void KItemListViewAnimation::setScrollOffset(qreal offset)
{
    const qreal diff = m_scrollOffset - offset;
    m_scrollOffset = offset;

    // The change of the offset requires that the position of all
    // animated QGraphicsWidgets get adjusted. An exception is made
    // for the delete animation that should just fade away on the
    // existing position.
    for (int type = 0; type < AnimationTypeCount; ++type) {
        if (type == DeleteAnimation) {
            continue;
        }

        QHashIterator<QGraphicsWidget*, QPropertyAnimation*>  it(m_animation[type]);
        while (it.hasNext()) {
            it.next();

            QGraphicsWidget* widget = it.key();
            QPropertyAnimation* propertyAnim = it.value();

            QPointF currentPos = widget->pos();
            if (m_scrollOrientation == Qt::Vertical) {
                currentPos.ry() += diff;
            } else {
                currentPos.rx() += diff;
            }

            if (type == MovingAnimation) {
                // Stop the animation, calculate the moved start- and end-value
                // and restart the animation for the remaining duration.
                const int remainingDuration = propertyAnim->duration()
                                              - propertyAnim->currentTime();

                const bool block = propertyAnim->signalsBlocked();
                propertyAnim->blockSignals(true);
                propertyAnim->stop();

                QPointF endPos = propertyAnim->endValue().toPointF();
                if (m_scrollOrientation == Qt::Vertical) {
                    endPos.ry() += diff;
                } else {
                    endPos.rx() += diff;
                }

                propertyAnim->setDuration(remainingDuration);
                propertyAnim->setStartValue(currentPos);
                propertyAnim->setEndValue(endPos);
                propertyAnim->start();
                propertyAnim->blockSignals(block);
            } else {
                widget->setPos(currentPos);
            }
        }
    }
}