bool Editor::run(IrrlichtDevice* irr_device, Configuration* conf, bool editor_is_installed) { // Do Irrlicht Stuff device = irr_device; IVideoDriver *driver = device->getVideoDriver(); ISceneManager *smgr = device->getSceneManager(); IGUIEnvironment *guienv = device->getGUIEnvironment(); device->setEventReceiver(this); device->setWindowCaption(L"Node Box Editor"); if (!conf->getBool("fullscreen")) { device->setResizable(true); } // Project and state Project *proj = new Project(); state = new EditorState(device, proj, conf); state->isInstalled = editor_is_installed; // Menu State state->menu = new MenuState(state); // Add editor modes state->AddMode(new NBEditor(state)); state->AddMode(new NodeEditor(state)); state->AddMode(new TextureEditor(state)); // Set up project proj->AddNode(state, true, false); proj->media.debug(); // Load user interface LoadScene(); state->SelectMode(0); int LastX = driver->getScreenSize().Width; if (!state->settings->getBool("hide_sidebar")) { LastX -= 256; } int LastY = driver->getScreenSize().Height; #ifdef _DEBUG int lastFPS = -1; #endif bool dosleep = state->settings->getBool("use_sleep"); u32 last = std::clock(); double dtime = 0; while (device->run()) { if (state->NeedsClose()) { device->closeDevice(); return true; } driver->beginScene(true, true, irr::video::SColor(255, 150, 150, 150)); int ResX = driver->getScreenSize().Width; if (!state->settings->getBool("hide_sidebar")) ResX -= 256; int ResY = driver->getScreenSize().Height; if (currentWindow == -1) { bool newmoused = (state->mousedown && !click_handled); viewportTick(VIEW_TL, rect<s32>(0, 0, ResX/2, ResY/2), newmoused, !middle_click_handled); viewportTick(VIEW_TR, rect<s32>(ResX/2, 0, ResX, ResY/2), newmoused, !middle_click_handled); viewportTick(VIEW_BL, rect<s32>(0, ResY/2, ResX/2, ResY ), newmoused, !middle_click_handled); viewportTick(VIEW_BR, rect<s32>(ResX/2, ResY/2, ResX, ResY ), newmoused, !middle_click_handled); // Draw separating lines driver->setViewPort(rect<s32>(0, 0, driver->getScreenSize().Width, driver->getScreenSize().Height)); driver->draw2DLine(vector2d<irr::s32>(0, ResY/2), vector2d<irr::s32>(ResX, ResY/2), SColor(175,255,255,255)); driver->draw2DLine(vector2d<irr::s32>(0, ResY/2-1), vector2d<irr::s32>(ResX, ResY/2-1), SColor(175,255,255,255)); driver->draw2DLine(vector2d<irr::s32>(ResX/2, 0), vector2d<irr::s32>(ResX/2, ResY), SColor(175,255,255,255)); driver->draw2DLine(vector2d<irr::s32>(ResX/2+1, 0), vector2d<irr::s32>(ResX/2+1, ResY), SColor(175,255,255,255)); } else if (camera[currentWindow]) { viewportTick((Viewport)currentWindow, rect<s32>(0, 0, ResX, ResY), (state->mousedown && !click_handled), !middle_click_handled); } if (state->menu) { state->menu->draw(driver); } if (state->Mode()) { state->Mode()->draw(driver); } if (state->project && state->project->GetCurrentNode()) { vector3df pos = vector3df( (f32)state->project->GetCurrentNode()->position.X, (f32)state->project->GetCurrentNode()->position.Y, (f32)state->project->GetCurrentNode()->position.Z ); target->setPosition(pos); } guienv->drawAll(); if (state->menu->dialog) state->menu->dialog->draw(driver); driver->endScene(); #ifdef _DEBUG int fps = driver->getFPS(); if (lastFPS != fps) { irr::core::stringw str = L"Node Box Editor [FPS: "; str += fps; str += "]"; device->setWindowCaption(str.c_str()); lastFPS = fps; } #endif if (LastX != ResX || LastY != ResY) { LastX = ResX; LastY = ResY; recreateCameras(); } // Update if (state->Mode()) { state->Mode()->update(dtime); } // Do sleep unsigned int now = std::clock(); if (dosleep) { u32 sleeptime = int(double(1000) / double(60)) - (now - last); if (sleeptime > 0 && sleeptime < 200) device->sleep(sleeptime); } dtime = double(now - last) / 1000; last = now; click_handled = true; middle_click_handled = true; } return true; }
bool Editor::run(IrrlichtDevice* irr_device,Configuration* conf){ // Do Irrlicht Stuff _device = irr_device; IVideoDriver* driver = GetDevice()->getVideoDriver(); ISceneManager* smgr = GetDevice()->getSceneManager(); IGUIEnvironment* guienv = GetDevice()->getGUIEnvironment(); GetDevice()->setEventReceiver(this); if (!conf->getSettingAsBool("fullscreen")) GetDevice()->setResizable(true); // Project and state Project* proj = new Project(); _state = new EditorState(GetDevice(),proj,conf); // Menu State MenuState* ms = new MenuState(GetState()); GetState()->SetMenu(ms); // Add editor modes GetState()->AddMode(new NBEditor(GetState())); // Set up project proj->AddNode(new Node(GetDevice(),GetState())); proj->SelectNode(0); // Load user interface LoadScene(); GetState()->Menu()->init(); GetState()->Mode()->load(); printf("Complete!\n"); int LastX = driver->getScreenSize().Width; if (!GetState()->Settings()->getSettingAsBool("hide_sidebar")) LastX -= 256; int LastY = driver->getScreenSize().Height; int lastFPS = -1; while (GetDevice()->run()){ if (GetState()->NeedsClose()){ GetDevice()->closeDevice(); return true; } driver->beginScene(true, true, irr::video::SColor(255,150,150,150)); int ResX = driver->getScreenSize().Width; if (!GetState()->Settings()->getSettingAsBool("hide_sidebar")) ResX -= 256; int ResY = driver->getScreenSize().Height; if (currentWindow == -1) { // Draw Camera 0 if (camera[0]){ smgr->setActiveCamera(camera[0]); rect<s32> offset = rect<s32>(0,0,ResX/2,ResY/2); driver->setViewPort(offset); smgr->drawAll(); if (GetState()->Mode()) GetState()->Mode()->viewportTick(EVIEW_PERS, driver, offset); } // Draw Camera 1 if (camera[1]){ smgr->setActiveCamera(camera[1]); rect<s32> offset = rect<s32>(ResX/2,0,ResX,ResY/2); driver->setViewPort(offset); smgr->drawAll(); if (GetState()->Mode()) GetState()->Mode()->viewportTick(EVIEW_XZ, driver, offset); } // Draw Camera 2 if (camera[2]){ smgr->setActiveCamera(camera[2]); rect<s32> offset = rect<s32>(0,ResY/2,ResX/2,ResY); driver->setViewPort(offset); smgr->drawAll(); if (GetState()->Mode()) GetState()->Mode()->viewportTick(EVIEW_XY, driver, offset); } // Draw Camera 3 if (camera[3]){ smgr->setActiveCamera(camera[3]); rect<s32> offset = rect<s32>(ResX/2,ResY/2,ResX,ResY); driver->setViewPort(offset); smgr->drawAll(); if (GetState()->Mode()) GetState()->Mode()->viewportTick(EVIEW_ZY, driver, offset); } // Draw GUI driver->setViewPort(rect<s32>(0,0,driver->getScreenSize().Width,driver->getScreenSize().Height)); driver->draw2DLine(vector2d<irr::s32>(0,ResY/2),vector2d<irr::s32>(ResX,ResY/2),SColor(175,255,255,255)); driver->draw2DLine(vector2d<irr::s32>(0,ResY/2-1),vector2d<irr::s32>(ResX,ResY/2-1),SColor(175,255,255,255)); driver->draw2DLine(vector2d<irr::s32>(ResX/2,0),vector2d<irr::s32>(ResX/2,ResY),SColor(175,255,255,255)); driver->draw2DLine(vector2d<irr::s32>(ResX/2+1,0),vector2d<irr::s32>(ResX/2+1,ResY),SColor(175,255,255,255)); }else if (camera[currentWindow]){ smgr->setActiveCamera(camera[currentWindow]); driver->setViewPort(rect<s32>(0,0,ResX,ResY)); smgr->drawAll(); if (GetState()->Mode()) GetState()->Mode()->viewportTick((VIEWPORT)currentWindow, driver, rect<s32>(0,0,ResX,ResY)); driver->setViewPort(rect<s32>(0,0,driver->getScreenSize().Width,driver->getScreenSize().Height)); } if (GetState()->Menu()) GetState()->Menu()->draw(driver); if (GetState()->Mode()) GetState()->Mode()->draw(driver); guienv->drawAll(); driver->endScene(); int fps = driver->getFPS(); if (lastFPS != fps) { irr::core::stringw str = L"Nodebox Editor [FPS: "; str += fps; str += "]"; GetDevice()->setWindowCaption(str.c_str()); lastFPS = fps; } if (LastX != ResX || LastY != ResY){ printf("Adjusting FOV to new screen size...\n"); LastX = ResX; LastY = ResY; camera[0]->setAspectRatio((float)ResX/(float)ResY); // reset matrix matrix4 projMat; irr::f32 orth_w = (float)ResX / (float)ResY; orth_w = 3 * orth_w; projMat.buildProjectionMatrixOrthoLH(orth_w,3,1,100); for (int i=1;i<4;i++){ if (camera[i]){ camera[i]->remove(); camera[i]=NULL; } } // Remake cameras camera[1]=smgr->addCameraSceneNode(target,vector3df(0,2,-0.01),vector3df(0,0,0)); camera[1]->setProjectionMatrix(projMat,true); camera[2]=smgr->addCameraSceneNode(target,vector3df(0,0,-5),vector3df(0,0,0)); camera[2]->setProjectionMatrix(projMat,true); camera[3]=smgr->addCameraSceneNode(target,vector3df(-5,0,0),vector3df(0,0,0)); camera[3]->setProjectionMatrix(projMat,true); } } return true; }
bool Editor::run(IrrlichtDevice* irr_device,Configuration* conf) { // Do Irrlicht Stuff device = irr_device; IVideoDriver *driver = device->getVideoDriver(); ISceneManager *smgr = device->getSceneManager(); IGUIEnvironment *guienv = device->getGUIEnvironment(); device->setEventReceiver(this); device->setWindowCaption(L"Node Box Editor"); if (!conf->getBool("fullscreen")) { device->setResizable(true); } // Project and state Project *proj = new Project(); state = new EditorState(device, proj, conf); // Menu State state->menu = new MenuState(state); // Add editor modes state->AddMode(new NBEditor(state)); state->AddMode(new NodeEditor(state)); // Set up project proj->AddNode(state, true, false); // Load user interface LoadScene(); state->SelectMode(0); int LastX = driver->getScreenSize().Width; if (!state->settings->getBool("hide_sidebar")) { LastX -= 256; } int LastY = driver->getScreenSize().Height; #ifdef _DEBUG int lastFPS = -1; #endif bool dosleep = state->settings->getBool("use_sleep"); u32 last = std::clock(); double dtime = 0; while (device->run()) { if (state->NeedsClose()) { device->closeDevice(); return true; } driver->beginScene(true, true, irr::video::SColor(255, 150, 150, 150)); int ResX = driver->getScreenSize().Width; if (!state->settings->getBool("hide_sidebar")) ResX -= 256; int ResY = driver->getScreenSize().Height; if (currentWindow == -1) { // Draw Camera 0 if (camera[0]) { smgr->setActiveCamera(camera[0]); rect<s32> offset = rect<s32>(0, 0, ResX/2, ResY/2); driver->setViewPort(offset); smgr->drawAll(); if (state->Mode()) state->Mode()->viewportTick(VIEW_PERS, driver, offset); } // Draw Camera 1 if (camera[1]) { smgr->setActiveCamera(camera[1]); rect<s32> offset = rect<s32>(ResX/2, 0, ResX, ResY/2); driver->setViewPort(offset); smgr->drawAll(); if (state->Mode()) state->Mode()->viewportTick(VIEW_XZ, driver, offset); } // Draw Camera 2 if (camera[2]) { smgr->setActiveCamera(camera[2]); rect<s32> offset = rect<s32>(0, ResY/2, ResX/2, ResY); driver->setViewPort(offset); smgr->drawAll(); if (state->Mode()) state->Mode()->viewportTick(VIEW_XY, driver, offset); } // Draw Camera 3 if (camera[3]) { smgr->setActiveCamera(camera[3]); rect<s32> offset = rect<s32>(ResX/2, ResY/2, ResX, ResY); driver->setViewPort(offset); smgr->drawAll(); if (state->Mode()) state->Mode()->viewportTick(VIEW_ZY, driver, offset); } // Draw GUI driver->setViewPort(rect<s32>(0, 0, driver->getScreenSize().Width, driver->getScreenSize().Height)); driver->draw2DLine(vector2d<irr::s32>(0, ResY/2), vector2d<irr::s32>(ResX, ResY/2), SColor(175,255,255,255)); driver->draw2DLine(vector2d<irr::s32>(0, ResY/2-1), vector2d<irr::s32>(ResX, ResY/2-1), SColor(175,255,255,255)); driver->draw2DLine(vector2d<irr::s32>(ResX/2, 0), vector2d<irr::s32>(ResX/2, ResY), SColor(175,255,255,255)); driver->draw2DLine(vector2d<irr::s32>(ResX/2+1, 0), vector2d<irr::s32>(ResX/2+1, ResY), SColor(175,255,255,255)); } else if (camera[currentWindow]) { smgr->setActiveCamera(camera[currentWindow]); driver->setViewPort(rect<s32>(0, 0, ResX, ResY)); smgr->drawAll(); if (state->Mode()) { state->Mode()->viewportTick((Viewport) currentWindow, driver, rect<s32>(0, 0, ResX, ResY)); } driver->setViewPort(rect<s32>(0, 0, driver->getScreenSize().Width, driver->getScreenSize().Height)); } if (state->menu) { state->menu->draw(driver); } if (state->Mode()) { state->Mode()->draw(driver); } if (state->project && state->project->GetCurrentNode()) { vector3df pos = vector3df( state->project->GetCurrentNode()->position.X, state->project->GetCurrentNode()->position.Y, state->project->GetCurrentNode()->position.Z ); target->setPosition(pos); camera[0]->setTarget(pos); camera[1]->setTarget(pos); camera[2]->setTarget(pos); camera[3]->setTarget(pos); } guienv->drawAll(); driver->endScene(); #ifdef _DEBUG int fps = driver->getFPS(); if (lastFPS != fps) { irr::core::stringw str = L"Node Box Editor [FPS: "; str += fps; str += "]"; device->setWindowCaption(str.c_str()); lastFPS = fps; } #endif if (LastX != ResX || LastY != ResY) { LastX = ResX; LastY = ResY; camera[0]->setAspectRatio((float)ResX / (float)ResY); // reset matrix matrix4 projMat; irr::f32 orth_w = (float)ResX / (float)ResY; orth_w = 3 * orth_w; projMat.buildProjectionMatrixOrthoLH(orth_w,3,1,100); for (int i = 1; i < 4; i++) { if (camera[i]) { camera[i]->remove(); camera[i] = NULL; } } // Remake cameras camera[1] = smgr->addCameraSceneNode(target, vector3df(0, 2, -0.01), vector3df(0, 0, 0)); camera[1]->setProjectionMatrix(projMat, true); camera[2] = smgr->addCameraSceneNode(target, vector3df(0, 0, -5), vector3df(0, 0, 0)); camera[2]->setProjectionMatrix(projMat, true); camera[3] = smgr->addCameraSceneNode(target, vector3df(-5, 0, 0), vector3df(0, 0, 0)); camera[3]->setProjectionMatrix(projMat, true); } // Update if (state->Mode()) { state->Mode()->update(dtime); } // Do sleep unsigned int now = std::clock(); if (dosleep) { u32 sleeptime = int(double(1000) / double(65)) - (now - last); if (sleeptime > 0 && sleeptime < 200) device->sleep(sleeptime); } dtime = double(now - last) / 1000; last = now; } return true; }