Example #1
0
void RDirNode::setInitialPosition() {
    RDirNode* parentP = parent->getParent();

    pos = parent->getPos();

    //offset position by some pseudo-randomness
    if(parentP != 0) {
        pos += ((parent->getPos() - parentP->getPos()).normal() * 2.0 + vec2Hash(abspath)).normal();
    }  else {
        pos += vec2Hash(abspath);
    }

    //the spline point
    spos = pos - (parent->getPos() - pos) * 0.5;
    position_initialized=true;
}
Example #2
0
void Gource::updateBounds() {

    user_bounds.reset();

    for(std::map<std::string,RUser*>::iterator it = users.begin(); it!=users.end(); it++) {
        RUser* u = it->second;

        if(!u->isIdle()) {
            user_bounds.update(u->getPos());
        }
    }

    dir_bounds.reset();

    for(std::map<std::string,RDirNode*>::iterator it = gGourceDirMap.begin(); it!=gGourceDirMap.end(); it++) {
        RDirNode* node = it->second;

        if(node->isVisible()) {
            dir_bounds.update(node->getPos());
        }
    }
}
Example #3
0
void RDirNode::applyForces(QuadTree& quadtree) {

    //child nodes
    for(std::list<RDirNode*>::iterator it = children.begin(); it != children.end(); it++) {
        RDirNode* node = (*it);

        node->applyForces(quadtree);
    }

    if(parent == 0) return;

    std::vector<QuadItem*> inbounds;
    int found = quadtree.getItemsInBounds(inbounds, quadItemBounds);

    std::set<std::string> seen;
    std::set<std::string>::iterator seentest;

    //apply forces with other that are inside the 'box' of this nodes radius
    for(std::vector<QuadItem*>::iterator it = inbounds.begin(); it != inbounds.end(); it++) {

        RDirNode* d = (RDirNode*) (*it);

        if(d==this) continue;
        if(d==parent) continue;
        if(d->parent==this) continue;

        if((seentest = seen.find(d->getPath())) != seen.end()) {
            continue;
        }

        seen.insert(d->getPath());

        if(isParentOf(d)) continue;
        if(d->isParentOf(this)) continue;

        applyForceDir(d);

        gGourceDirNodeInnerLoops++;
    }

    //always call on parent no matter how far away
    applyForceDir(parent);

    //pull towards parent
    float parent_dist = distanceTo(parent);

    //  * dirs should attract to sit on the radius of the parent dir ie:
    //    should attract to distance_to_parent * normal_to_parent

    accel += gGourceForceGravity * parent_dist * (parent->getPos() - pos).normal();

    //  * dirs should be pushed along the parent_parent to parent normal by a force smaller than the parent radius force
    RDirNode* pparent = parent->getParent();

    if(pparent != 0) {
        vec2f parent_edge = (parent->getPos() - pparent->getPos());
        vec2f parent_edge_normal = parent_edge.normal();

        vec2f dest = (parent->getPos() + (parent->getRadius() + getRadius()) * parent_edge_normal) - pos;

        accel += dest;
    }

    //  * dirs should repulse from other dirs of this parent
    std::list<RDirNode*>* siblings = parent->getChildren();
    if(siblings->size() > 0) {
        vec2f sib_accel;

        int visible = 1;

        for(std::list<RDirNode*>::iterator it = siblings->begin(); it != siblings->end(); it++) {
            RDirNode* node = (*it);

            if(node == this) continue;
            if(!node->isVisible()) continue;

            visible++;

            sib_accel -= (node->getPos() - pos).normal();
        }

        //parent circumfrence divided by the number of visible child nodes
        if(visible>1) {
            float slice_size = (parent->getRadius() * PI) / (float) (visible+1);
            sib_accel *= slice_size;

            accel += sib_accel;
        }
    }

}
Example #4
0
bool RDirNode::addFile(RFile* f) {

    //doesnt match this path at all
    if(f->path.find(abspath) != 0) {

        if(parent!=0) return false;

        RDirNode* newparent;

        std::string common = commonPathPrefix(f->path);
        if(common.size()==0) common = "/";

        newparent = new RDirNode(0, common);
        newparent->addNode(this);
        return newparent->addFile(f);
    }

    //simply change path of node and add this to it
    if(   parent==0 && abspath == "/"
       && f->path.compare(abspath) != 0 && fileCount()==0 && dirCount()==0) {
        debugLog("modifying root path to %s\n", f->path.c_str());
        changePath(f->path);
    }

    //is this dir - add to this node
    if(f->path.compare(abspath) == 0) {
        //debugLog("addFile %s to %s\n", f->fullpath.c_str(), abspath.c_str());

        files.push_back(f);
        if(!f->isHidden()) visible_count++;
        f->setDir(this);

        fileUpdated(false);

        return true;
    }

    //does this belong to one of the children ?
    for(std::list<RDirNode*>::iterator it = children.begin(); it != children.end(); it++) {
        RDirNode* child =  (*it);

        bool added = child->addFile(f);

        if(added) return true;
    }

    //add new child, add it to that
    //if commonpath is longer than abspath, add intermediate node, else just add at the files path
    RDirNode* node = new RDirNode(this, f->path);

    node->addFile(f);

    addNode(node);

    // do we have dir nodes, with a common path element greater than abspath,
    // if so create another node, and move those nodes there

     std::string commonpath;
     vec2f commonPos;
     for(std::list<RDirNode*>::iterator it = children.begin(); it != children.end(); it++) {
         RDirNode* child =  (*it);

         std::string common = child->commonPathPrefix(f->path);
         if(common.size() > abspath.size() && common != f->path) {
            commonpath = common;
            commonPos = child->getPos();
            break;
         }
     }

    // redistribute to new common node
    if(commonpath.size() > abspath.size()) {
        //debugLog("common path %s\n", commonpath.c_str());

        RDirNode* cnode = new RDirNode(this, commonpath);
        cnode->setPos(commonPos);

        for(std::list<RDirNode*>::iterator it = children.begin(); it != children.end();) {
            RDirNode* child =  (*it);

            if(child->prefixedBy(commonpath)) {
                //debugLog("this path = %s, commonpath = %s, path = %s\n", abspath.c_str(), commonpath.c_str(), child->getPath().c_str());
                it = children.erase(it);
                cnode->addNode(child);
                continue;
            }

            it++;
        }

        addNode(cnode);
    }

    return true;
}
Example #5
0
void RDirNode::applyForces(QuadTree & quadtree) {

    //child nodes
    for(std::list<RDirNode*>::iterator it = children.begin(); it != children.end(); it++) {
        RDirNode* node = (*it);

        node->applyForces(quadtree);
    }

    if(parent == 0) return;

    DirForceFunctor dff(this);
    quadtree.visitItemsInBounds(quadItemBounds, dff);
    gGourceDirNodeInnerLoops += dff.getLoopCount();

    //always call on parent no matter how far away
    applyForceDir(parent);

    //pull towards parent
    float parent_dist = distanceToParent();

    //  * dirs should attract to sit on the radius of the parent dir ie:
    //    should attract to distance_to_parent * normal_to_parent



    accel += gGourceForceGravity * parent_dist * normalise(parent->getPos() - pos);

    //  * dirs should be pushed along the parent_parent to parent normal by a force smaller than the parent radius force
    RDirNode* pparent = parent->getParent();

    if(pparent != 0) {
        vec2 parent_edge = (parent->getPos() - pparent->getPos());
        vec2 parent_edge_normal = normalise(parent_edge);

        vec2 dest = (parent->getPos() + (parent->getRadius() + getRadius()) * parent_edge_normal) - pos;

        accel += dest;
    }

    //  * dirs should repulse from other dirs of this parent
    const std::list<RDirNode*> & siblings = parent->getChildren();
    if(!siblings.empty()) {
        vec2 sib_accel;

        int visible = 1;

        for(std::list<RDirNode*>::const_iterator it = siblings.begin(); it != siblings.end(); it++) {
            RDirNode* node = (*it);

            if(node == this) continue;
            if(!node->isVisible()) continue;

            visible++;

            sib_accel -= normalise(node->getPos() - pos);
        }

        //parent circumfrence divided by the number of visible child nodes
        if(visible>1) {
            float slice_size = (parent->getRadius() * PI) / (float) (visible+1);
            sib_accel *= slice_size;

            accel += sib_accel;
        }
    }

}
Example #6
0
bool RDirNode::addFile(RFile* f) {

    //doesnt match this path at all
    if(f->path.find(abspath) != 0) {

        if(parent != 0) return false;

        //if this is the root node (ie no parent), we fork it
        //if we encounter a file with a non matching path to the
        //current root path. the calling process then checks if
        //the root now has a parent node, and changes the pointer.

        RDirNode* newparent;

        std::string common = commonPathPrefix(f->path);
        if(common.size()==0) common = "/";

        newparent = new RDirNode(0, common);
        newparent->addNode(this);
        return newparent->addFile(f);
    }

    //simply change path of node and add this to it
    if(   parent==0 && abspath == "/"
       && f->path.compare(abspath) != 0 && noFiles() && noDirs()) {
        debugLog("modifying root path to %s", f->path.c_str());
        changePath(f->path);
    }

    //is this dir - add to this node
    if(f->path.compare(abspath) == 0) {
        //debugLog("addFile %s to %s\n", f->fullpath.c_str(), abspath.c_str());

        files.push_back(f);
        if(!f->isHidden()) visible_count++;
        f->setDir(this);

        fileUpdated(false);

        return true;
    }

    bool added = false;

    //does this belong to one of the children ?
    for(std::list<RDirNode*>::iterator it = children.begin(); it != children.end(); it++) {
        RDirNode* child =  (*it);

        added = child->addFile(f);

        if(added) break;
    }

    if(added && parent != 0) return true;

    //do we have a file in this directory thats fullpath is a prefix of this file, if so
    //that file is actually a directory - the file should be removed, and a directory with that path added
    //if this is the root node we do this regardless of if the file was added to a child node

    for(std::list<RFile*>::const_iterator it = files.begin(); it != files.end(); it++) {
        RFile* file = (*it);

        if(f->path.find(file->fullpath) == 0) {
            //fprintf(stderr, "removing %s as is actually the directory of %s\n", file->fullpath.c_str(), f->fullpath.c_str());
            file->remove(true);
            break;
        }
    }

    if(added) return true;

    //add new child, add it to that
    //if commonpath is longer than abspath, add intermediate node, else just add at the files path
    RDirNode* node = new RDirNode(this, f->path);

    node->addFile(f);

    addNode(node);

    // do we have dir nodes, with a common path element greater than abspath,
    // if so create another node, and move those nodes there

     std::string commonpath;
     vec2 commonPos;
     for(std::list<RDirNode*>::iterator it = children.begin(); it != children.end(); it++) {
         RDirNode* child =  (*it);

         std::string common = child->commonPathPrefix(f->path);
         if(common.size() > abspath.size() && common != f->path) {
            commonpath = common;
            commonPos = child->getPos();
            break;
         }
     }

    // redistribute to new common node
    if(commonpath.size() > abspath.size()) {
        //debugLog("common path %s\n", commonpath.c_str());

        RDirNode* cnode = new RDirNode(this, commonpath);
        cnode->setPos(commonPos);

        for(std::list<RDirNode*>::iterator it = children.begin(); it != children.end();) {
            RDirNode* child =  (*it);

            if(child->prefixedBy(commonpath)) {
                //debugLog("this path = %s, commonpath = %s, path = %s\n", abspath.c_str(), commonpath.c_str(), child->getPath().c_str());
                it = children.erase(it);
                cnode->addNode(child);
                continue;
            }

            it++;
        }

        addNode(cnode);
    }

    return true;
}