int GL_initializeFrameBuffers() { debug_rendertarget.Create(client_rect.w, client_rect.h, false); rt_temp0.Create(client_rect.w, client_rect.h, false); rt_temp1.Create(client_rect.w, client_rect.h, false); rt_scene.Create(scene_rect.w,scene_rect.h, false); rt_back.fbo = 0; return 1; }