Example #1
0
	void ParticleSpawner::disable()
	{
		this->enabled = false;

		Projectile *proj = game->projectiles->getProjectileByHandle(this->projectileHandle);
		if (proj != NULL)
		{
			if (proj->getAfterLifeTime() > 1)
			{
				proj->setAfterLifeTime(1);
			}
			if (proj->getLifeTime() > 1)
			{
				proj->setLifeTime(1);
			}
		}
	}