int TextLabel::LUART_SETFN(Typeface)(lua_State *L) { Ref w = GetRef<TextLabel>(L, "TextLabel", 1, true); D_Typeface::Ref f = lua::SharedPtr::Get<D_Typeface>(L, "D_Typeface", 2, false); if (f) w->BindTypeface(f->asset); return 0; }