// Let the interpreter know that this thread has completed the call, and is ready to finish // up the external call (clear arguments off the stack of the calling process and push // on the return value). We have to do this in synchronisation with the main thread since it // may involve memory management activities, etc, therefore we signal the Semaphore // on which the process is waiting, and when the main thread processes this signal it // will realise that a completion is waiting and send back an appropriate notification // and then itself wait for the completion to take place on this thread. void OverlappedCall::NotifyInterpreterOfCallReturn() { m_bCompletionRequestPending = true; Process* myProc = GetProcess(); Interpreter::asynchronousSignal(myProc->OverlapSemaphore()); //completed = true; // We must set this event in case the main thread has quiesced Interpreter::SetWakeupEvent(); }
bool OverlappedCall::Initiate(CompiledMethod* pMethod, unsigned argCount) { HARDASSERT(::GetCurrentThreadId() == Interpreter::MainThreadId()); #if TRACING == 1 { TRACELOCK(); TRACESTREAM << std::hex << GetCurrentThreadId() << L": Initiate; " << *this << std::endl; } #endif // Note that the callDepth member examined by IsInCall() method is only accessed // from the main thread, or when the main thread is blocked waiting for call // completion on the worker thread, therefore it needs no synchronisation if (IsInCall()) // Nested overlapped calls are not currently supported return false; m_nCallDepth++; // Now save down contextual information m_pMethod = pMethod; m_nArgCount = argCount; ASSERT(m_oteProcess == Interpreter::actualActiveProcessPointer()); // Copy context from Interpreter // ?? Not sure we'll need all this m_interpContext = Interpreter::GetRegisters(); // As we are about to suspend the process, we must also store down the active frame into // the suspended frame, and update the active frame with the current IP/SP. m_interpContext.PrepareToSuspendProcess(); Process* proc = m_oteProcess->m_location; // Block the process on its own private Semaphore - this simplifies the completion // handling since all that is needed is to async signal the Semaphore from the // background thread, and then let the process activation code (in process.cpp) // spot that an overlapped call completion is pending. However it does create // a ref. count issue since the Semaphore may be the only ref. to the process, and // the process is probably the only ref. to the Semaphore. Interpreter::QueueProcessOn(m_oteProcess, reinterpret_cast<LinkedListOTE*>(proc->OverlapSemaphore())); // OK to start the async. operation now // We don't use Suspend/Resume because if thread is not suspended yet // (i.e. it hasn't reached its SuspendThread() call), then calling Resume() here // will do nothing, and the thread will suspend itself for ever! ::SetEvent(m_hEvtGo); TODO("Try a deliberate SwitchToThread here to see effect of call completing before we reschedule") // Reschedule as we probably need another process to run if (Interpreter::schedule() == m_oteProcess) DebugBreak(); //CHECKREFERENCES return true; }