QLocalServer* server = new QLocalServer(this); if (!server->listen(serverName)) { qDebug() << "Failed to start server"; return; } connect(server, &QLocalServer::newConnection, [=]() { QLocalSocket* socket = server->nextPendingConnection(); connect(socket, &QLocalSocket::readyRead, [=]() { QString message = socket->readAll(); qDebug() << "Received message:" << message; socket->write("acknowledged"); socket->flush(); }); });
QLocalSocket* socket = new QLocalSocket(this); socket->connectToServer(serverName); connect(socket, &QLocalSocket::connected, [=]() { qDebug() << "Connected to server"; socket->write("Hello, server!"); socket->flush(); }); connect(socket, &QLocalSocket::readyRead, [=]() { QString message = socket->readAll(); qDebug() << "Received message:" << message; });In this example, we create a new local socket and connect to the server using the same server name. Once the connection is established, we send a message to the server. We then connect to the socket's readyRead signal to receive the server's response. Package Library: Qt C++ Library