Example #1
0
int D_ScreenOverlay::lua_FadeOut(lua_State *L)
{
	Ref r = lua::SharedPtr::Get<D_ScreenOverlay>(L, "ScreenOverlay", 1, true);
	float time = (float)luaL_checknumber(L, 2);
	r->FadeOut(time);
	return 0;
}