Example #1
0
QT_BEGIN_NAMESPACE

QGLFormat QGLFormat::fromPlatformWindowFormat(const QPlatformWindowFormat &format)
{
    QGLFormat retFormat;
    retFormat.setAccum(format.accum());
    if (format.accumBufferSize() >= 0)
        retFormat.setAccumBufferSize(format.accumBufferSize());
    retFormat.setAlpha(format.alpha());
    if (format.alphaBufferSize() >= 0)
        retFormat.setAlphaBufferSize(format.alphaBufferSize());
    if (format.blueBufferSize() >= 0)
        retFormat.setBlueBufferSize(format.blueBufferSize());
    retFormat.setDepth(format.depth());
    if (format.depthBufferSize() >= 0)
        retFormat.setDepthBufferSize(format.depthBufferSize());
    retFormat.setDirectRendering(format.directRendering());
    retFormat.setDoubleBuffer(format.doubleBuffer());
    if (format.greenBufferSize() >= 0)
        retFormat.setGreenBufferSize(format.greenBufferSize());
    if (format.redBufferSize() >= 0)
        retFormat.setRedBufferSize(format.redBufferSize());
    retFormat.setRgba(format.rgba());
    retFormat.setSampleBuffers(format.sampleBuffers());
    retFormat.setSamples(format.sampleBuffers());
    retFormat.setStencil(format.stencil());
    if (format.stencilBufferSize() >= 0)
        retFormat.setStencilBufferSize(format.stencilBufferSize());
    retFormat.setStereo(format.stereo());
    retFormat.setSwapInterval(format.swapInterval());
    return retFormat;
}
Example #2
0
QT_BEGIN_NAMESPACE

/*!
    Returns an OpenGL format for the window format specified by \a format.
*/
QGLFormat QGLFormat::fromSurfaceFormat(const QSurfaceFormat &format)
{
    QGLFormat retFormat;
    if (format.alphaBufferSize() >= 0)
        retFormat.setAlphaBufferSize(format.alphaBufferSize());
    if (format.blueBufferSize() >= 0)
        retFormat.setBlueBufferSize(format.blueBufferSize());
    if (format.greenBufferSize() >= 0)
        retFormat.setGreenBufferSize(format.greenBufferSize());
    if (format.redBufferSize() >= 0)
        retFormat.setRedBufferSize(format.redBufferSize());
    if (format.depthBufferSize() >= 0)
        retFormat.setDepthBufferSize(format.depthBufferSize());
    if (format.samples() > 1) {
        retFormat.setSampleBuffers(format.samples());
        retFormat.setSamples(true);
    }
    if (format.stencilBufferSize() > 0) {
        retFormat.setStencil(true);
        retFormat.setStencilBufferSize(format.stencilBufferSize());
    }
    retFormat.setDoubleBuffer(format.swapBehavior() != QSurfaceFormat::SingleBuffer);
    retFormat.setStereo(format.stereo());
    return retFormat;
}
Example #3
0
MainWindow::MainWindow(QWidget *parent) :
  QMainWindow(parent),
  m_ui(new Ui::MainWindow)
{
  m_ui->setupUi(this);

  QGLFormat format;
  // set the number of samples for multisampling
  // will need to enable glEnable(GL_MULTISAMPLE); once we have a context
  format.setSamples(4);
  #if defined( DARWIN)
    // at present mac osx Mountain Lion only supports GL3.2
    // the new mavericks will have GL 4.x so can change
    format.setVersion(3,2);
  #else
    // with luck we have the latest GL version so set to this
    format.setVersion(4,5);
  #endif
  // now we are going to set to CoreProfile OpenGL so we can't use and old Immediate mode GL
  format.setProfile(QGLFormat::CoreProfile);
  // now set the depth buffer to 24 bits
  format.setDepthBufferSize(24);

  m_gl=new GLWindow(format, this);
  m_ui->s_mainWindowGridLayout->addWidget(m_gl,0,0,2,1);

  connect(m_ui->m_wireframe,SIGNAL(toggled(bool)),m_gl,SLOT(toggleWireframe(bool)));

}
Example #4
0
const QGLFormat GLFormat::asQGLFormat() const
{
    QGLFormat format;

    format.setVersion(m_majorVersion, m_minorVersion);
    
    switch(m_profile)
    {
    default:
    case NoProfile:
        format.setProfile(QGLFormat::NoProfile); 
        break;
    case CoreProfile:
        format.setProfile(QGLFormat::CoreProfile); 
        break;
    case CompatibilityProfile:
        format.setProfile(QGLFormat::CompatibilityProfile); 
        break;
    };

    format.setRedBufferSize    (m_redBufferSize);
    format.setGreenBufferSize  (m_greenBufferSize);
    format.setBlueBufferSize   (m_blueBufferSize);
    format.setAlphaBufferSize  (m_alphaBufferSize);

    format.setDepthBufferSize  (m_depthBufferSize);
    format.setStencilBufferSize(m_stencilBufferSize);
    format.setDoubleBuffer     (m_doubleBuffer);
    format.setStereo           (m_stereo);
    format.setSampleBuffers    (m_sampleBuffers);
    format.setSamples          (m_samples);
    format.setSwapInterval     (m_swapInterval);

    return format;
}
Example #5
0
BMDOpenGLOutput::BMDOpenGLOutput()
    : pDL(NULL), pDLOutput(NULL), pDLVideoFrame(NULL), pFrameBuf(NULL)
{
    QGLFormat fmt;
    fmt.setRedBufferSize(8);
    fmt.setGreenBufferSize(8);
    fmt.setBlueBufferSize(8);
    fmt.setAlphaBufferSize(8);
    fmt.setDepthBufferSize(16);
    pContext = new QGLWidget(fmt);
    getGLExtensions().ResolveExtensions(pContext->context());
    pGLScene = new GLScene();
}
Example #6
0
int main (int argc, char **argv) {
  QApplication a( argc, argv);

  QGLFormat format;
  format.setDepthBufferSize(24);
  format.setVersion(3, 3);
  format.setProfile(QGLFormat::CoreProfile);
  QGLFormat::setDefaultFormat(format);
  MyGLWidget mygl(format);
  mygl.resize (800, 800);
  mygl.show ();

  return a.exec ();
}
Example #7
0
void ConfigManager::Initialize() {
    QGLFormat glf = QGLFormat::defaultFormat();
    glf.setRedBufferSize(8);
    glf.setGreenBufferSize(8);
    glf.setBlueBufferSize(8);
    glf.setAlphaBufferSize(8);
    glf.setSampleBuffers(true);
    glf.setSamples(8);
    glf.setDepth(true);
    glf.setDepthBufferSize(24);
    glf.setVersion(3, 3);
    glf.setProfile(QGLFormat::CompatibilityProfile);
    glf.setSwapInterval(1);
    QGLFormat::setDefaultFormat(glf);

    input_state_ = InputState::SELECT;
    snap_to_grid_ = true;
    grid_minor_color_ = QColor(175, 175, 175);
    grid_major_color_ = QColor(75, 75, 75);
}
Example #8
0
// Updates "format" with the parameters of the selected configuration.
void qt_glformat_from_eglconfig(QGLFormat& format, const EGLConfig config)
{
    EGLint redSize     = 0;
    EGLint greenSize   = 0;
    EGLint blueSize    = 0;
    EGLint alphaSize   = 0;
    EGLint depthSize   = 0;
    EGLint stencilSize = 0;
    EGLint sampleCount = 0;
    EGLint level       = 0;

    EGLDisplay display = QEgl::display();
    eglGetConfigAttrib(display, config, EGL_RED_SIZE,     &redSize);
    eglGetConfigAttrib(display, config, EGL_GREEN_SIZE,   &greenSize);
    eglGetConfigAttrib(display, config, EGL_BLUE_SIZE,    &blueSize);
    eglGetConfigAttrib(display, config, EGL_ALPHA_SIZE,   &alphaSize);
    eglGetConfigAttrib(display, config, EGL_DEPTH_SIZE,   &depthSize);
    eglGetConfigAttrib(display, config, EGL_STENCIL_SIZE, &stencilSize);
    eglGetConfigAttrib(display, config, EGL_SAMPLES,      &sampleCount);
    eglGetConfigAttrib(display, config, EGL_LEVEL,        &level);

    format.setRedBufferSize(redSize);
    format.setGreenBufferSize(greenSize);
    format.setBlueBufferSize(blueSize);
    format.setAlphaBufferSize(alphaSize);
    format.setDepthBufferSize(depthSize);
    format.setStencilBufferSize(stencilSize);
    format.setSamples(sampleCount);
    format.setPlane(level);
    format.setDirectRendering(true); // All EGL contexts are direct-rendered
    format.setRgba(true);            // EGL doesn't support colour index rendering
    format.setStereo(false);         // EGL doesn't support stereo buffers
    format.setAccumBufferSize(0);    // EGL doesn't support accululation buffers
    format.setDoubleBuffer(true);    // We don't support single buffered EGL contexts

    // Clear the EGL error state because some of the above may
    // have errored out because the attribute is not applicable
    // to the surface type.  Such errors don't matter.
    eglGetError();
}
Example #9
0
QGLGraphicsSystem::QGLGraphicsSystem(bool useX11GL)
    : QGraphicsSystem(), m_useX11GL(useX11GL)
{
#if defined(Q_WS_X11) && !defined(QT_OPENGL_ES)
    // only override the system defaults if the user hasn't already
    // picked a visual
    if (X11->visual == 0 && X11->visual_id == -1 && X11->visual_class == -1) {
        // find a double buffered, RGBA visual that supports OpenGL
        // and set that as the default visual for windows in Qt
        int i = 0;
        int spec[16];
        spec[i++] = GLX_RGBA;
        spec[i++] = GLX_DOUBLEBUFFER;

        if (!qgetenv("QT_GL_SWAPBUFFER_PRESERVE").isNull()) {
            spec[i++] = GLX_DEPTH_SIZE;
            spec[i++] = 8;
            spec[i++] = GLX_STENCIL_SIZE;
            spec[i++] = 8;
            spec[i++] = GLX_SAMPLE_BUFFERS_ARB;
            spec[i++] = 1;
            spec[i++] = GLX_SAMPLES_ARB;
            spec[i++] = 4;
        }

        spec[i++] = XNone;

        XVisualInfo *vi = glXChooseVisual(X11->display, X11->defaultScreen, spec);
        if (vi) {
            X11->visual_id = vi->visualid;
            X11->visual_class = vi->c_class;

            QGLFormat format;
            int res;
            glXGetConfig(X11->display, vi, GLX_LEVEL, &res);
            format.setPlane(res);
            glXGetConfig(X11->display, vi, GLX_DOUBLEBUFFER, &res);
            format.setDoubleBuffer(res);
            glXGetConfig(X11->display, vi, GLX_DEPTH_SIZE, &res);
            format.setDepth(res);
            if (format.depth())
                format.setDepthBufferSize(res);
            glXGetConfig(X11->display, vi, GLX_RGBA, &res);
            format.setRgba(res);
            glXGetConfig(X11->display, vi, GLX_RED_SIZE, &res);
            format.setRedBufferSize(res);
            glXGetConfig(X11->display, vi, GLX_GREEN_SIZE, &res);
            format.setGreenBufferSize(res);
            glXGetConfig(X11->display, vi, GLX_BLUE_SIZE, &res);
            format.setBlueBufferSize(res);
            glXGetConfig(X11->display, vi, GLX_ALPHA_SIZE, &res);
            format.setAlpha(res);
            if (format.alpha())
                format.setAlphaBufferSize(res);
            glXGetConfig(X11->display, vi, GLX_ACCUM_RED_SIZE, &res);
            format.setAccum(res);
            if (format.accum())
                format.setAccumBufferSize(res);
            glXGetConfig(X11->display, vi, GLX_STENCIL_SIZE, &res);
            format.setStencil(res);
            if (format.stencil())
                format.setStencilBufferSize(res);
            glXGetConfig(X11->display, vi, GLX_STEREO, &res);
            format.setStereo(res);
            glXGetConfig(X11->display, vi, GLX_SAMPLE_BUFFERS_ARB, &res);
            format.setSampleBuffers(res);
            if (format.sampleBuffers()) {
                glXGetConfig(X11->display, vi, GLX_SAMPLES_ARB, &res);
                format.setSamples(res);
            }

            QGLWindowSurface::surfaceFormat = format;
            XFree(vi);

            printf("using visual class %x, id %x\n", X11->visual_class, X11->visual_id);
        }
    }
#elif defined(Q_WS_WIN)
    QGLWindowSurface::surfaceFormat.setDoubleBuffer(true);

    qt_win_owndc_required = true;
#endif
}
Example #10
0
void filter_depthscan::applyFilter(RichParameterSet* /*pars*/){
    glEnable(GL_DEPTH_TEST);

    /// Window size
    int w = drawArea()->width();
    int h = drawArea()->height();

    /// Create a model to store scans & add it
    SurfaceMeshModel* model = new SurfaceMeshModel();
    document()->addModel(model);   
    
#if 0
    /// Query buffer precision
    QGLFormat format = drawArea()->format();
    format.setDepthBufferSize(32);
    drawArea()->setFormat(format);
    GLint bits;
    glGetIntegerv(GL_DEPTH_BITS, &bits);
    qDebug() << "depth buffer precision" << bits;
#endif 
    
#if 0
    drawArea()->updateGL();
#else
    /// Render essentials
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    glPushMatrix();
        glMultMatrixd( document()->transform.data() );
        foreach(StarlabModel* model, document()->models())
            if(model->isVisible && model->renderer()!=NULL ){ 
                drawArea()->qglColor(model->color);
                model->renderer()->render();
            }
    glPopMatrix();
#endif
    
/// QGLViewer version will take ****ages**** to give you something
#if 0
    for(int winX=0; winX<w; winX++){
        for(int winY=0; winY<h; winY++){
            qDebug() << winX << winY;
            bool found=false;
            qglviewer::Vec p = drawArea()->camera()->pointUnderPixel(QPoint(winX, winY),found);
            if(found) model->add_vertex( Vector3(p[0], p[1], p[2]) );
        }
    }

/// Pure OpenGL version
#else
    /// Fetch the depth buffer (BOTTLENECK!!!!)
    /// http://stackoverflow.com/questions/516778/get-depth-buffer-from-qglpixelbuffer
    std::vector<GLfloat> winZv(w*h);
    GLfloat* winZ = winZv.data();
    glReadPixels(0, 0, w, h, GL_DEPTH_COMPONENT, GL_FLOAT, winZ);
    
    /// Fetch view matrices 
    GLint viewport[4];
    GLdouble modelview[16];
    GLdouble projection[16];
    glGetDoublev( GL_MODELVIEW_MATRIX, modelview );
    glGetDoublev( GL_PROJECTION_MATRIX, projection );
    glGetIntegerv( GL_VIEWPORT, viewport );
    
    /// Position of point in 3D space
    GLdouble posX, posY, posZ;
       
    /// Unproject depth buffer
    for(int winX=0; winX<w; winX++){
        for(int winY=0; winY<h; winY++){
            float depth = winZ[w*winY + winX];
            if(depth<1){
                gluUnProject(winX, winY, depth, modelview, projection, viewport, &posX, &posY, &posZ);
                model->add_vertex( Vector3(posX, posY, posZ) );
            }
        }
    }
   
    /// Don't affect visualization
    drawArea()->updateGL();    
#endif
}