Example #1
0
void gesamtbild::zeitanzeige(/*int dora, int hin, int may*/)
{
			qWarning() << "Zeit";


			QDialog *zeitw = new QDialog(this);
			QVBoxLayout layout(zeitw);
			QLabel *anzeige = new QLabel(tr("Time: Day %1,").arg(GAMEDATA->gametime().day()).append(QString("%1 hours").arg(GAMEDATA->gametime().hour())), zeitw);

// 			anzeige->setText(anzeige->text().append(QString(", %2 Uhr %3").arg( gameview->stunde, gameview->minute)));gameview->stunde
// 			qWarning() << anzeige->text().append(QString(", %2 Uhr %3").arg( gameview->stunde, gameview->minute));

			QPushButton *ok = new QPushButton("Ok",zeitw);
			ok->move(50, 50);
			layout.addWidget(anzeige);
			layout.addWidget(ok);
// 			zeitw->setGeometry(width()/2,height()/2,200,100);
			zeitw->setLayout(&layout);
			zeitw->setAutoFillBackground(true);
			zeitw->move(gameview->width()/2,gameview->height()/2);
  			zeitw->raise();
			zeitw->show();

			connect(ok, SIGNAL(clicked()), gameview, SLOT(endePause()));
			connect(ok, SIGNAL(clicked()), zeitw, SLOT(close()));
			connect(ok, SIGNAL(clicked()), zeitw, SLOT(deleteLater()));
}
Example #2
0
void showDialog(QDialog &t_Dialog)
{
   t_Dialog.show();
   t_Dialog.raise();
   t_Dialog.activateWindow();

   QApplication::processEvents();
}
LVRRemoveOutliersDialog::LVRRemoveOutliersDialog(LVRPointCloudItem* pc, LVRModelItem* parent, QTreeWidget* treeWidget, vtkRenderWindow* window) :
   m_pc(pc), m_parent(parent), m_treeWidget(treeWidget), m_renderWindow(window)
{
    // Setup DialogUI and events
    QDialog* dialog = new QDialog(m_treeWidget);
    m_dialog = new RemoveOutliersDialog;
    m_dialog->setupUi(dialog);

    connectSignalsAndSlots();

    dialog->show();
    dialog->raise();
    dialog->activateWindow();
}
LVRReconstructViaMarchingCubesDialog::LVRReconstructViaMarchingCubesDialog(string decomposition, LVRPointCloudItem* pc, LVRModelItem* parent, QTreeWidget* treeWidget, vtkRenderWindow* window) :
   m_decomposition(decomposition), 
   m_pc(pc), m_parent(parent), 
   m_treeWidget(treeWidget),
   m_renderWindow(window)
{
	m_master = this;

    // Setup DialogUI and events
    QDialog* dialog = new QDialog(m_treeWidget);
    m_dialog = new ReconstructViaMarchingCubesDialog;
    m_dialog->setupUi(dialog);

    if(decomposition == "PMC")
    {
    	dialog->setWindowTitle("Planar Marching Cubes");
    }

    connectSignalsAndSlots();

    m_progressDialog = new QProgressDialog;
    m_progressDialog->setMinimum(0);
    m_progressDialog->setMaximum(100);
    m_progressDialog->setMinimumDuration(100);
    m_progressDialog->setWindowTitle("Processing...");

    // Register LVR progress callbacks
    lvr::ProgressBar::setProgressCallback(&updateProgressbar);
    lvr::ProgressBar::setProgressTitleCallback(&updateProgressbarTitle);

    connect(this, SIGNAL(progressValueChanged(int)), m_progressDialog, SLOT(setValue(int)));
    connect(this, SIGNAL(progressTitleChanged(const QString&)), m_progressDialog, SLOT(setLabelText(const QString&)));

    dialog->show();
    dialog->raise();
    dialog->activateWindow();


}