//Include the necessary header file #includeint main() { // Create a QVector3D object with x=1, y=2, z=3 QVector3D vector(1, 2, 3); return 0; }
#includeIn example 1, we create a QVector3D object by passing the x, y, and z components as arguments to the constructor. The package library used here is the Qt framework, as QVector3D is a class provided by that library. In example 2, we perform vector operations such as computing the dot product and cross product of two QVector3D objects. The Qt framework is also used in this example.#include int main() { // Create two QVector3D objects QVector3D u(1, 0, 0); QVector3D v(0, 1, 0); // Compute the dot product of u and v float dotProduct = QVector3D::dotProduct(u, v); // Compute the cross product of u and v QVector3D crossProduct = QVector3D::crossProduct(u, v); // Print the results std::cout << "Dot product: " << dotProduct << std::endl; std::cout << "Cross product: (" << crossProduct.x() << ", " << crossProduct.y() << ", " << crossProduct.z() << ")" << std::endl; return 0; }