Example #1
0
void QEglFSWindow::create()
{
    if (m_flags.testFlag(Created))
        return;

    QEGLPlatformWindow::create();

    m_flags = Created;

    if (window()->type() == Qt::Desktop)
        return;

    // Stop if there is already a window backed by a native window and surface. Additional
    // raster windows will not have their own native window, surface and context. Instead,
    // they will be composited onto the root window's surface.
    QEglFSScreen *screen = this->screen();
    if (screen->primarySurface() != EGL_NO_SURFACE) {
        if (isRaster() && screen->compositingWindow())
            return;

#if !defined(Q_OS_ANDROID) || defined(Q_OS_ANDROID_NO_SDK)
        // We can have either a single OpenGL window or multiple raster windows.
        // Other combinations cannot work.
        qFatal("EGLFS: OpenGL windows cannot be mixed with others.");
#endif

        return;
    }

    m_flags |= HasNativeWindow;
    setGeometry(QRect()); // will become fullscreen
    QWindowSystemInterface::handleExposeEvent(window(), geometry());

    EGLDisplay display = static_cast<QEglFSScreen *>(screen)->display();
    QSurfaceFormat platformFormat = QEglFSHooks::hooks()->surfaceFormatFor(window()->requestedFormat());
    m_config = QEglFSIntegration::chooseConfig(display, platformFormat);
    m_format = q_glFormatFromConfig(display, m_config, platformFormat);

    resetSurface();

    screen->setPrimarySurface(m_surface);

    if (isRaster()) {
        QOpenGLContext *context = new QOpenGLContext(QGuiApplication::instance());
        context->setFormat(window()->requestedFormat());
        context->setScreen(window()->screen());
        if (!context->create())
            qFatal("EGLFS: Failed to create compositing context");
        screen->setRootContext(context);
        screen->setRootWindow(this);
    }
}