virtual inline void DoContinue01(
		bool& isContinue,
		bool& INCHECK,
		bool& evasionPrunable,
		Move& move,
		Move& ttMove,
		Position& pos
		)const override {
		// PVノードでない場合☆(^q^)
		if ((!INCHECK || evasionPrunable)
			&& move != ttMove
			&& (!move.IsPromotion() || move.GetPieceTypeFrom() != N01_Pawn)
			&& pos.GetSeeSign(move) < 0)
		{
			isContinue = true;
			return;
			//continue;
		}
	}