vector<int> PerimeterWindow::boundaryFromPolygon(QPolygon poly, int xo, int yo, int gw){ // not sure of the best way of doing this, but lets have a go.. vector<int> points; if(poly.size() < 2){ cerr << "PerimeterWindow::boundaryFromPolygon, points is too small (less than 2) " << poly.size() << endl; return(points); } for(uint i=1; i < poly.size(); i++){ // Fill in the points from i-1 to i QPoint p1 = poly[i-1]; QPoint p2 = poly[i]; // points.push_back((p1.y() + yo) * gw + p1.x() + xo); // then work out how to get the other points.. int dx = p2.x() - p1.x(); int dy = p2.y() - p1.y(); int stepNo = abs(dx) > abs(dy) ? abs(dx) : abs(dy); // in the funny world of pixels a diagonal is only as long as the longer side.. for(int i=0; i < stepNo; i++){ int lx = p1.x() + (i * dx)/stepNo; int ly = p1.y() + (i * dy)/stepNo; // then convert and push back.. points.push_back((ly + yo) * gw + lx + xo); } } // but at this point we have not added the last point so we need to do that.. QPoint p = poly.back(); points.push_back( (p.y() + yo) * gw + p.x() + xo); return(points); }