Example #1
0
void GameWorld::AddRocket(Vehicle* shooter, Vector2D target)
{
	Projectile* pProjectile = new Projectile_Rocket(shooter, target);
	pProjectile->autorelease();

	// 添加进来
	m_Projectiles.push_back(pProjectile);
	pProjectile->initWithFile("media/image/missile.png");
	if (m_pUILayer)
	{
		m_pUILayer->addChild(pProjectile);
	}
}