Result evalPos(const char* fen, int thinkTime) { Result r; MoveList mlist; Position pos; pos.ReadFromFEN(fen); r.whiteMove = (pos.GetToMove() == WHITE); Engine * engine = new Engine(); engine->SetSearchTime(thinkTime); engine->SetPosition(&pos); r.score = engine->Think(&mlist); simpleMoveT * sm = mlist.Get(0); ASSERT (sq == sm->from || sq == sm->to); r.from = sm->from; r.to = sm->to; r.error = 0; delete engine; return r; }