Example #1
0
void RenderFlowThread::collectLayerFragments(LayerFragments& layerFragments, const LayoutRect& layerBoundingBox, const LayoutRect& dirtyRect)
{
    ASSERT(!m_regionsInvalidated);
    
    for (RenderRegionList::const_iterator iter = m_regionList.begin(); iter != m_regionList.end(); ++iter) {
        RenderRegion* region = *iter;
        region->collectLayerFragments(layerFragments, layerBoundingBox, dirtyRect);
    }
}
Example #2
0
LayoutRect RenderFlowThread::fragmentsBoundingBox(const LayoutRect& layerBoundingBox)
{
    ASSERT(!m_regionsInvalidated);
    
    LayoutRect result;
    for (RenderRegionList::const_iterator iter = m_regionList.begin(); iter != m_regionList.end(); ++iter) {
        RenderRegion* region = *iter;
        LayerFragments fragments;
        region->collectLayerFragments(fragments, layerBoundingBox, PaintInfo::infiniteRect());
        for (size_t i = 0; i < fragments.size(); ++i) {
            const LayerFragment& fragment = fragments.at(i);
            LayoutRect fragmentRect(layerBoundingBox);
            fragmentRect.intersect(fragment.paginationClip);
            fragmentRect.moveBy(fragment.paginationOffset);
            result.unite(fragmentRect);
        }
    }
    
    return result;
}