Example #1
0
bool DialogMsg::ShowUIOKDoNotShowOption( const QString& title,const QString& msg )
{
	QCheckBox * checkBox = new QCheckBox( tr( "do not show this dialog again" ),this ) ;

	this->setFixedSize( 270,110 ) ;

	checkBox->setGeometry( 30,40,251,31 ) ;

	m_ui->label->setGeometry( 10,10,251,31 ) ;
	m_ui->label->setFixedSize( m_ui->label->size() ) ;
	m_ui->pbOk->setGeometry( 100,70,75,31 ) ;

	m_ui->pbYes->setHidden( true ) ;
	m_ui->pbNo->setHidden( true ) ;
	m_ui->pbOk->setHidden( false ) ;

	this->HideLabels() ;

	this->ShowUI( title,msg ) ;

	bool st = checkBox->isChecked() ;

	checkBox->deleteLater() ;

	return st ;
}
Example #2
0
egx_wnd_t egx_checkbox_create_(int res_id,char *name,egx_uint32_t style,int x,int y,int width,int height,egx_wnd_t parent)
{
	QCheckBox *button = new QCheckBox((QWidget*)(parent));
	button->setText(QString::fromLocal8Bit(name));
	if(x == 0 || y == 0){
		button->resize(width,height);
	}else{
		button->setGeometry(x,y,width,height);
	}
	return HWND_TO_GUIWND(button);
}
void ProcessingPipeline::upClicked( int id )
{
	if( !isVeryTopElement( id ) )
	{
		int actualID = findId( currentProcessingStepOrder, id );
		int oneButtonUpID = actualID - 1;
		std::swap( currentProcessingStepOrder[ actualID ], currentProcessingStepOrder[ oneButtonUpID ] );
		actualID = getActualID( actualID );
		oneButtonUpID = getActualID( oneButtonUpID );
		// swap the down button positions
		QPushButton * clickedButtonDown = processingPipelineConfigWidget->getDownButtonById( actualID );
		QRect tempPosDown = clickedButtonDown->geometry();
		QPushButton * toSwapWithButtonDown = processingPipelineConfigWidget->getDownButtonById( oneButtonUpID );
		clickedButtonDown->setGeometry( toSwapWithButtonDown->geometry() );
		toSwapWithButtonDown->setGeometry( tempPosDown );
		// swap the up button position
		QPushButton * clickedButtonUp = processingPipelineConfigWidget->getUpButtonByID( actualID );
		QRect tempPosUp = clickedButtonUp->geometry();
		QPushButton * toSwapWithButtonUp = processingPipelineConfigWidget->getUpButtonByID( oneButtonUpID );
		clickedButtonUp->setGeometry( toSwapWithButtonUp->geometry() );
		toSwapWithButtonUp->setGeometry( tempPosUp );
		// swap labels
		QLabel * clickedLabel = processingPipelineConfigWidget->getLabelByID( actualID );
		QRect tempPosLabel = clickedLabel->geometry();
		QLabel * toSwapWithLabel = processingPipelineConfigWidget->getLabelByID( oneButtonUpID );
		clickedLabel->setGeometry( toSwapWithLabel->geometry() );
		toSwapWithLabel->setGeometry( tempPosLabel );
		// config button
		QPushButton * clickedButtonConfig = processingPipelineConfigWidget->getConfigButtonByID( actualID );
		QRect tempPosConfig = clickedButtonConfig->geometry();
		QPushButton * toSwapWithButtonConfig = processingPipelineConfigWidget->getConfigButtonByID( oneButtonUpID );
		clickedButtonConfig->setGeometry( toSwapWithButtonConfig->geometry() );
		toSwapWithButtonConfig->setGeometry( tempPosConfig );
		// checkbox
		QCheckBox * clickedCheckBox = processingPipelineConfigWidget->getCheckBoxByID( actualID );
		QRect tempPosCheckbox = clickedCheckBox->geometry();
		QCheckBox * toSwapWithCheckbox = processingPipelineConfigWidget->getCheckBoxByID( oneButtonUpID );
		clickedCheckBox->setGeometry( toSwapWithCheckbox->geometry() );
		toSwapWithCheckbox->setGeometry( tempPosCheckbox );
	}
}
void MusicSoundKMicroSettingPopWidget::initWidget()
{
    setFixedSize(54, 24);
    setTranslucentBackground();

    m_recordCore = nullptr;
    m_containWidget->setFixedSize(310, 190);
    m_containWidget->setStyleSheet(MusicUIObject::MBackgroundStyle08 + MusicUIObject::MColorStyle03);

    QCheckBox *checkBox = new QCheckBox(tr("Hear Yourself Singing"), m_containWidget);
    checkBox->setGeometry(10, 20, 280, 25);
    checkBox->setStyleSheet(MusicUIObject::MCheckBoxStyle05);

    QCheckBox *checkBox2 = new QCheckBox(tr("Noise Elimination"), m_containWidget);
    checkBox2->setGeometry(10, 50, 280, 25);
    checkBox2->setStyleSheet(MusicUIObject::MCheckBoxStyle05);

#ifdef Q_OS_UNIX
    checkBox->setFocusPolicy(Qt::NoFocus);
    checkBox2->setFocusPolicy(Qt::NoFocus);
#endif

    QLabel *microIconLabel = new QLabel(m_containWidget);
    microIconLabel->setGeometry(10, 92, 26, 18);

    QSlider *slider = new QSlider(Qt::Horizontal, m_containWidget);
    slider->setGeometry(36, 90, 150, 25);
    slider->setStyleSheet(QString("QSlider{%1}").arg(MusicUIObject::MBackgroundStyle01) + MusicUIObject::MSliderStyle01);
    slider->setRange(0, 100);
    slider->setValue(100);
    connect(slider, SIGNAL(valueChanged(int)), SLOT(volumeChanged(int)));

    QLabel *inputLabel = new QLabel(tr("Input"), m_containWidget);
    inputLabel->setGeometry(10, 120, 50, 25);
    inputLabel->setStyleSheet(MusicUIObject::MBackgroundStyle01);
    m_inputComboBox = new QComboBox(m_containWidget);
    m_inputComboBox->setGeometry(60, 120, 230, 25);
    m_inputComboBox->setStyleSheet(MusicUIObject::MBorderStyle04);
    m_inputComboBox->setItemDelegate(new QStyledItemDelegate(m_inputComboBox));
    m_inputComboBox->view()->setStyleSheet(MusicUIObject::MScrollBarStyle01);
    foreach(const QAudioDeviceInfo &info, QAudioDeviceInfo::availableDevices(QAudio::AudioInput))
    {
        m_inputComboBox->addItem(info.deviceName());
    }
Example #5
0
void MainWindow::addLevelCheckBox(QWidget * iParent, int iLevel, QString iLabel)
{
  int nboxes = (int)m_levelCheckBoxes.size();
  QCheckBox * checkBox = new QCheckBox(iParent);
  //checkBox->setChecked(Qt::Checked);
  checkBox->setChecked(Qt::Unchecked);
  checkBox->setGeometry(QRect(10, 10 + nboxes*30, 80, 20));
  if (!iLabel.isEmpty())
  {
    checkBox->setText(iLabel);
  }
  else
  {
    checkBox->setText("level" + QString::number(iLevel));
  }
  //checkBox->setProperty("idx", iLevel);
  checkBox->setProperty("idx", nboxes);
  checkBox->setChecked(true);
  checkBox->show();

  m_levelCheckBoxes.push_back(checkBox);

  connect(checkBox, SIGNAL(clicked()), this, SLOT(levelCheckBoxModified()));
}
Example #6
0
int main(int argc, char *argv[]) {
	QApplication app(argc, argv);

	/* 常數們 */
	int boardSize = BOARD_SIZE;
	int stoneSize = STONE_SIZE;
	int boardWidth = stoneSize*boardSize;

	/* 新視窗 */
	QWidget *window = new QMouseEventWindow;
	window->setWindowTitle("ReversiGrid");
	window->setFixedSize(boardWidth+200, boardWidth);
	QWidget *board = new QWidget(window);
	board->setFixedSize(boardWidth, boardWidth);

	/* 載入棋子圖片 */
	QPixmap *stoneWPix = new QPixmap(":/img/stoneW.png");
	QPixmap *stoneWPixS = new QPixmap;
	*stoneWPixS = stoneWPix->scaled(stoneSize, stoneSize, Qt::IgnoreAspectRatio, Qt::SmoothTransformation);
	QPixmap *stoneBPix = new QPixmap(":/img/stoneB.png");
	QPixmap *stoneBPixS = new QPixmap;
	*stoneBPixS = stoneBPix->scaled(stoneSize, stoneSize, Qt::IgnoreAspectRatio, Qt::SmoothTransformation);
	QPixmap *stoneWaPix = new QPixmap(":/img/stoneWa.png");
	QPixmap *stoneWaPixS = new QPixmap;
	*stoneWaPixS = stoneWaPix->scaled(stoneSize, stoneSize, Qt::IgnoreAspectRatio, Qt::SmoothTransformation);
	QPixmap *stoneBaPix = new QPixmap(":/img/stoneBa.png");
	QPixmap *stoneBaPixS = new QPixmap;
	*stoneBaPixS = stoneBaPix->scaled(stoneSize, stoneSize, Qt::IgnoreAspectRatio, Qt::SmoothTransformation);
	QPixmap *stoneWsPix = new QPixmap(":/img/stoneWs.png");
	QPixmap *stoneWsPixS = new QPixmap;
	*stoneWsPixS = stoneWsPix->scaled(stoneSize, stoneSize, Qt::IgnoreAspectRatio, Qt::SmoothTransformation);
	QPixmap *stoneBsPix = new QPixmap(":/img/stoneBs.png");
	QPixmap *stoneBsPixS = new QPixmap;
	*stoneBsPixS = stoneBsPix->scaled(stoneSize, stoneSize, Qt::IgnoreAspectRatio, Qt::SmoothTransformation);
	QPixmap *nullPix = new QPixmap(":/img/null.png");


	/* 棋盤網格排版 */
	QGridLayout *grid = new QGridLayout;
	grid->setSpacing(0);
	grid->setMargin(0);
	grid->setGeometry(QRect(0, 0, 10, 100));

	/* 構建棋盤 */
	QLabel *square[BOARD_SIZE*BOARD_SIZE];
	for (int i=0; i<boardSize; i++) {
		for (int j=0; j<boardSize; j++) {
			square[i*BOARD_SIZE+j] = new QLabel;
			square[i*BOARD_SIZE+j]->setFrameStyle(QFrame::Panel + QFrame::Sunken);
			square[i*BOARD_SIZE+j]->setAlignment(Qt::AlignCenter);
			square[i*BOARD_SIZE+j]->setAttribute(Qt::WA_TranslucentBackground);
			// square[i*BOARD_SIZE+j]->setPixmap();
			square[i*BOARD_SIZE+j]->setAttribute(Qt::WA_TransparentForMouseEvents, true);
			grid->addWidget(square[i*BOARD_SIZE+j], i, j);
		}
	}
	QLabel *turnT = new QLabel(window);
	turnT->setGeometry(boardWidth, 20, 200, 14);
	turnT->setText("<center>Next move:</center>");
	QLabel *turn = new QLabel(window);
	turn->setGeometry(boardWidth+100-(STONE_SIZE/2), 45, STONE_SIZE, STONE_SIZE);
	turn->setFrameStyle(QFrame::Sunken);

	/* 遊戲物件 */
	game = new Game(square, turn,
		stoneWPixS, stoneBPixS,
		stoneWaPixS, stoneBaPixS,
		stoneWsPixS, stoneBsPixS,
		nullPix);

	/* UI */
	QCheckBox *hintCheckBox = new QCheckBox("Show hints");
	hintCheckBox->setParent(window);
	hintCheckBox->setGeometry(boardWidth+50, 210, 100, 20);
	QObject::connect(hintCheckBox, SIGNAL(stateChanged(int)), game, SLOT(hintSwitch(int)));

	QLabel *bScore = new QLabel(window);
	bScore->setGeometry(boardWidth, 100, 200, 14);
	bScore->setText("<center>Black</center>");
	QLabel *wScore = new QLabel(window);
	wScore->setGeometry(boardWidth, 150, 200, 14);
	wScore->setText("<center>White</center>");
	QLCDNumber *lcdB = new QLCDNumber(window);
	QLCDNumber *lcdW = new QLCDNumber(window);
	lcdB->setGeometry(boardWidth+50, 120, 100, 24);
	lcdW->setGeometry(boardWidth+50, 170, 100, 24);
	QObject::connect(game, SIGNAL(updateBScore(int)), lcdB, SLOT(display(int)));
	QObject::connect(game, SIGNAL(updateWScore(int)), lcdW, SLOT(display(int)));

	QCheckBox *aiBCheckBox = new QCheckBox("AI");
	aiBCheckBox->setParent(window);
	aiBCheckBox->setGeometry(boardWidth+140, 100, 50, 14);
	QObject::connect(aiBCheckBox, SIGNAL(stateChanged(int)), game, SLOT(aiBSwitch(int)));

	QCheckBox *aiWCheckBox = new QCheckBox("AI");
	aiWCheckBox->setParent(window);
	aiWCheckBox->setGeometry(boardWidth+140, 150, 50, 14);
	QObject::connect(aiWCheckBox, SIGNAL(stateChanged(int)), game, SLOT(aiWSwitch(int)));

	/* 按鍵 */
	QPushButton *undoBtn = new QPushButton("Undo");
	undoBtn->setParent(window);
	undoBtn->setGeometry(boardWidth+140, 64, 42, 22);
	undoBtn->setEnabled(false);
	QObject::connect(undoBtn, SIGNAL(clicked()), game, SLOT(undo()));
	QObject::connect(game, SIGNAL(undoAvai(bool)), undoBtn, SLOT(setEnabled(bool)));

	QPushButton *restartBtn = new QPushButton("Restart");
	restartBtn->setParent(window);
	restartBtn->setGeometry(boardWidth+50, 242, 100, 36);
	QObject::connect(restartBtn, SIGNAL(clicked()), game, SLOT(reset()));

	QPushButton *exitBtn = new QPushButton("Exit");
	exitBtn->setParent(window);
	exitBtn->setGeometry(boardWidth+50, 272, 100, 36);
	QObject::connect(exitBtn, SIGNAL(clicked()), &app, SLOT(quit()));

	/* 計時器 */
	QTimer *update = new QTimer;
	update->start(10);
	QObject::connect(update, SIGNAL(timeout()), game, SLOT(update()));

	/* 準備視窗 */
	board->setLayout(grid);
	window->setMouseTracking(true);
	window->show();

	game->reset();

	return app.exec();
}