PoolVectormyVector;
myVector.append(10); myVector.append(20); myVector.append(30);
int element = myVector[1]; // element is 20
for (int i = 0; i < myVector.size(); i++) { int element = myVector[i]; // do something with element }
myVector.remove(1); // removes the second element (index 1)The PoolVector class is a part of the Godot game engine library. It allows for efficient handling of large amounts of data, and can be used to store and manipulate various data types such as integers, floats, vectors, and strings.