Example #1
0
Float SpellAreaProjectiles(Script * script)
{
	if (script->VerifyArguments(1) == true)
	{
		Word * spellWord = script->GetNextWord();

		GameObject * source = (GameObject *)script->GetSource();
		if ((source != NULL) && (source->CheckType(OBJ_TYPE_GAME_OBJECT) == true))
		{
			const Spell * spell = GetSpell(spellWord->value);
			if (spell != NULL)
			{
				Shape * shape = source->GetShape();
				Shape * newShape = shape->CreateInstance();
				newShape->Translate(source->GetPosition());

				List<Projectile *> * ActiveProjectiles = GetActiveProjectiles();

				ActiveProjectiles->ToStart();
				for (uint32 i = 0; i < ActiveProjectiles->GetSize(); i++)
				{
					Projectile * projectile = ActiveProjectiles->GetCurrent();
					ActiveProjectiles->ToNext();

					uint32 baseSize = projectile->GetUInt32Value(PROJ_VAR_BASE_SIZE);
					Point2D position = projectile->GetPosition();
					Rect bounds(position.GetX(), position.GetY(), position.GetX() + baseSize, position.GetY() + baseSize);
					
					if (Intersect(newShape, &bounds) == true)
					{
						if (projectile->ActiveSpell(spell, source) == false)
						{
							projectile->ApplySpell(spell, source);
						}
					}
					else
					{
						projectile->RemoveSpell(spell, source);
					}
				}
				delete newShape;
				return true;
			}
		}
	}
	return false;
}