In C++, a RenderTarget refers to a dataset that is used as a destination for rendering operations. It can be understood as a buffer or surface where graphical data is written to and displayed on the screen. RenderTargets are often used in graphics programming to render 2D or 3D graphics and can include various types such as textures, frame buffers, or render buffers. These targets define the final output of a rendered scene, allowing developers to control and manipulate graphical content before it is presented to the user. RenderTargets are an essential concept in game development, computer simulations, and other applications that require high-quality visual rendering.
C++ (Cpp) RenderTarget - 30 examples found. These are the top rated real world C++ (Cpp) examples of RenderTarget extracted from open source projects. You can rate examples to help us improve the quality of examples.