QOpenGLExtensionMatcher::QOpenGLExtensionMatcher() { QOpenGLContext *ctx = QOpenGLContext::currentContext(); QOpenGLFunctions *funcs = ctx->functions(); const char *extensionStr = 0; if (ctx->isOpenGLES() || ctx->format().majorVersion() < 3) extensionStr = reinterpret_cast<const char *>(funcs->glGetString(GL_EXTENSIONS)); if (extensionStr) { QByteArray ba(extensionStr); QList<QByteArray> extensions = ba.split(' '); m_extensions = extensions.toSet(); } else { #ifdef QT_OPENGL_3 // clear error state while (funcs->glGetError()) {} if (ctx) { qt_glGetStringi glGetStringi = (qt_glGetStringi)ctx->getProcAddress("glGetStringi"); if (!glGetStringi) return; GLint numExtensions; funcs->glGetIntegerv(GL_NUM_EXTENSIONS, &numExtensions); for (int i = 0; i < numExtensions; ++i) { const char *str = reinterpret_cast<const char *>(glGetStringi(GL_EXTENSIONS, i)); m_extensions.insert(str); } } #endif // QT_OPENGL_3 } }
void ShaderEffectSource::bind() { GLint filtering = smooth() ? GL_LINEAR : GL_NEAREST; GLuint hwrap = (m_wrapMode == Repeat || m_wrapMode == RepeatHorizontally) ? GL_REPEAT : GL_CLAMP_TO_EDGE; GLuint vwrap = (m_wrapMode == Repeat || m_wrapMode == RepeatVertically) ? GL_REPEAT : GL_CLAMP_TO_EDGE; QOpenGLContext *context = QOpenGLContext::currentContext(); QOpenGLFunctions *f = context->functions(); if (!context->isOpenGLES()) f->glEnable(GL_TEXTURE_2D); if (m_fbo && m_fbo->isValid()) { f->glBindTexture(GL_TEXTURE_2D, m_fbo->texture()); } else { m_dirtyTexture = true; emit repaintRequired(); markSourceItemDirty(); f->glBindTexture(GL_TEXTURE_2D, 0); } f->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filtering); f->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, smooth() ? GL_LINEAR : GL_NEAREST); f->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, hwrap); f->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, vwrap); }
void PlayerQuickItem::onSynchronize() { if (!m_renderer && m_mpv) { m_renderer = new PlayerRenderer(m_mpv, window()); if (!m_renderer->init()) { delete m_renderer; m_renderer = NULL; emit onFatalError(tr("Could not initialize OpenGL.")); return; } connect(window(), &QQuickWindow::beforeRendering, m_renderer, &PlayerRenderer::render, Qt::DirectConnection); connect(window(), &QQuickWindow::frameSwapped, m_renderer, &PlayerRenderer::swap, Qt::DirectConnection); window()->setPersistentOpenGLContext(true); window()->setPersistentSceneGraph(true); window()->setClearBeforeRendering(false); m_debugInfo = ""; QOpenGLContext* glctx = QOpenGLContext::currentContext(); if (glctx && glctx->isValid()) { m_debugInfo += "\nOpenGL:\n"; int syms[4] = {GL_VENDOR, GL_RENDERER, GL_VERSION, GL_SHADING_LANGUAGE_VERSION}; for (auto sym : syms) { auto s = (char *)glctx->functions()->glGetString(sym); if (s) m_debugInfo += QString(" ") + QString::fromUtf8(s) + "\n"; } m_debugInfo += "\n"; } } if (m_renderer) m_renderer->m_size = window()->size() * window()->devicePixelRatio(); }
void KisOpenGL::initialize() { if (initialized) return; setDefaultFormat(); // we need a QSurface active to get our GL functions from the context QWindow surface; surface.setSurfaceType( QSurface::OpenGLSurface ); surface.create(); QOpenGLContext context; context.create(); context.makeCurrent( &surface ); QOpenGLFunctions *funcs = context.functions(); funcs->initializeOpenGLFunctions(); qDebug() << "OpenGL Info"; qDebug() << " Vendor: " << reinterpret_cast<const char *>(funcs->glGetString(GL_VENDOR)); qDebug() << " Renderer: " << reinterpret_cast<const char *>(funcs->glGetString(GL_RENDERER)); qDebug() << " Version: " << reinterpret_cast<const char *>(funcs->glGetString(GL_VERSION)); qDebug() << " Shading language: " << reinterpret_cast<const char *>(funcs->glGetString(GL_SHADING_LANGUAGE_VERSION)); qDebug() << " Requested format: " << QSurfaceFormat::defaultFormat(); qDebug() << " Current format: " << context.format(); glMajorVersion = context.format().majorVersion(); glMinorVersion = context.format().minorVersion(); supportsDeprecatedFunctions = (context.format().options() & QSurfaceFormat::DeprecatedFunctions); initialized = true; }
static bool q_supportsElementIndexUint(QSGRendererInterface::GraphicsApi api) { static bool elementIndexUint = true; #if QT_CONFIG(opengl) if (api == QSGRendererInterface::OpenGL) { static bool elementIndexUintChecked = false; if (!elementIndexUintChecked) { elementIndexUintChecked = true; QOpenGLContext *context = QOpenGLContext::currentContext(); QScopedPointer<QOpenGLContext> dummyContext; QScopedPointer<QOffscreenSurface> dummySurface; bool ok = true; if (!context) { dummyContext.reset(new QOpenGLContext); dummyContext->create(); context = dummyContext.data(); dummySurface.reset(new QOffscreenSurface); dummySurface->setFormat(context->format()); dummySurface->create(); ok = context->makeCurrent(dummySurface.data()); } if (ok) { elementIndexUint = static_cast<QOpenGLExtensions *>(context->functions())->hasOpenGLExtension( QOpenGLExtensions::ElementIndexUint); } } } #else Q_UNUSED(api); #endif return elementIndexUint; }
QOpenGLConfig::Gpu QOpenGLConfig::Gpu::fromContext() { QOpenGLContext *ctx = QOpenGLContext::currentContext(); QScopedPointer<QOpenGLContext> tmpContext; QScopedPointer<QOffscreenSurface> tmpSurface; if (!ctx) { tmpContext.reset(new QOpenGLContext); if (!tmpContext->create()) { qWarning("QOpenGLConfig::Gpu::fromContext: Failed to create temporary context"); return QOpenGLConfig::Gpu(); } tmpSurface.reset(new QOffscreenSurface); tmpSurface->setFormat(tmpContext->format()); tmpSurface->create(); tmpContext->makeCurrent(tmpSurface.data()); } QOpenGLConfig::Gpu gpu; ctx = QOpenGLContext::currentContext(); const GLubyte *p = ctx->functions()->glGetString(GL_VENDOR); if (p) gpu.glVendor = QByteArray(reinterpret_cast<const char *>(p)); return gpu; }
~QSGRendererVBOGeometryData() { QOpenGLContext *ctx = QOpenGLContext::currentContext(); if (!ctx) return; QOpenGLFunctions *func = ctx->functions(); if (vertexBuffer) func->glDeleteBuffers(1, &vertexBuffer); if (indexBuffer) func->glDeleteBuffers(1, &indexBuffer); }
void WebView::CreateGLContext() { QOpenGLContext* context = window_->GLContext(); context->makeCurrent(window_); static bool firstClearDone = false; if (!firstClearDone) { QOpenGLFunctions* functions = context->functions(); Q_ASSERT(functions); functions->glClearColor(1.0, 1.0, 1.0, 0.0); functions->glClear(GL_COLOR_BUFFER_BIT); context->swapBuffers(window_); firstClearDone = true; } }
void SSGTexture::bind() { QOpenGLContext *context = QOpenGLContext::currentContext(); QOpenGLFunctions *funcs = context->functions(); if (!m_dirty_texture) { funcs->glBindTexture(GL_TEXTURE_2D, m_texture_id); if ((minMipmapFiltering() != SSGTexture::None || magMipmapFiltering() != SSGTexture::None) && !m_mipmaps_generated) { funcs->glGenerateMipmap(GL_TEXTURE_2D); m_mipmaps_generated = true; } updateBindOptions(m_dirty_bind_options); m_dirty_bind_options = false; return; } m_dirty_texture = false; if (!m_image || !m_image->isValid()) { if (m_texture_id && m_owns_texture) { funcs->glDeleteTextures(1, &m_texture_id); } m_texture_id = 0; m_texture_size = QSize(); m_has_alpha = false; return; } if (m_texture_id == 0) funcs->glGenTextures(1, &m_texture_id); funcs->glBindTexture(GL_TEXTURE_2D, m_texture_id); updateBindOptions(m_dirty_bind_options); funcs->glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA32F, m_texture_size.width(), m_texture_size.height(), 0, GL_RGBA, GL_UNSIGNED_SHORT, m_image->rawData().get()); if (minMipmapFiltering() != SSGTexture::None || magMipmapFiltering() != SSGTexture::None) { funcs->glGenerateMipmap(GL_TEXTURE_2D); m_mipmaps_generated = true; } m_texture_rect = QRectF(0, 0, 1, 1); m_dirty_bind_options = false; // if (!m_retain_image) // m_image.reset(); }
void Widget::renderWindowReady() { QOpenGLContext *context = QOpenGLContext::currentContext(); Q_ASSERT(context); QString vendor, renderer, version, glslVersion; const GLubyte *p; QOpenGLFunctions *f = context->functions(); if ((p = f->glGetString(GL_VENDOR))) vendor = QString::fromLatin1(reinterpret_cast<const char *>(p)); if ((p = f->glGetString(GL_RENDERER))) renderer = QString::fromLatin1(reinterpret_cast<const char *>(p)); if ((p = f->glGetString(GL_VERSION))) version = QString::fromLatin1(reinterpret_cast<const char *>(p)); if ((p = f->glGetString(GL_SHADING_LANGUAGE_VERSION))) glslVersion = QString::fromLatin1(reinterpret_cast<const char *>(p)); m_output->append(tr("*** Context information ***")); m_output->append(tr("Vendor: %1").arg(vendor)); m_output->append(tr("Renderer: %1").arg(renderer)); m_output->append(tr("OpenGL version: %1").arg(version)); m_output->append(tr("GLSL version: %1").arg(glslVersion)); m_output->append(tr("\n*** QSurfaceFormat from context ***")); printFormat(context->format()); m_output->append(tr("\n*** QSurfaceFormat from window surface ***")); printFormat(m_surface->format()); m_output->append(tr("\n*** Qt build information ***")); const char *gltype[] = { "Desktop", "GLES 2", "GLES 1" }; m_output->append(tr("Qt OpenGL configuration: %1") .arg(QString::fromLatin1(gltype[QOpenGLContext::openGLModuleType()]))); m_output->append(tr("Qt OpenGL library handle: %1") .arg(QString::number(qintptr(QOpenGLContext::openGLModuleHandle()), 16))); QList<QByteArray> extensionList = context->extensions().toList(); std::sort(extensionList.begin(), extensionList.end()); m_extensions->append(tr("Found %1 extensions:").arg(extensionList.count())); Q_FOREACH (const QByteArray &ext, extensionList) m_extensions->append(QString::fromLatin1(ext)); m_output->moveCursor(QTextCursor::Start); m_extensions->moveCursor(QTextCursor::Start); }
void AtcTexture::bind() { if (m_uploaded && m_texture_id) { glBindTexture(GL_TEXTURE_2D, m_texture_id); return; } if (m_texture_id == 0) glGenTextures(1, &m_texture_id); glBindTexture(GL_TEXTURE_2D, m_texture_id); #ifndef QT_NO_DEBUG while (glGetError() != GL_NO_ERROR) { } #endif QOpenGLContext *ctx = QOpenGLContext::currentContext(); Q_ASSERT(ctx != 0); ctx->functions()->glCompressedTexImage2D(GL_TEXTURE_2D, 0, m_glFormat, m_size.width(), m_size.height(), 0, m_sizeInBytes, m_data.data() + sizeof(DDSFormat)); glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR ); glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR ); #ifndef QT_NO_DEBUG // Gracefully fail in case of an error... GLuint error = glGetError(); if (error != GL_NO_ERROR) { qDebug () << "glCompressedTexImage2D for compressed texture failed, error: " << error; glBindTexture(GL_TEXTURE_2D, 0); glDeleteTextures(1, &m_texture_id); m_texture_id = 0; return; } #endif m_uploaded = true; updateBindOptions(true); }
void KisMirrorAxis::drawDecoration(QPainter& gc, const QRectF& updateArea, const KisCoordinatesConverter* converter, KisCanvas2* canvas) { Q_UNUSED(updateArea); Q_UNUSED(converter); Q_UNUSED(canvas); gc.setPen(QPen(QColor(0, 0, 0, 128), 1)); gc.setBrush(Qt::white); gc.setRenderHints(QPainter::Antialiasing | QPainter::SmoothPixmapTransform); QOpenGLContext *ctx = QOpenGLContext::currentContext(); bool hasMultisample = ((gc.paintEngine()->type() == QPaintEngine::OpenGL2) && (ctx->hasExtension("GL_ARB_multisample"))); // QPainter cannot anti-alias the edges of circles etc. when using OpenGL // So instead, use native OpenGL anti-aliasing when available. if (hasMultisample) { gc.beginNativePainting(); ctx->functions()->glEnable(GL_MULTISAMPLE); gc.endNativePainting(); } float halfHandleSize = d->handleSize / 2; d->recomputeVisibleAxes(gc.viewport()); if(d->mirrorHorizontal) { if (!d->horizontalAxis.isNull()) { // QPointF horizontalIndicatorCenter = d->horizontalAxis.unitVector().pointAt(15); // QRectF horizontalIndicator = QRectF(horizontalIndicatorCenter.x() - halfHandleSize, horizontalIndicatorCenter.y() - halfHandleSize, d->handleSize, d->handleSize); float horizontalHandlePosition = qBound<float>(d->minHandlePosition, d->horizontalHandlePosition, d->horizontalAxis.length() - d->minHandlePosition); QPointF horizontalHandleCenter = d->horizontalAxis.unitVector().pointAt(horizontalHandlePosition); d->horizontalHandle = QRectF(horizontalHandleCenter.x() - halfHandleSize, horizontalHandleCenter.y() - halfHandleSize, d->handleSize, d->handleSize); gc.setPen(QPen(QColor(0, 0, 0, 64), 2, Qt::DashDotDotLine, Qt::RoundCap, Qt::RoundJoin)); gc.drawLine(d->horizontalAxis); // gc.drawEllipse(horizontalIndicator); // gc.drawPixmap(horizontalIndicator.adjusted(5, 5, -5, -5).toRect(), d->horizontalIcon); gc.setPen(QPen(QColor(0, 0, 0, 128), 2)); gc.drawEllipse(d->horizontalHandle); gc.drawPixmap(d->horizontalHandle.adjusted(5, 5, -5, -5).toRect(), d->horizontalIcon); } else { d->horizontalHandle = QRectF(); } } if(d->mirrorVertical) { if (!d->verticalAxis.isNull()) { gc.setPen(QPen(QColor(0, 0, 0, 64), 2, Qt::DashDotDotLine, Qt::RoundCap, Qt::RoundJoin)); gc.drawLine(d->verticalAxis); // QPointF verticalIndicatorCenter = d->verticalAxis.unitVector().pointAt(15); // QRectF verticalIndicator = QRectF(verticalIndicatorCenter.x() - halfHandleSize, verticalIndicatorCenter.y() - halfHandleSize, d->handleSize, d->handleSize); float verticalHandlePosition = qBound<float>(d->minHandlePosition, d->verticalHandlePosition, d->verticalAxis.length() - d->minHandlePosition); QPointF verticalHandleCenter = d->verticalAxis.unitVector().pointAt(verticalHandlePosition); d->verticalHandle = QRectF(verticalHandleCenter.x() - halfHandleSize, verticalHandleCenter.y() - halfHandleSize, d->handleSize, d->handleSize); // gc.drawEllipse(verticalIndicator); // gc.drawPixmap(verticalIndicator.adjusted(5, 5, -5, -5).toRect(), d->verticalIcon); gc.setPen(QPen(QColor(0, 0, 0, 128), 2)); gc.drawEllipse(d->verticalHandle); gc.drawPixmap(d->verticalHandle.adjusted(5, 5, -5, -5).toRect(), d->verticalIcon); } else { d->verticalHandle = QRectF(); } } if (hasMultisample) { gc.beginNativePainting(); ctx->functions()->glDisable(GL_MULTISAMPLE); gc.endNativePainting(); } }
/*! Releases the buffer associated with \a type in the current QOpenGLContext. This function is a direct call to \c{glBindBuffer(type, 0)} for use when the caller does not know which QOpenGLBuffer has been bound to the context but wants to make sure that it is released. \code QOpenGLBuffer::release(QOpenGLBuffer::VertexBuffer); \endcode */ void QOpenGLBuffer::release(QOpenGLBuffer::Type type) { QOpenGLContext *ctx = QOpenGLContext::currentContext(); if (ctx) ctx->functions()->glBindBuffer(GLenum(type), 0); }
QT_BEGIN_NAMESPACE QOpenGLTextureHelper::QOpenGLTextureHelper(QOpenGLContext *context) { // Resolve EXT_direct_state_access entry points if present. // However, disable it on some systems where DSA is known to be unreliable. bool allowDSA = true; const char *renderer = reinterpret_cast<const char *>(context->functions()->glGetString(GL_RENDERER)); // QTBUG-40653, QTBUG-44988 if (renderer && strstr(renderer, "AMD Radeon HD")) allowDSA = false; if (allowDSA && !context->isOpenGLES() && context->hasExtension(QByteArrayLiteral("GL_EXT_direct_state_access"))) { TextureParameteriEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLenum , GLint )>(context->getProcAddress(QByteArrayLiteral("glTextureParameteriEXT"))); TextureParameterivEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLenum , const GLint *)>(context->getProcAddress(QByteArrayLiteral("glTextureParameterivEXT"))); TextureParameterfEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLenum , GLfloat )>(context->getProcAddress(QByteArrayLiteral("glTextureParameterfEXT"))); TextureParameterfvEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLenum , const GLfloat *)>(context->getProcAddress(QByteArrayLiteral("glTextureParameterfvEXT"))); GenerateTextureMipmapEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum )>(context->getProcAddress(QByteArrayLiteral("glGenerateTextureMipmapEXT"))); TextureStorage3DEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLsizei , GLenum , GLsizei , GLsizei , GLsizei )>(context->getProcAddress(QByteArrayLiteral("glTextureStorage3DEXT"))); TextureStorage2DEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLsizei , GLenum , GLsizei , GLsizei )>(context->getProcAddress(QByteArrayLiteral("glTextureStorage2DEXT"))); TextureStorage1DEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLsizei , GLenum , GLsizei )>(context->getProcAddress(QByteArrayLiteral("glTextureStorage1DEXT"))); TextureStorage3DMultisampleEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLsizei , GLenum , GLsizei , GLsizei , GLsizei , GLboolean )>(context->getProcAddress(QByteArrayLiteral("glTextureStorage3DMultisampleEXT"))); TextureStorage2DMultisampleEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLsizei , GLenum , GLsizei , GLsizei , GLboolean )>(context->getProcAddress(QByteArrayLiteral("glTextureStorage2DMultisampleEXT"))); TextureImage3DEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLint , GLenum , GLsizei , GLsizei , GLsizei , GLint , GLenum , GLenum , const GLvoid *)>(context->getProcAddress(QByteArrayLiteral("glTextureImage3DEXT"))); TextureImage2DEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLint , GLenum , GLsizei , GLsizei , GLint , GLenum , GLenum , const GLvoid *)>(context->getProcAddress(QByteArrayLiteral("glTextureImage2DEXT"))); TextureImage1DEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLint , GLenum , GLsizei , GLint , GLenum , GLenum , const GLvoid *)>(context->getProcAddress(QByteArrayLiteral("glTextureImage1DEXT"))); TextureSubImage3DEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLint , GLint , GLint , GLint , GLsizei , GLsizei , GLsizei , GLenum , GLenum , const GLvoid *)>(context->getProcAddress(QByteArrayLiteral("glTextureSubImage3DEXT"))); TextureSubImage2DEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLint , GLint , GLint , GLsizei , GLsizei , GLenum , GLenum , const GLvoid *)>(context->getProcAddress(QByteArrayLiteral("glTextureSubImage2DEXT"))); TextureSubImage1DEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLint , GLint , GLsizei , GLenum , GLenum , const GLvoid *)>(context->getProcAddress(QByteArrayLiteral("glTextureSubImage1DEXT"))); CompressedTextureSubImage1DEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLint , GLint , GLsizei , GLenum , GLsizei , const GLvoid *)>(context->getProcAddress(QByteArrayLiteral("glCompressedTextureSubImage1DEXT"))); CompressedTextureSubImage2DEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLint , GLint , GLint , GLsizei , GLsizei , GLenum , GLsizei , const GLvoid *)>(context->getProcAddress(QByteArrayLiteral("glCompressedTextureSubImage2DEXT"))); CompressedTextureSubImage3DEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLint , GLint , GLint , GLint , GLsizei , GLsizei , GLsizei , GLenum , GLsizei , const GLvoid *)>(context->getProcAddress(QByteArrayLiteral("glCompressedTextureSubImage3DEXT"))); CompressedTextureImage1DEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLint , GLenum , GLsizei , GLint , GLsizei , const GLvoid *)>(context->getProcAddress(QByteArrayLiteral("glCompressedTextureImage1DEXT"))); CompressedTextureImage2DEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLint , GLenum , GLsizei , GLsizei , GLint , GLsizei , const GLvoid *)>(context->getProcAddress(QByteArrayLiteral("glCompressedTextureImage2DEXT"))); CompressedTextureImage3DEXT = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLint , GLenum , GLsizei , GLsizei , GLsizei , GLint , GLsizei , const GLvoid *)>(context->getProcAddress(QByteArrayLiteral("glCompressedTextureImage3DEXT"))); // Use the real DSA functions TextureParameteri = &QOpenGLTextureHelper::dsa_TextureParameteri; TextureParameteriv = &QOpenGLTextureHelper::dsa_TextureParameteriv; TextureParameterf = &QOpenGLTextureHelper::dsa_TextureParameterf; TextureParameterfv = &QOpenGLTextureHelper::dsa_TextureParameterfv; GenerateTextureMipmap = &QOpenGLTextureHelper::dsa_GenerateTextureMipmap; TextureStorage3D = &QOpenGLTextureHelper::dsa_TextureStorage3D; TextureStorage2D = &QOpenGLTextureHelper::dsa_TextureStorage2D; TextureStorage1D = &QOpenGLTextureHelper::dsa_TextureStorage1D; TextureStorage3DMultisample = &QOpenGLTextureHelper::dsa_TextureStorage3DMultisample; TextureStorage2DMultisample = &QOpenGLTextureHelper::dsa_TextureStorage2DMultisample; TextureImage3D = &QOpenGLTextureHelper::dsa_TextureImage3D; TextureImage2D = &QOpenGLTextureHelper::dsa_TextureImage2D; TextureImage1D = &QOpenGLTextureHelper::dsa_TextureImage1D; TextureSubImage3D = &QOpenGLTextureHelper::dsa_TextureSubImage3D; TextureSubImage2D = &QOpenGLTextureHelper::dsa_TextureSubImage2D; TextureSubImage1D = &QOpenGLTextureHelper::dsa_TextureSubImage1D; CompressedTextureSubImage1D = &QOpenGLTextureHelper::dsa_CompressedTextureSubImage1D; CompressedTextureSubImage2D = &QOpenGLTextureHelper::dsa_CompressedTextureSubImage2D; CompressedTextureSubImage3D = &QOpenGLTextureHelper::dsa_CompressedTextureSubImage3D; CompressedTextureImage1D = &QOpenGLTextureHelper::dsa_CompressedTextureImage1D; CompressedTextureImage2D = &QOpenGLTextureHelper::dsa_CompressedTextureImage2D; CompressedTextureImage3D = &QOpenGLTextureHelper::dsa_CompressedTextureImage3D; } else { // Use our own DSA emulation TextureParameteri = &QOpenGLTextureHelper::qt_TextureParameteri; TextureParameteriv = &QOpenGLTextureHelper::qt_TextureParameteriv; TextureParameterf = &QOpenGLTextureHelper::qt_TextureParameterf; TextureParameterfv = &QOpenGLTextureHelper::qt_TextureParameterfv; GenerateTextureMipmap = &QOpenGLTextureHelper::qt_GenerateTextureMipmap; TextureStorage3D = &QOpenGLTextureHelper::qt_TextureStorage3D; TextureStorage2D = &QOpenGLTextureHelper::qt_TextureStorage2D; TextureStorage1D = &QOpenGLTextureHelper::qt_TextureStorage1D; TextureStorage3DMultisample = &QOpenGLTextureHelper::qt_TextureStorage3DMultisample; TextureStorage2DMultisample = &QOpenGLTextureHelper::qt_TextureStorage2DMultisample; TextureImage3D = &QOpenGLTextureHelper::qt_TextureImage3D; TextureImage2D = &QOpenGLTextureHelper::qt_TextureImage2D; TextureImage1D = &QOpenGLTextureHelper::qt_TextureImage1D; TextureSubImage3D = &QOpenGLTextureHelper::qt_TextureSubImage3D; TextureSubImage2D = &QOpenGLTextureHelper::qt_TextureSubImage2D; TextureSubImage1D = &QOpenGLTextureHelper::qt_TextureSubImage1D; CompressedTextureSubImage1D = &QOpenGLTextureHelper::qt_CompressedTextureSubImage1D; CompressedTextureSubImage2D = &QOpenGLTextureHelper::qt_CompressedTextureSubImage2D; CompressedTextureSubImage3D = &QOpenGLTextureHelper::qt_CompressedTextureSubImage3D; CompressedTextureImage1D = &QOpenGLTextureHelper::qt_CompressedTextureImage1D; CompressedTextureImage2D = &QOpenGLTextureHelper::qt_CompressedTextureImage2D; CompressedTextureImage3D = &QOpenGLTextureHelper::qt_CompressedTextureImage3D; } // Some DSA functions are part of NV_texture_multisample instead if (!context->isOpenGLES() && context->hasExtension(QByteArrayLiteral("GL_NV_texture_multisample"))) { TextureImage3DMultisampleNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLsizei , GLint , GLsizei , GLsizei , GLsizei , GLboolean )>(context->getProcAddress(QByteArrayLiteral("glTextureImage3DMultisampleNV"))); TextureImage2DMultisampleNV = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLsizei , GLint , GLsizei , GLsizei , GLboolean )>(context->getProcAddress(QByteArrayLiteral("glTextureImage2DMultisampleNV"))); TextureImage3DMultisample = &QOpenGLTextureHelper::dsa_TextureImage3DMultisample; TextureImage2DMultisample = &QOpenGLTextureHelper::dsa_TextureImage2DMultisample; } else { TextureImage3DMultisample = &QOpenGLTextureHelper::qt_TextureImage3DMultisample; TextureImage2DMultisample = &QOpenGLTextureHelper::qt_TextureImage2DMultisample; } // wglGetProcAddress should not be used to (and indeed will not) load OpenGL <= 1.1 functions. // Hence, we resolve them "the hard way" #if defined(Q_OS_WIN) && !defined(QT_OPENGL_ES_2) HMODULE handle = static_cast<HMODULE>(QOpenGLContext::openGLModuleHandle()); if (!handle) handle = GetModuleHandleA("opengl32.dll"); // OpenGL 1.0 GetIntegerv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint *)>(GetProcAddress(handle, QByteArrayLiteral("glGetIntegerv"))); GetBooleanv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLboolean *)>(GetProcAddress(handle, QByteArrayLiteral("glGetBooleanv"))); PixelStorei = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint )>(GetProcAddress(handle, QByteArrayLiteral("glPixelStorei"))); GetTexLevelParameteriv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLenum , GLint *)>(GetProcAddress(handle, QByteArrayLiteral("glGetTexLevelParameteriv"))); GetTexLevelParameterfv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLenum , GLfloat *)>(GetProcAddress(handle, QByteArrayLiteral("glGetTexLevelParameterfv"))); GetTexParameteriv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLint *)>(GetProcAddress(handle, QByteArrayLiteral("glGetTexParameteriv"))); GetTexParameterfv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLfloat *)>(GetProcAddress(handle, QByteArrayLiteral("glGetTexParameterfv"))); GetTexImage = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLenum , GLenum , GLvoid *)>(GetProcAddress(handle, QByteArrayLiteral("glGetTexImage"))); TexImage2D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLint , GLsizei , GLsizei , GLint , GLenum , GLenum , const GLvoid *)>(GetProcAddress(handle, QByteArrayLiteral("glTexImage2D"))); TexImage1D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLint , GLsizei , GLint , GLenum , GLenum , const GLvoid *)>(GetProcAddress(handle, QByteArrayLiteral("glTexImage1D"))); TexParameteriv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , const GLint *)>(GetProcAddress(handle, QByteArrayLiteral("glTexParameteriv"))); TexParameteri = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLint )>(GetProcAddress(handle, QByteArrayLiteral("glTexParameteri"))); TexParameterfv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , const GLfloat *)>(GetProcAddress(handle, QByteArrayLiteral("glTexParameterfv"))); TexParameterf = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLfloat )>(GetProcAddress(handle, QByteArrayLiteral("glTexParameterf"))); // OpenGL 1.1 GenTextures = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsizei , GLuint *)>(GetProcAddress(handle, QByteArrayLiteral("glGenTextures"))); DeleteTextures = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsizei , const GLuint *)>(GetProcAddress(handle, QByteArrayLiteral("glDeleteTextures"))); BindTexture = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint )>(GetProcAddress(handle, QByteArrayLiteral("glBindTexture"))); TexSubImage2D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLint , GLint , GLsizei , GLsizei , GLenum , GLenum , const GLvoid *)>(GetProcAddress(handle, QByteArrayLiteral("glTexSubImage2D"))); TexSubImage1D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLint , GLsizei , GLenum , GLenum , const GLvoid *)>(GetProcAddress(handle, QByteArrayLiteral("glTexSubImage1D"))); #elif defined(QT_OPENGL_ES_2) // Here we are targeting OpenGL ES 2.0+ only. This is likely using EGL, where, // similarly to WGL, non-extension functions (i.e. any function that is part of the // GLES spec) *may* not be queried via eglGetProcAddress. // OpenGL 1.0 GetIntegerv = ::glGetIntegerv; GetBooleanv = ::glGetBooleanv; PixelStorei = ::glPixelStorei; GetTexLevelParameteriv = 0; GetTexLevelParameterfv = 0; GetTexParameteriv = ::glGetTexParameteriv; GetTexParameterfv = ::glGetTexParameterfv; GetTexImage = 0; TexImage2D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLint , GLsizei , GLsizei , GLint , GLenum , GLenum , const GLvoid *)>(::glTexImage2D); TexImage1D = 0; TexParameteriv = ::glTexParameteriv; TexParameteri = ::glTexParameteri; TexParameterfv = ::glTexParameterfv; TexParameterf = ::glTexParameterf; // OpenGL 1.1 GenTextures = ::glGenTextures; DeleteTextures = ::glDeleteTextures; BindTexture = ::glBindTexture; TexSubImage2D = ::glTexSubImage2D; TexSubImage1D = 0; // OpenGL 1.3 GetCompressedTexImage = 0; CompressedTexSubImage1D = 0; CompressedTexSubImage2D = ::glCompressedTexSubImage2D; CompressedTexImage1D = 0; CompressedTexImage2D = ::glCompressedTexImage2D; ActiveTexture = ::glActiveTexture; // OpenGL 3.0 GenerateMipmap = ::glGenerateMipmap; // OpenGL 3.2 TexImage3DMultisample = 0; TexImage2DMultisample = 0; // OpenGL 4.2 QOpenGLContext *ctx = QOpenGLContext::currentContext(); if (ctx->format().majorVersion() >= 3) { // OpenGL ES 3.0+ has immutable storage for 2D and 3D at least. QOpenGLES3Helper *es3 = static_cast<QOpenGLExtensions *>(ctx->functions())->gles3Helper(); TexStorage3D = es3->TexStorage3D; TexStorage2D = es3->TexStorage2D; } else { TexStorage3D = 0; TexStorage2D = 0; } TexStorage1D = 0; // OpenGL 4.3 TexStorage3DMultisample = 0; TexStorage2DMultisample = 0; TexBufferRange = 0; TextureView = 0; #else // OpenGL 1.0 GetIntegerv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint *)>(context->getProcAddress(QByteArrayLiteral("glGetIntegerv"))); GetBooleanv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLboolean *)>(context->getProcAddress(QByteArrayLiteral("glGetBooleanv"))); PixelStorei = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint )>(context->getProcAddress(QByteArrayLiteral("glPixelStorei"))); GetTexLevelParameteriv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLenum , GLint *)>(context->getProcAddress(QByteArrayLiteral("glGetTexLevelParameteriv"))); GetTexLevelParameterfv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLenum , GLfloat *)>(context->getProcAddress(QByteArrayLiteral("glGetTexLevelParameterfv"))); GetTexParameteriv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLint *)>(context->getProcAddress(QByteArrayLiteral("glGetTexParameteriv"))); GetTexParameterfv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLfloat *)>(context->getProcAddress(QByteArrayLiteral("glGetTexParameterfv"))); GetTexImage = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLenum , GLenum , GLvoid *)>(context->getProcAddress(QByteArrayLiteral("glGetTexImage"))); TexImage2D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLint , GLsizei , GLsizei , GLint , GLenum , GLenum , const GLvoid *)>(context->getProcAddress(QByteArrayLiteral("glTexImage2D"))); TexImage1D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLint , GLsizei , GLint , GLenum , GLenum , const GLvoid *)>(context->getProcAddress(QByteArrayLiteral("glTexImage1D"))); TexParameteriv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , const GLint *)>(context->getProcAddress(QByteArrayLiteral("glTexParameteriv"))); TexParameteri = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLint )>(context->getProcAddress(QByteArrayLiteral("glTexParameteri"))); TexParameterfv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , const GLfloat *)>(context->getProcAddress(QByteArrayLiteral("glTexParameterfv"))); TexParameterf = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLfloat )>(context->getProcAddress(QByteArrayLiteral("glTexParameterf"))); // OpenGL 1.1 GenTextures = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsizei , GLuint *)>(context->getProcAddress(QByteArrayLiteral("glGenTextures"))); DeleteTextures = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsizei , const GLuint *)>(context->getProcAddress(QByteArrayLiteral("glDeleteTextures"))); BindTexture = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint )>(context->getProcAddress(QByteArrayLiteral("glBindTexture"))); TexSubImage2D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLint , GLint , GLsizei , GLsizei , GLenum , GLenum , const GLvoid *)>(context->getProcAddress(QByteArrayLiteral("glTexSubImage2D"))); TexSubImage1D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLint , GLsizei , GLenum , GLenum , const GLvoid *)>(context->getProcAddress(QByteArrayLiteral("glTexSubImage1D"))); #endif if (context->isOpenGLES() && context->hasExtension(QByteArrayLiteral("GL_OES_texture_3D"))) { TexImage3D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid*)>(context->getProcAddress(QByteArrayLiteral("glTexImage3DOES"))); TexSubImage3D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid*)>(context->getProcAddress(QByteArrayLiteral("glTexSubImage3DOES"))); CompressedTexImage3D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid*)>(context->getProcAddress(QByteArrayLiteral("glCompressedTexImage3DOES"))); CompressedTexSubImage3D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid*)>(context->getProcAddress(QByteArrayLiteral("glCompressedTexSubImage3DOES"))); } else { QOpenGLContext *ctx = QOpenGLContext::currentContext(); if (ctx->isOpenGLES() && ctx->format().majorVersion() >= 3) { // OpenGL ES 3.0+ has glTexImage3D. QOpenGLES3Helper *es3 = static_cast<QOpenGLExtensions *>(ctx->functions())->gles3Helper(); TexImage3D = es3->TexImage3D; TexSubImage3D = es3->TexSubImage3D; CompressedTexImage3D = es3->CompressedTexImage3D; CompressedTexSubImage3D = es3->CompressedTexSubImage3D; } else { // OpenGL 1.2 TexImage3D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLint , GLsizei , GLsizei , GLsizei , GLint , GLenum , GLenum , const GLvoid *)>(context->getProcAddress(QByteArrayLiteral("glTexImage3D"))); TexSubImage3D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLint , GLint , GLint , GLsizei , GLsizei , GLsizei , GLenum , GLenum , const GLvoid *)>(context->getProcAddress(QByteArrayLiteral("glTexSubImage3D"))); // OpenGL 1.3 CompressedTexImage3D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLenum , GLsizei , GLsizei , GLsizei , GLint , GLsizei , const GLvoid *)>(context->getProcAddress(QByteArrayLiteral("glCompressedTexImage3D"))); CompressedTexSubImage3D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLint , GLint , GLint , GLsizei , GLsizei , GLsizei , GLenum , GLsizei , const GLvoid *)>(context->getProcAddress(QByteArrayLiteral("glCompressedTexSubImage3D"))); } } #ifndef QT_OPENGL_ES_2 // OpenGL 1.3 GetCompressedTexImage = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLvoid *)>(context->getProcAddress(QByteArrayLiteral("glGetCompressedTexImage"))); CompressedTexSubImage1D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLint , GLsizei , GLenum , GLsizei , const GLvoid *)>(context->getProcAddress(QByteArrayLiteral("glCompressedTexSubImage1D"))); CompressedTexSubImage2D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLint , GLint , GLsizei , GLsizei , GLenum , GLsizei , const GLvoid *)>(context->getProcAddress(QByteArrayLiteral("glCompressedTexSubImage2D"))); CompressedTexImage1D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLenum , GLsizei , GLint , GLsizei , const GLvoid *)>(context->getProcAddress(QByteArrayLiteral("glCompressedTexImage1D"))); CompressedTexImage2D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLenum , GLsizei , GLsizei , GLint , GLsizei , const GLvoid *)>(context->getProcAddress(QByteArrayLiteral("glCompressedTexImage2D"))); ActiveTexture = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum )>(context->getProcAddress(QByteArrayLiteral("glActiveTexture"))); // OpenGL 3.0 GenerateMipmap = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum )>(context->getProcAddress(QByteArrayLiteral("glGenerateMipmap"))); // OpenGL 3.2 TexImage3DMultisample = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLsizei , GLint , GLsizei , GLsizei , GLsizei , GLboolean )>(context->getProcAddress(QByteArrayLiteral("glTexImage3DMultisample"))); TexImage2DMultisample = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLsizei , GLint , GLsizei , GLsizei , GLboolean )>(context->getProcAddress(QByteArrayLiteral("glTexImage2DMultisample"))); // OpenGL 4.2 TexStorage3D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLsizei , GLenum , GLsizei , GLsizei , GLsizei )>(context->getProcAddress(QByteArrayLiteral("glTexStorage3D"))); TexStorage2D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLsizei , GLenum , GLsizei , GLsizei )>(context->getProcAddress(QByteArrayLiteral("glTexStorage2D"))); TexStorage1D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLsizei , GLenum , GLsizei )>(context->getProcAddress(QByteArrayLiteral("glTexStorage1D"))); // OpenGL 4.3 TexStorage3DMultisample = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLsizei , GLenum , GLsizei , GLsizei , GLsizei , GLboolean )>(context->getProcAddress(QByteArrayLiteral("glTexStorage3DMultisample"))); TexStorage2DMultisample = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLsizei , GLenum , GLsizei , GLsizei , GLboolean )>(context->getProcAddress(QByteArrayLiteral("glTexStorage2DMultisample"))); TexBufferRange = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLuint , GLintptr , GLsizeiptr )>(context->getProcAddress(QByteArrayLiteral("glTexBufferRange"))); TextureView = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLuint , GLenum , GLuint , GLuint , GLuint , GLuint )>(context->getProcAddress(QByteArrayLiteral("glTextureView"))); #endif }
void ResultRecorder::startResults(const QString &id) { // sub process will get all this. // safer that way, as then we keep OpenGL (and QGuiApplication) out of the host if (!Options::instance.isSubProcess) return; m_results["id"] = id; QString prettyProductName = #if QT_VERSION >= 0x050400 QSysInfo::prettyProductName(); #else # if defined(Q_OS_IOS) QStringLiteral("iOS"); # elif defined(Q_OS_OSX) QString::fromLatin1("OSX %d").arg(QSysInfo::macVersion()); # elif defined(Q_OS_WIN) QString::fromLatin1("Windows %d").arg(QSysInfo::windowsVersion()); # elif defined(Q_OS_LINUX) QStringLiteral("Linux"); # elif defined(Q_OS_ANDROID) QStringLiteral("Android"); # else QStringLiteral("unknown"); # endif #endif QVariantMap osMap; osMap["prettyProductName"] = prettyProductName; osMap["platformPlugin"] = QGuiApplication::platformName(); m_results["os"] = osMap; m_results["qt"] = QT_VERSION_STR; m_results["command-line"] = qApp->arguments().join(' '); // The following code makes the assumption that an OpenGL context the GUI // thread will get the same capabilities as the render thread's OpenGL // context. Not 100% accurate, but it works... QOpenGLContext context; context.create(); QOffscreenSurface surface; // In very odd cases, we can get incompatible configs here unless we pass the // GL context's format on to the offscreen format. surface.setFormat(context.format()); surface.create(); if (!context.makeCurrent(&surface)) { qWarning() << "failed to acquire GL context to get version info."; return; } QOpenGLFunctions *func = context.functions(); #if QT_VERSION >= 0x050300 const char *vendor = (const char *) func->glGetString(GL_VENDOR); const char *renderer = (const char *) func->glGetString(GL_RENDERER); const char *version = (const char *) func->glGetString(GL_VERSION); #else Q_UNUSED(func); const char *vendor = (const char *) glGetString(GL_VENDOR); const char *renderer = (const char *) glGetString(GL_RENDERER); const char *version = (const char *) glGetString(GL_VERSION); #endif if (!Options::instance.printJsonToStdout) { std::cout << "ID: " << id.toStdString() << std::endl; std::cout << "OS: " << prettyProductName.toStdString() << std::endl; std::cout << "QPA: " << QGuiApplication::platformName().toStdString() << std::endl; std::cout << "GL_VENDOR: " << vendor << std::endl; std::cout << "GL_RENDERER: " << renderer << std::endl; std::cout << "GL_VERSION: " << version << std::endl; } QVariantMap glInfo; glInfo["vendor"] = vendor; glInfo["renderer"] = renderer; glInfo["version"] = version; m_results["opengl"] = glInfo; context.doneCurrent(); }
void D3DPresentEngine::createOffscreenTexture() { // First, check if we have a context on this thread QOpenGLContext *currentContext = QOpenGLContext::currentContext(); if (!currentContext) { //Create OpenGL context and set share context from surface QOpenGLContext *shareContext = qobject_cast<QOpenGLContext*>(m_surface->property("GLContext").value<QObject*>()); if (!shareContext) return; m_offscreenSurface = new QWindow; m_offscreenSurface->setSurfaceType(QWindow::OpenGLSurface); //Needs geometry to be a valid surface, but size is not important m_offscreenSurface->setGeometry(-1, -1, 1, 1); m_offscreenSurface->create(); m_glContext = new QOpenGLContext; m_glContext->setFormat(m_offscreenSurface->requestedFormat()); m_glContext->setShareContext(shareContext); if (!m_glContext->create()) { delete m_glContext; delete m_offscreenSurface; m_glContext = 0; m_offscreenSurface = 0; return; } currentContext = m_glContext; } if (m_glContext) m_glContext->makeCurrent(m_offscreenSurface); if (!m_egl) m_egl = new EGLWrapper; QPlatformNativeInterface *nativeInterface = QGuiApplication::platformNativeInterface(); m_eglDisplay = static_cast<EGLDisplay*>( nativeInterface->nativeResourceForContext("eglDisplay", currentContext)); m_eglConfig = static_cast<EGLConfig*>( nativeInterface->nativeResourceForContext("eglConfig", currentContext)); currentContext->functions()->glGenTextures(1, &m_glTexture); int w = m_surfaceFormat.frameWidth(); int h = m_surfaceFormat.frameHeight(); bool hasAlpha = currentContext->format().hasAlpha(); EGLint attribs[] = { EGL_WIDTH, w, EGL_HEIGHT, h, EGL_TEXTURE_FORMAT, hasAlpha ? EGL_TEXTURE_RGBA : EGL_TEXTURE_RGB, EGL_TEXTURE_TARGET, EGL_TEXTURE_2D, EGL_NONE }; EGLSurface pbuffer = m_egl->createPbufferSurface(m_eglDisplay, m_eglConfig, attribs); HANDLE share_handle = 0; PFNEGLQUERYSURFACEPOINTERANGLEPROC eglQuerySurfacePointerANGLE = reinterpret_cast<PFNEGLQUERYSURFACEPOINTERANGLEPROC>(m_egl->getProcAddress("eglQuerySurfacePointerANGLE")); Q_ASSERT(eglQuerySurfacePointerANGLE); eglQuerySurfacePointerANGLE( m_eglDisplay, pbuffer, EGL_D3D_TEXTURE_2D_SHARE_HANDLE_ANGLE, &share_handle); m_device->CreateTexture(w, h, 1, D3DUSAGE_RENDERTARGET, hasAlpha ? D3DFMT_A8R8G8B8 : D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &m_texture, &share_handle); m_eglSurface = pbuffer; if (m_glContext) m_glContext->doneCurrent(); }
void QSGDefaultImageNode::updateGeometry() { Q_ASSERT(!m_targetRect.isEmpty()); const QSGTexture *t = m_material.texture(); if (!t) { QSGGeometry *g = geometry(); g->allocate(4); g->setDrawingMode(GL_TRIANGLE_STRIP); memset(g->vertexData(), 0, g->sizeOfVertex() * 4); } else { QRectF sourceRect = t->normalizedTextureSubRect(); QRectF innerSourceRect(sourceRect.x() + m_innerSourceRect.x() * sourceRect.width(), sourceRect.y() + m_innerSourceRect.y() * sourceRect.height(), m_innerSourceRect.width() * sourceRect.width(), m_innerSourceRect.height() * sourceRect.height()); bool hasMargins = m_targetRect != m_innerTargetRect; int floorLeft = qFloor(m_subSourceRect.left()); int ceilRight = qCeil(m_subSourceRect.right()); int floorTop = qFloor(m_subSourceRect.top()); int ceilBottom = qCeil(m_subSourceRect.bottom()); int hTiles = ceilRight - floorLeft; int vTiles = ceilBottom - floorTop; bool hasTiles = hTiles != 1 || vTiles != 1; bool fullTexture = innerSourceRect == QRectF(0, 0, 1, 1); #ifdef QT_OPENGL_ES_2 QOpenGLContext *ctx = QOpenGLContext::currentContext(); bool npotSupported = ctx->functions()->hasOpenGLFeature(QOpenGLFunctions::NPOTTextureRepeat); QSize size = t->textureSize(); bool isNpot = !isPowerOfTwo(size.width()) || !isPowerOfTwo(size.height()); bool wrapSupported = npotSupported || !isNpot; #else bool wrapSupported = true; #endif // An image can be rendered as a single quad if: // - There are no margins, and either: // - the image isn't repeated // - the source rectangle fills the entire texture so that texture wrapping can be used, // and NPOT is supported if (!hasMargins && (!hasTiles || (fullTexture && wrapSupported))) { QRectF sr; if (!fullTexture) { sr = QRectF(innerSourceRect.x() + (m_subSourceRect.left() - floorLeft) * innerSourceRect.width(), innerSourceRect.y() + (m_subSourceRect.top() - floorTop) * innerSourceRect.height(), m_subSourceRect.width() * innerSourceRect.width(), m_subSourceRect.height() * innerSourceRect.height()); } else { sr = QRectF(m_subSourceRect.left() - floorLeft, m_subSourceRect.top() - floorTop, m_subSourceRect.width(), m_subSourceRect.height()); } if (m_mirror) { qreal oldLeft = sr.left(); sr.setLeft(sr.right()); sr.setRight(oldLeft); } if (m_antialiasing) { QSGGeometry *g = geometry(); Q_ASSERT(g != &m_geometry); g->allocate(8, 14); g->setDrawingMode(GL_TRIANGLE_STRIP); SmoothVertex *vertices = reinterpret_cast<SmoothVertex *>(g->vertexData()); float delta = float(qAbs(m_targetRect.width()) < qAbs(m_targetRect.height()) ? m_targetRect.width() : m_targetRect.height()) * 0.5f; float sx = float(sr.width() / m_targetRect.width()); float sy = float(sr.height() / m_targetRect.height()); for (int d = -1; d <= 1; d += 2) { for (int j = 0; j < 2; ++j) { for (int i = 0; i < 2; ++i, ++vertices) { vertices->x = m_targetRect.x() + i * m_targetRect.width(); vertices->y = m_targetRect.y() + j * m_targetRect.height(); vertices->u = sr.x() + i * sr.width(); vertices->v = sr.y() + j * sr.height(); vertices->dx = (i == 0 ? delta : -delta) * d; vertices->dy = (j == 0 ? delta : -delta) * d; vertices->du = (d < 0 ? 0 : vertices->dx * sx); vertices->dv = (d < 0 ? 0 : vertices->dy * sy); } } } Q_ASSERT(vertices - g->vertexCount() == g->vertexData()); static const quint16 indices[] = { 0, 4, 1, 5, 3, 7, 2, 6, 0, 4, 4, 6, 5, 7 }; Q_ASSERT(g->sizeOfIndex() * g->indexCount() == sizeof(indices)); memcpy(g->indexDataAsUShort(), indices, sizeof(indices)); } else { m_geometry.allocate(4); m_geometry.setDrawingMode(GL_TRIANGLE_STRIP); QSGGeometry::updateTexturedRectGeometry(&m_geometry, m_targetRect, sr); } } else { int hCells = hTiles; int vCells = vTiles; if (m_innerTargetRect.width() == 0) hCells = 0; if (m_innerTargetRect.left() != m_targetRect.left()) ++hCells; if (m_innerTargetRect.right() != m_targetRect.right()) ++hCells; if (m_innerTargetRect.height() == 0) vCells = 0; if (m_innerTargetRect.top() != m_targetRect.top()) ++vCells; if (m_innerTargetRect.bottom() != m_targetRect.bottom()) ++vCells; QVarLengthArray<X, 32> xData(2 * hCells); QVarLengthArray<Y, 32> yData(2 * vCells); X *xs = xData.data(); Y *ys = yData.data(); if (m_innerTargetRect.left() != m_targetRect.left()) { xs[0].x = m_targetRect.left(); xs[0].tx = sourceRect.left(); xs[1].x = m_innerTargetRect.left(); xs[1].tx = innerSourceRect.left(); xs += 2; } if (m_innerTargetRect.width() != 0) { xs[0].x = m_innerTargetRect.left(); xs[0].tx = innerSourceRect.x() + (m_subSourceRect.left() - floorLeft) * innerSourceRect.width(); ++xs; float b = m_innerTargetRect.width() / m_subSourceRect.width(); float a = m_innerTargetRect.x() - m_subSourceRect.x() * b; for (int i = floorLeft + 1; i <= ceilRight - 1; ++i) { xs[0].x = xs[1].x = a + b * i; xs[0].tx = innerSourceRect.right(); xs[1].tx = innerSourceRect.left(); xs += 2; } xs[0].x = m_innerTargetRect.right(); xs[0].tx = innerSourceRect.x() + (m_subSourceRect.right() - ceilRight + 1) * innerSourceRect.width(); ++xs; } if (m_innerTargetRect.right() != m_targetRect.right()) { xs[0].x = m_innerTargetRect.right(); xs[0].tx = innerSourceRect.right(); xs[1].x = m_targetRect.right(); xs[1].tx = sourceRect.right(); xs += 2; } Q_ASSERT(xs == xData.data() + xData.size()); if (m_mirror) { float leftPlusRight = m_targetRect.left() + m_targetRect.right(); int count = xData.size(); xs = xData.data(); for (int i = 0; i < count >> 1; ++i) qSwap(xs[i], xs[count - 1 - i]); for (int i = 0; i < count; ++i) xs[i].x = leftPlusRight - xs[i].x; } if (m_innerTargetRect.top() != m_targetRect.top()) { ys[0].y = m_targetRect.top(); ys[0].ty = sourceRect.top(); ys[1].y = m_innerTargetRect.top(); ys[1].ty = innerSourceRect.top(); ys += 2; } if (m_innerTargetRect.height() != 0) { ys[0].y = m_innerTargetRect.top(); ys[0].ty = innerSourceRect.y() + (m_subSourceRect.top() - floorTop) * innerSourceRect.height(); ++ys; float b = m_innerTargetRect.height() / m_subSourceRect.height(); float a = m_innerTargetRect.y() - m_subSourceRect.y() * b; for (int i = floorTop + 1; i <= ceilBottom - 1; ++i) { ys[0].y = ys[1].y = a + b * i; ys[0].ty = innerSourceRect.bottom(); ys[1].ty = innerSourceRect.top(); ys += 2; } ys[0].y = m_innerTargetRect.bottom(); ys[0].ty = innerSourceRect.y() + (m_subSourceRect.bottom() - ceilBottom + 1) * innerSourceRect.height(); ++ys; } if (m_innerTargetRect.bottom() != m_targetRect.bottom()) { ys[0].y = m_innerTargetRect.bottom(); ys[0].ty = innerSourceRect.bottom(); ys[1].y = m_targetRect.bottom(); ys[1].ty = sourceRect.bottom(); ys += 2; } Q_ASSERT(ys == yData.data() + yData.size()); if (m_antialiasing) { QSGGeometry *g = geometry(); Q_ASSERT(g != &m_geometry); g->allocate(hCells * vCells * 4 + (hCells + vCells - 1) * 4, hCells * vCells * 6 + (hCells + vCells) * 12); g->setDrawingMode(GL_TRIANGLES); SmoothVertex *vertices = reinterpret_cast<SmoothVertex *>(g->vertexData()); memset(vertices, 0, g->vertexCount() * g->sizeOfVertex()); quint16 *indices = g->indexDataAsUShort(); // The deltas are how much the fuzziness can reach into the image. // Only the border vertices are moved by the vertex shader, so the fuzziness // can't reach further into the image than the closest interior vertices. float leftDx = xData.at(1).x - xData.at(0).x; float rightDx = xData.at(xData.size() - 1).x - xData.at(xData.size() - 2).x; float topDy = yData.at(1).y - yData.at(0).y; float bottomDy = yData.at(yData.size() - 1).y - yData.at(yData.size() - 2).y; float leftDu = xData.at(1).tx - xData.at(0).tx; float rightDu = xData.at(xData.size() - 1).tx - xData.at(xData.size() - 2).tx; float topDv = yData.at(1).ty - yData.at(0).ty; float bottomDv = yData.at(yData.size() - 1).ty - yData.at(yData.size() - 2).ty; if (hCells == 1) { leftDx = rightDx *= 0.5f; leftDu = rightDu *= 0.5f; } if (vCells == 1) { topDy = bottomDy *= 0.5f; topDv = bottomDv *= 0.5f; } // This delta is how much the fuzziness can reach out from the image. float delta = float(qAbs(m_targetRect.width()) < qAbs(m_targetRect.height()) ? m_targetRect.width() : m_targetRect.height()) * 0.5f; quint16 index = 0; ys = yData.data(); for (int j = 0; j < vCells; ++j, ys += 2) { xs = xData.data(); bool isTop = j == 0; bool isBottom = j == vCells - 1; for (int i = 0; i < hCells; ++i, xs += 2) { bool isLeft = i == 0; bool isRight = i == hCells - 1; SmoothVertex *v = vertices + index; quint16 topLeft = index; for (int k = (isTop || isLeft ? 2 : 1); k--; ++v, ++index) { v->x = xs[0].x; v->u = xs[0].tx; v->y = ys[0].y; v->v = ys[0].ty; } quint16 topRight = index; for (int k = (isTop || isRight ? 2 : 1); k--; ++v, ++index) { v->x = xs[1].x; v->u = xs[1].tx; v->y = ys[0].y; v->v = ys[0].ty; } quint16 bottomLeft = index; for (int k = (isBottom || isLeft ? 2 : 1); k--; ++v, ++index) { v->x = xs[0].x; v->u = xs[0].tx; v->y = ys[1].y; v->v = ys[1].ty; } quint16 bottomRight = index; for (int k = (isBottom || isRight ? 2 : 1); k--; ++v, ++index) { v->x = xs[1].x; v->u = xs[1].tx; v->y = ys[1].y; v->v = ys[1].ty; } appendQuad(&indices, topLeft, topRight, bottomLeft, bottomRight); if (isTop) { vertices[topLeft].dy = vertices[topRight].dy = topDy; vertices[topLeft].dv = vertices[topRight].dv = topDv; vertices[topLeft + 1].dy = vertices[topRight + 1].dy = -delta; appendQuad(&indices, topLeft + 1, topRight + 1, topLeft, topRight); } if (isBottom) { vertices[bottomLeft].dy = vertices[bottomRight].dy = -bottomDy; vertices[bottomLeft].dv = vertices[bottomRight].dv = -bottomDv; vertices[bottomLeft + 1].dy = vertices[bottomRight + 1].dy = delta; appendQuad(&indices, bottomLeft, bottomRight, bottomLeft + 1, bottomRight + 1); } if (isLeft) { vertices[topLeft].dx = vertices[bottomLeft].dx = leftDx; vertices[topLeft].du = vertices[bottomLeft].du = leftDu; vertices[topLeft + 1].dx = vertices[bottomLeft + 1].dx = -delta; appendQuad(&indices, topLeft + 1, topLeft, bottomLeft + 1, bottomLeft); } if (isRight) { vertices[topRight].dx = vertices[bottomRight].dx = -rightDx; vertices[topRight].du = vertices[bottomRight].du = -rightDu; vertices[topRight + 1].dx = vertices[bottomRight + 1].dx = delta; appendQuad(&indices, topRight, topRight + 1, bottomRight, bottomRight + 1); } } } Q_ASSERT(index == g->vertexCount()); Q_ASSERT(indices - g->indexCount() == g->indexData()); } else { m_geometry.allocate(hCells * vCells * 4, hCells * vCells * 6); m_geometry.setDrawingMode(GL_TRIANGLES); QSGGeometry::TexturedPoint2D *vertices = m_geometry.vertexDataAsTexturedPoint2D(); ys = yData.data(); for (int j = 0; j < vCells; ++j, ys += 2) { xs = xData.data(); for (int i = 0; i < hCells; ++i, xs += 2) { vertices[0].x = vertices[2].x = xs[0].x; vertices[0].tx = vertices[2].tx = xs[0].tx; vertices[1].x = vertices[3].x = xs[1].x; vertices[1].tx = vertices[3].tx = xs[1].tx; vertices[0].y = vertices[1].y = ys[0].y; vertices[0].ty = vertices[1].ty = ys[0].ty; vertices[2].y = vertices[3].y = ys[1].y; vertices[2].ty = vertices[3].ty = ys[1].ty; vertices += 4; } } quint16 *indices = m_geometry.indexDataAsUShort(); for (int i = 0; i < 4 * vCells * hCells; i += 4) appendQuad(&indices, i, i + 1, i + 2, i + 3); } } } markDirty(DirtyGeometry); m_dirtyGeometry = false; }
void TextureBlitter::drawTexture(int textureId, const QRectF &targetRect, const QSize &targetSize, int depth, bool targethasInvertedY, bool sourceHasInvertedY) { glViewport(0,0,targetSize.width(),targetSize.height()); GLfloat zValue = depth / 1000.0f; //Set Texture and Vertex coordinates const GLfloat textureCoordinates[] = { 0, 0, 1, 0, 1, 1, 0, 1 }; GLfloat x1 = targetRect.left(); GLfloat x2 = targetRect.right(); GLfloat y1, y2; if (targethasInvertedY) { if (sourceHasInvertedY) { y1 = targetRect.top(); y2 = targetRect.bottom(); } else { y1 = targetRect.bottom(); y2 = targetRect.top(); } } else { if (sourceHasInvertedY) { y1 = targetSize.height() - targetRect.top(); y2 = targetSize.height() - targetRect.bottom(); } else { y1 = targetSize.height() - targetRect.bottom(); y2 = targetSize.height() - targetRect.top(); } } const GLfloat vertexCoordinates[] = { GLfloat(x1), GLfloat(y1), zValue, GLfloat(x2), GLfloat(y1), zValue, GLfloat(x2), GLfloat(y2), zValue, GLfloat(x1), GLfloat(y2), zValue }; //Set matrix to transfrom geometry values into gl coordinate space. m_transformMatrix.setToIdentity(); m_transformMatrix.scale( 2.0f / targetSize.width(), 2.0f / targetSize.height() ); m_transformMatrix.translate(-targetSize.width() / 2.0f, -targetSize.height() / 2.0f); //attach the data! QOpenGLContext *currentContext = QOpenGLContext::currentContext(); currentContext->functions()->glEnableVertexAttribArray(m_vertexCoordEntry); currentContext->functions()->glEnableVertexAttribArray(m_textureCoordEntry); currentContext->functions()->glVertexAttribPointer(m_vertexCoordEntry, 3, GL_FLOAT, GL_FALSE, 0, vertexCoordinates); currentContext->functions()->glVertexAttribPointer(m_textureCoordEntry, 2, GL_FLOAT, GL_FALSE, 0, textureCoordinates); m_shaderProgram->setUniformValue(m_matrixLocation, m_transformMatrix); glBindTexture(GL_TEXTURE_2D, textureId); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glDrawArrays(GL_TRIANGLE_FAN, 0, 4); glBindTexture(GL_TEXTURE_2D, 0); currentContext->functions()->glDisableVertexAttribArray(m_vertexCoordEntry); currentContext->functions()->glDisableVertexAttribArray(m_textureCoordEntry); }
// Debug info about OpenGL capabilities. void StelMainView::dumpOpenGLdiagnostics() const { QOpenGLContext *context = QOpenGLContext::currentContext(); if (context) { context->functions()->initializeOpenGLFunctions(); qDebug() << "initializeOpenGLFunctions()..."; QOpenGLFunctions::OpenGLFeatures oglFeatures=context->functions()->openGLFeatures(); qDebug() << "OpenGL Features:"; qDebug() << " - glActiveTexture() function" << (oglFeatures&QOpenGLFunctions::Multitexture ? "is" : "is NOT") << "available."; qDebug() << " - Shader functions" << (oglFeatures&QOpenGLFunctions::Shaders ? "are" : "are NOT ") << "available."; qDebug() << " - Vertex and index buffer functions" << (oglFeatures&QOpenGLFunctions::Buffers ? "are" : "are NOT") << "available."; qDebug() << " - Framebuffer object functions" << (oglFeatures&QOpenGLFunctions::Framebuffers ? "are" : "are NOT") << "available."; qDebug() << " - glBlendColor()" << (oglFeatures&QOpenGLFunctions::BlendColor ? "is" : "is NOT") << "available."; qDebug() << " - glBlendEquation()" << (oglFeatures&QOpenGLFunctions::BlendEquation ? "is" : "is NOT") << "available."; qDebug() << " - glBlendEquationSeparate()" << (oglFeatures&QOpenGLFunctions::BlendEquationSeparate ? "is" : "is NOT") << "available."; qDebug() << " - glBlendFuncSeparate()" << (oglFeatures&QOpenGLFunctions::BlendFuncSeparate ? "is" : "is NOT") << "available."; qDebug() << " - Blend subtract mode" << (oglFeatures&QOpenGLFunctions::BlendSubtract ? "is" : "is NOT") << "available."; qDebug() << " - Compressed texture functions" << (oglFeatures&QOpenGLFunctions::CompressedTextures ? "are" : "are NOT") << "available."; qDebug() << " - glSampleCoverage() function" << (oglFeatures&QOpenGLFunctions::Multisample ? "is" : "is NOT") << "available."; qDebug() << " - Separate stencil functions" << (oglFeatures&QOpenGLFunctions::StencilSeparate ? "are" : "are NOT") << "available."; qDebug() << " - Non power of two textures" << (oglFeatures&QOpenGLFunctions::NPOTTextures ? "are" : "are NOT") << "available."; qDebug() << " - Non power of two textures" << (oglFeatures&QOpenGLFunctions::NPOTTextureRepeat ? "can" : "CANNOT") << "use GL_REPEAT as wrap parameter."; qDebug() << " - The fixed function pipeline" << (oglFeatures&QOpenGLFunctions::FixedFunctionPipeline ? "is" : "is NOT") << "available."; qDebug() << "OpenGL shader capabilities and details:"; qDebug() << " - Vertex Shader:" << (QOpenGLShader::hasOpenGLShaders(QOpenGLShader::Vertex, context) ? "YES" : "NO"); qDebug() << " - Fragment Shader:" << (QOpenGLShader::hasOpenGLShaders(QOpenGLShader::Fragment, context) ? "YES" : "NO"); qDebug() << " - Geometry Shader:" << (QOpenGLShader::hasOpenGLShaders(QOpenGLShader::Geometry, context) ? "YES" : "NO"); qDebug() << " - TessellationControl Shader:" << (QOpenGLShader::hasOpenGLShaders(QOpenGLShader::TessellationControl, context) ? "YES" : "NO"); qDebug() << " - TessellationEvaluation Shader:" << (QOpenGLShader::hasOpenGLShaders(QOpenGLShader::TessellationEvaluation, context) ? "YES" : "NO"); qDebug() << " - Compute Shader:" << (QOpenGLShader::hasOpenGLShaders(QOpenGLShader::Compute, context) ? "YES" : "NO"); // GZ: List available extensions. Not sure if this is in any way useful? QSet<QByteArray> extensionSet=context->extensions(); qDebug() << "We have" << extensionSet.count() << "OpenGL extensions:"; QMap<QString, QString> extensionMap; QSetIterator<QByteArray> iter(extensionSet); while (iter.hasNext()) { if (!iter.peekNext().isEmpty()) {// Don't insert empty lines extensionMap.insert(QString(iter.peekNext()), QString(iter.peekNext())); } iter.next(); } QMapIterator<QString, QString> iter2(extensionMap); while (iter2.hasNext()) { qDebug() << " -" << iter2.next().key(); } // Apparently EXT_gpu_shader4 is required for GLSL1.3. (http://en.wikipedia.org/wiki/OpenGL#OpenGL_3.0). qDebug() << "EXT_gpu_shader4" << (extensionSet.contains(("EXT_gpu_shader4")) ? "present, OK." : "MISSING!"); QFunctionPointer programParameterPtr =context->getProcAddress("glProgramParameteri"); if (programParameterPtr == 0) { qDebug() << "glProgramParameteri cannot be resolved here. BAD!"; } programParameterPtr =context->getProcAddress("glProgramParameteriEXT"); if (programParameterPtr == 0) { qDebug() << "glProgramParameteriEXT cannot be resolved here. BAD!"; } } else { qDebug() << "dumpOpenGLdiagnostics(): No OpenGL context"; } }