Example #1
0
/*!
    \since 4.8

    Returns a platform window format for the OpenGL format specified by \a format.
*/
QPlatformWindowFormat QGLFormat::toPlatformWindowFormat(const QGLFormat &format)
{
    QPlatformWindowFormat retFormat;
    retFormat.setAccum(format.accum());
    if (format.accumBufferSize() >= 0)
        retFormat.setAccumBufferSize(format.accumBufferSize());
    retFormat.setAlpha(format.alpha());
    if (format.alphaBufferSize() >= 0)
        retFormat.setAlphaBufferSize(format.alphaBufferSize());
    if (format.blueBufferSize() >= 0)
        retFormat.setBlueBufferSize(format.blueBufferSize());
    retFormat.setDepth(format.depth());
    if (format.depthBufferSize() >= 0)
        retFormat.setDepthBufferSize(format.depthBufferSize());
    retFormat.setDirectRendering(format.directRendering());
    retFormat.setDoubleBuffer(format.doubleBuffer());
    if (format.greenBufferSize() >= 0)
        retFormat.setGreenBufferSize(format.greenBufferSize());
    if (format.redBufferSize() >= 0)
        retFormat.setRedBufferSize(format.redBufferSize());
    retFormat.setRgba(format.rgba());
    retFormat.setSampleBuffers(format.sampleBuffers());
    if (format.samples() >= 0)
        retFormat.setSamples(format.samples());
    retFormat.setStencil(format.stencil());
    if (format.stencilBufferSize() >= 0)
        retFormat.setStencilBufferSize(format.stencilBufferSize());
    retFormat.setStereo(format.stereo());
    retFormat.setSwapInterval(format.swapInterval());
    return retFormat;
}
Example #2
0
inline void GL3DShaderWidget::checkOpenGLPixelFormat(const QGLFormat &fmt)
{
    QGLFormat lRealFormat = format();

    if(fmt.depth() && !lRealFormat.depth()) printf("OpenGL Buffer Warning: depth buffer requested but NOT granted.\n");
    if(fmt.alpha() && !lRealFormat.alpha()) printf("OpenGL Buffer Warning: alpha buffer requested but not granted.\n");

    if(!fmt.doubleBuffer() && lRealFormat.doubleBuffer()) printf("OpenGL Buffer Warning: single buffer requested but NOT granted.\n");
    if(fmt.doubleBuffer() && !lRealFormat.doubleBuffer()) printf("OpenGL Buffer Warning: double buffer requested but NOT granted.\n");
    if(fmt.stereo() && !lRealFormat.stereo()) printf("OpenGL Buffer Warning: stereo buffer requested but NOT granted.\n");

    if(!fmt.rgba() && lRealFormat.rgba()) printf("OpenGL Buffer Warning: indexed color mode requested but NOT granted.\n");
    if(fmt.rgba() && !lRealFormat.rgba()) printf("OpenGL Buffer Warning: RGBA color mode requested but NOT granted.\n");
    if(fmt.sampleBuffers() && !lRealFormat.sampleBuffers()) printf("OpenGL Buffer Warning: multisample buffers requested but NOT granted.\n");

    if(fmt.accum() && !lRealFormat.accum()) printf("OpenGL Buffer Warning: accumulation buffer requested but not granted.\n");
    if(fmt.stencil() && !lRealFormat.stencil()) printf("OpenGL Buffer Warning: stencil buffer requested but not granted.\n");
    fflush(stdout);
}
Example #3
0
void *QGLContext::chooseVisual()
{
    static int bufDepths[] = { 8, 4, 2, 1 };	// Try 16, 12 also?
    //todo: if pixmap, also make sure that vi->depth == pixmap->depth
    void* vis = 0;
    int i = 0;
    bool fail = FALSE;
    QGLFormat fmt = format();
    bool tryDouble = !fmt.doubleBuffer();  // Some GL impl's only have double
    bool triedDouble = FALSE;
    while( !fail && !( vis = tryVisual( fmt, bufDepths[i] ) ) ) {
	if ( !fmt.rgba() && bufDepths[i] > 1 ) {
	    i++;
	    continue;
	}
	if ( tryDouble ) {
	    fmt.setDoubleBuffer( TRUE );
	    tryDouble = FALSE;
	    triedDouble = TRUE;
	    continue;
	}
	else if ( triedDouble ) {
	    fmt.setDoubleBuffer( FALSE );
	    triedDouble = FALSE;
	}
	if ( fmt.stereo() ) {
	    fmt.setStereo( FALSE );
	    continue;
	}
	if ( fmt.accum() ) {
	    fmt.setAccum( FALSE );
	    continue;
	}
	if ( fmt.stencil() ) {
	    fmt.setStencil( FALSE );
	    continue;
	}
	if ( fmt.alpha() ) {
	    fmt.setAlpha( FALSE );
	    continue;
	}
	if ( fmt.depth() ) {
	    fmt.setDepth( FALSE );
	    continue;
	}
	if ( fmt.doubleBuffer() ) {
	    fmt.setDoubleBuffer( FALSE );
	    continue;
	}
	fail = TRUE;
    }
    glFormat = fmt;
    return vis;
}
Example #4
0
string glinfo::
        pretty_format(const QGLFormat& f)
{
    QGLFormat::OpenGLVersionFlags flag = f.openGLVersionFlags();

    stringstream s;
    s << "accum=" << f.accum() << endl
      << "accumBufferSize=" << f.accumBufferSize() << endl
      << "alpha=" << f.alpha() << endl
      << "alphaBufferSize=" << f.alphaBufferSize() << endl
      << "blueBufferSize=" << f.blueBufferSize() << endl
      << "depth=" << f.depth() << endl
      << "depthBufferSize=" << f.depthBufferSize() << endl
      << "directRendering=" << f.directRendering() << endl
      << "doubleBuffer=" << f.doubleBuffer() << endl
      << "greenBufferSize=" << f.greenBufferSize() << endl
      << "hasOverlay=" << f.hasOverlay() << endl
      << "redBufferSize=" << f.redBufferSize() << endl
      << "rgba=" << f.rgba() << endl
      << "sampleBuffers=" << f.sampleBuffers() << endl
      << "samples=" << f.samples() << endl
      << "stencil=" << f.stencil() << endl
      << "stencilBufferSize=" << f.stencilBufferSize() << endl
      << "stereo=" << f.stereo() << endl
      << "swapInterval=" << f.swapInterval() << endl
      << "" << endl
      << "hasOpenGL=" << f.hasOpenGL() << endl
      << "hasOpenGLOverlays=" << f.hasOpenGLOverlays() << endl
      << "OpenGL_Version_None=" << (QGLFormat::OpenGL_Version_None == flag) << endl
      << "OpenGL_Version_1_1=" << (QGLFormat::OpenGL_Version_1_1 & flag) << endl
      << "OpenGL_Version_1_2=" << (QGLFormat::OpenGL_Version_1_2 & flag) << endl
      << "OpenGL_Version_1_3=" << (QGLFormat::OpenGL_Version_1_3 & flag) << endl
      << "OpenGL_Version_1_4=" << (QGLFormat::OpenGL_Version_1_4 & flag) << endl
      << "OpenGL_Version_1_5=" << (QGLFormat::OpenGL_Version_1_5 & flag) << endl
      << "OpenGL_Version_2_0=" << (QGLFormat::OpenGL_Version_2_0 & flag) << endl
      << "OpenGL_Version_2_1=" << (QGLFormat::OpenGL_Version_2_1 & flag) << endl
      << "OpenGL_Version_3_0=" << (QGLFormat::OpenGL_Version_3_0 & flag) << endl
      << "OpenGL_ES_CommonLite_Version_1_0=" << (QGLFormat::OpenGL_ES_CommonLite_Version_1_0 & flag) << endl
      << "OpenGL_ES_Common_Version_1_0=" << (QGLFormat::OpenGL_ES_Common_Version_1_0 & flag) << endl
      << "OpenGL_ES_CommonLite_Version_1_1=" << (QGLFormat::OpenGL_ES_CommonLite_Version_1_1 & flag) << endl
      << "OpenGL_ES_Common_Version_1_1=" << (QGLFormat::OpenGL_ES_Common_Version_1_1 & flag) << endl
      << "OpenGL_ES_Version_2_0=" << (QGLFormat::OpenGL_ES_Version_2_0 & flag) << endl;

    return s.str();
}
Example #5
0
TwoDFrame::TwoDFrame( QWidget * parent, Qt::WFlags f ) :
	QFrame(parent, f) {
	
	setFocusPolicy(Qt::StrongFocus);
	 // Create our OpenGL widget.  
	QGLFormat fmt;
	fmt.setAlpha(true);
	fmt.setRgba(true);
	fmt.setDoubleBuffer(true);
	fmt.setDirectRendering(true);
    glTwoDWindow = new GLTwoDWindow(fmt, this, "gltwoDwindow", this);
	if (!(fmt.directRendering() && fmt.rgba() && fmt.alpha() && fmt.doubleBuffer())){
		Params::BailOut("Unable to obtain required OpenGL rendering format",__FILE__,__LINE__);	
	}
	QHBoxLayout* flayout = new QHBoxLayout( this);
    flayout->addWidget( glTwoDWindow, 1 );
	twoDParams = 0;
	isDataWindow = true;

}
Example #6
0
// static
void SharedGLContext::setWidget(const QGLWidget* pWidget) {
    s_pSharedGLWidget = pWidget;
    qDebug() << "Set root GL Context widget valid:"
             << pWidget << (pWidget && pWidget->isValid());
    const QGLContext* pContext = pWidget->context();
    qDebug() << "Created root GL Context valid:" << pContext
             << (pContext && pContext->isValid());
    if (pWidget) {
        QGLFormat format = pWidget->format();
        qDebug() << "Root GL Context format:";
        qDebug() << "Double Buffering:" << format.doubleBuffer();
        qDebug() << "Swap interval:" << format.swapInterval();
        qDebug() << "Depth buffer:" << format.depth();
        qDebug() << "Direct rendering:" << format.directRendering();
        qDebug() << "Has overlay:" << format.hasOverlay();
        qDebug() << "RGBA:" << format.rgba();
        qDebug() << "Sample buffers:" << format.sampleBuffers();
        qDebug() << "Samples:" << format.samples();
        qDebug() << "Stencil buffers:" << format.stencil();
        qDebug() << "Stereo:" << format.stereo();
    }
}
Example #7
0
/*
  See qgl.cpp for qdoc comment.
 */
void *QGLContext::chooseVisual()
{
    Q_D(QGLContext);
    static const int bufDepths[] = { 8, 4, 2, 1 };        // Try 16, 12 also?
    //todo: if pixmap, also make sure that vi->depth == pixmap->depth
    void* vis = 0;
    int i = 0;
    bool fail = false;
    QGLFormat fmt = format();
    bool tryDouble = !fmt.doubleBuffer();  // Some GL impl's only have double
    bool triedDouble = false;
    bool triedSample = false;
    if (fmt.sampleBuffers())
        fmt.setSampleBuffers(QGLExtensions::glExtensions & QGLExtensions::SampleBuffers);
    while(!fail && !(vis = tryVisual(fmt, bufDepths[i]))) {
        if (!fmt.rgba() && bufDepths[i] > 1) {
            i++;
            continue;
        }
        if (tryDouble) {
            fmt.setDoubleBuffer(true);
            tryDouble = false;
            triedDouble = true;
            continue;
        } else if (triedDouble) {
            fmt.setDoubleBuffer(false);
            triedDouble = false;
        }
        if (!triedSample && fmt.sampleBuffers()) {
            fmt.setSampleBuffers(false);
            triedSample = true;
            continue;
        }
        if (fmt.stereo()) {
            fmt.setStereo(false);
            continue;
        }
        if (fmt.accum()) {
            fmt.setAccum(false);
            continue;
        }
        if (fmt.stencil()) {
            fmt.setStencil(false);
            continue;
        }
        if (fmt.alpha()) {
            fmt.setAlpha(false);
            continue;
        }
        if (fmt.depth()) {
            fmt.setDepth(false);
            continue;
        }
        if (fmt.doubleBuffer()) {
            fmt.setDoubleBuffer(false);
            continue;
        }
        fail = true;
    }
    d->glFormat = fmt;
    return vis;
}