allocate memory in one sys call
     m_points.reserve(m_points.size() + newPoints.size());
     // Append given points to end of current point list
     m_points.insert(m_points.end(), newPoints.begin(), newPoints.end());
 }
void Planner::setCoverageMap(PointList points, char value)
{
	PointList::iterator i;
	for(i = points.begin(); i < points.end(); i++)
	{
		mCoverageMap->setData(*i, value);
	}
}
void Planner::addReading(Pose p)
{
    PointList points = willBeExplored(p);
    for(PointList::iterator i = points.begin(); i < points.end(); ++i)
    {
        mCoverageMap->setData(*i, VISIBLE);
    }
}
void transform(const PointList& in,PointList& out,const osg::Matrix& matrix)
{
    for(PointList::const_iterator itr=in.begin();
        itr!=in.end();
        ++itr)
    {
        out.push_back(Point(itr->first,itr->second * matrix));
    }
}
void transform(PointList& points,const osg::Matrix& matrix)
{
    for(PointList::iterator itr=points.begin();
        itr!=points.end();
        ++itr)
    {
        itr->second = itr->second*matrix;
    }
}
Example #21
0
PointList::PointList (const PointList&  pointList):
    KKQueue<Point> (true)
{
  PointList::const_iterator  idx;
  for  (idx = pointList.begin ();  idx != pointList.end ();  idx++)
  {
    PushOnBack (new Point (*(*idx)));
  }
}
void pushToFarPlane(PointList& points)
{
    for(PointList::iterator itr=points.begin();
        itr!=points.end();
        ++itr)
    {
        itr->second.z() = 1.0f;
    }
}
void copyPointListToVertexList(const PointList& in,VertexList& out)
{
    out.reserve(in.size());
    for(PointList::const_iterator itr=in.begin();
        itr!=in.end();
        ++itr)
    {
        out.push_back(itr->second);
    }
}
Example #24
0
PointList Board::getFutureBlasts() const {
	PointList bombs = getBombs();
	bombs.splice(bombs.end(), findAll(Element(LL("OTHER_BOMB_BOMBERMAN"))));
	bombs.splice(bombs.end(), findAll(Element(LL("BOMB_BOMBERMAN"))));

	PointList rslt;
	PointList walls = getWalls();
	for (auto bmb : bombs) {
		rslt.push_back(bmb);
		PointList bombSurrs = bmb.getSurrounds(size);
		for (auto surr : bombSurrs) {
			if (std::find(walls.begin(), walls.end(), surr) == walls.end()) {
				rslt.push_back(surr);
			}
		}
	}

	return removeDuplicates(rslt);
}
Example #25
0
ScreenCalibrator::PickResult ScreenCalibrator::pickPoint(const Ray& queryRay) const
	{
	/* Create a ray picker: */
	Geometry::RayPicker<Scalar,3> picker(queryRay,Scalar(Vrui::getRayPickCosine()));
	
	/* Process all points: */
	for(PointList::const_iterator pIt=trackingPoints.begin();pIt!=trackingPoints.end();++pIt)
		picker(*pIt);
	for(PointList::const_iterator pIt=floorPoints.begin();pIt!=floorPoints.end();++pIt)
		picker(*pIt);
	for(PointList::const_iterator pIt=screenPoints.begin();pIt!=screenPoints.end();++pIt)
		picker(*pIt);
	for(PointList::const_iterator pIt=ballPoints.begin();pIt!=ballPoints.end();++pIt)
		picker(*pIt);
	
	/* Return the index of the picked point: */
	if(picker.havePickedPoint())
		return picker.getPickIndex();
	else
		return ~PickResult(0);
	}
Example #26
0
 boost::optional<Point> fastFilterPointList(
         const PointList& pointList,
         std::vector<Point>& newPointList) const
 {
     assert(!pointList.empty());
     newPointList.reserve(pointList.size() - 1);
     std::copy(
             ++pointList.begin(),
             pointList.end(),
             std::back_inserter(newPointList)
             );
     return boost::optional<Point>(pointList.front());
 } // fastFilterFunctorList
Example #27
0
// True if a track segment could be placed in its present location
bool Editor::can_place_track(ITrackSegmentPtr track)
{
   PointList covered;
   track->get_endpoints(covered);
   track->get_covers(covered);

   for (auto it = covered.begin(); it != covered.end(); ++it) {
      if (map->is_valid_track(*it)) {
         warn() << "Cannot place track here";
         return false;
      }
   }

   return true;
}
bool Planner::isFrontierCell(GridMap* map, GridPoint point) const
{
    char c = 0;
	if(map->getData(point, c) && c != VISIBLE)
		return false;
		
	PointList neighbors = getNeighbors(point, true);
	for(PointList::const_iterator cell = neighbors.begin(); cell < neighbors.end(); cell++) {
        char c = 0;
		if(map->getData(*cell, c) && c == UNKNOWN) { 
			return true;
        }
    }

	return false;
}
Pose Planner::getCoverageTarget(Pose start)
{
	GridPoint startPoint;
	startPoint.x = start.x;
	startPoint.y = start.y;
	PointList fCells = getFrontierCells(mCoverageMap, startPoint);
	PointList::const_iterator p;
	Pose target;
	for(p = fCells.begin(); p < fCells.end(); p++)
	{
		target.x = p->x;
		target.y = p->y;
                LOG_DEBUG_S << "possible goals: " << target.x << "/" << target.y;
		if(p->distance > 20 && p->distance < 30) break;
	}
	return target;
}
// clip the convex hull 'in' to plane to generate a clipped convex hull 'out'
// return true if points remain after clipping.
unsigned int clip(const Plane& plane,const PointList& in, PointList& out,unsigned int planeMask)
{
    std::vector<float> distance;
    distance.reserve(in.size());
    for(PointList::const_iterator itr=in.begin();
        itr!=in.end();
        ++itr)
    {
        distance.push_back(plane.distance(itr->second));
    }

    out.clear();

    for(unsigned int i=0;i<in.size();++i)
    {
        unsigned int i_1 = (i+1)%in.size(); // do the mod to wrap the index round back to the start.
        
        if (distance[i]>=0.0f)
        {
            out.push_back(in[i]);
            
            
            if (distance[i_1]<0.0f)
            {
                unsigned int mask = (in[i].first & in[i_1].first) | planeMask;
                float r = distance[i_1]/(distance[i_1]-distance[i]);
                out.push_back(Point(mask,in[i].second*r+in[i_1].second*(1.0f-r)));
            }
        
        }
        else if (distance[i_1]>0.0f)
        {
            unsigned int mask = (in[i].first & in[i_1].first) | planeMask;
            float r = distance[i_1]/(distance[i_1]-distance[i]);
            out.push_back(Point(mask,in[i].second*r+in[i_1].second*(1.0f-r)));
        }
    }
    
    return out.size();
}