bool TextIterator::handleTextNode()
{
    RenderText* renderer = static_cast<RenderText*>(m_node->renderer());
    if (renderer->style()->visibility() != VISIBLE)
        return false;
        
    m_lastTextNode = m_node;
    String str = renderer->text();

    // handle pre-formatted text
    if (!renderer->style()->collapseWhiteSpace()) {
        int runStart = m_offset;
        if (m_lastTextNodeEndedWithCollapsedSpace) {
            emitCharacter(' ', m_node, 0, runStart, runStart);
            return false;
        }
        int strLength = str.length();
        int end = (m_node == m_endContainer) ? m_endOffset : INT_MAX;
        int runEnd = min(strLength, end);

        if (runStart >= runEnd)
            return true;

        emitText(m_node, runStart, runEnd);
        return true;
    }

    if (!renderer->firstTextBox() && str.length() > 0) {
        m_lastTextNodeEndedWithCollapsedSpace = true; // entire block is collapsed space
        return true;
    }

    // Used when text boxes are out of order (Hebrew/Arabic w/ embeded LTR text)
    if (renderer->containsReversedText()) {
        m_sortedTextBoxes.clear();
        for (InlineTextBox * textBox = renderer->firstTextBox(); textBox; textBox = textBox->nextTextBox()) {
            m_sortedTextBoxes.append(textBox);
        }
        std::sort(m_sortedTextBoxes.begin(), m_sortedTextBoxes.end(), compareBoxStart); 
        m_sortedTextBoxesPosition = 0;
    }
    
    m_textBox = renderer->containsReversedText() ? m_sortedTextBoxes[0] : renderer->firstTextBox();
    handleTextBox();
    return true;
}
Example #2
0
bool RenderTextLineBoxes::containsOffset(const RenderText& renderer, unsigned offset, OffsetType type) const
{
    for (auto box = m_first; box; box = box->nextTextBox()) {
        if (offset < box->start() && !renderer.containsReversedText())
            return false;
        unsigned boxEnd = box->start() + box->len();
        if (offset >= box->start() && offset <= boxEnd) {
            if (offset == boxEnd && (type == CharacterOffset || box->isLineBreak()))
                continue;
            if (type == CharacterOffset)
                return true;
            // Return false for offsets inside composed characters.
            return !offset || offset == static_cast<unsigned>(renderer.nextOffset(renderer.previousOffset(offset)));
        }
    }
    return false;
}
Example #3
0
bool Position::isRenderedCharacter() const
{
    if (isNull() || !node()->isTextNode())
        return false;
        
    RenderObject *renderer = node()->renderer();
    if (!renderer)
        return false;
    
    RenderText *textRenderer = static_cast<RenderText *>(renderer);
    for (InlineTextBox *box = textRenderer->firstTextBox(); box; box = box->nextTextBox()) {
        if (offset() < box->m_start && !textRenderer->containsReversedText()) {
            // The offset we're looking for is before this node
            // this means the offset must be in content that is
            // not rendered. Return false.
            return false;
        }
        if (offset() >= box->m_start && offset() < box->m_start + box->m_len)
            return true;
    }
    
    return false;
}
Example #4
0
bool Position::inRenderedText() const
{
    if (isNull() || !node()->isTextNode())
        return false;
        
    RenderObject *renderer = node()->renderer();
    if (!renderer)
        return false;
    
    RenderText *textRenderer = static_cast<RenderText *>(renderer);
    for (InlineTextBox *box = textRenderer->firstTextBox(); box; box = box->nextTextBox()) {
        if (offset() < box->m_start && !textRenderer->containsReversedText()) {
            // The offset we're looking for is before this node
            // this means the offset must be in content that is
            // not rendered. Return false.
            return false;
        }
        if (box->containsCaretOffset(offset()))
            // Return false for offsets inside composed characters.
            return offset() == 0 || offset() == textRenderer->nextOffset(textRenderer->previousOffset(offset()));
    }
    
    return false;
}
void TextIterator::handleTextBox()
{    
    RenderText *renderer = static_cast<RenderText *>(m_node->renderer());
    String str = renderer->text();
    int start = m_offset;
    int end = (m_node == m_endContainer) ? m_endOffset : INT_MAX;
    while (m_textBox) {
        int textBoxStart = m_textBox->m_start;
        int runStart = max(textBoxStart, start);

        // Check for collapsed space at the start of this run.
        InlineTextBox *firstTextBox = renderer->containsReversedText() ? m_sortedTextBoxes[0] : renderer->firstTextBox();
        bool needSpace = m_lastTextNodeEndedWithCollapsedSpace
            || (m_textBox == firstTextBox && textBoxStart == runStart && runStart > 0);
        if (needSpace && !isCollapsibleWhitespace(m_lastCharacter) && m_lastCharacter) {
            emitCharacter(' ', m_node, 0, runStart, runStart);
            return;
        }
        int textBoxEnd = textBoxStart + m_textBox->m_len;
        int runEnd = min(textBoxEnd, end);
        
        // Determine what the next text box will be, but don't advance yet
        InlineTextBox *nextTextBox = 0;
        if (renderer->containsReversedText()) {
            if (m_sortedTextBoxesPosition + 1 < m_sortedTextBoxes.size())
                nextTextBox = m_sortedTextBoxes[m_sortedTextBoxesPosition + 1];
        } else 
            nextTextBox = m_textBox->nextTextBox();

        if (runStart < runEnd) {
            // Handle either a single newline character (which becomes a space),
            // or a run of characters that does not include a newline.
            // This effectively translates newlines to spaces without copying the text.
            if (str[runStart] == '\n') {
                emitCharacter(' ', m_node, 0, runStart, runStart + 1);
                m_offset = runStart + 1;
            } else {
                int subrunEnd = str.find('\n', runStart);
                if (subrunEnd == -1 || subrunEnd > runEnd)
                    subrunEnd = runEnd;
    
                m_offset = subrunEnd;
                emitText(m_node, runStart, subrunEnd);
            }

            // If we are doing a subrun that doesn't go to the end of the text box,
            // come back again to finish handling this text box; don't advance to the next one.
            if (m_positionEndOffset < textBoxEnd)
                return;

            // Advance and return
            int nextRunStart = nextTextBox ? nextTextBox->m_start : str.length();
            if (nextRunStart > runEnd)
                m_lastTextNodeEndedWithCollapsedSpace = true; // collapsed space between runs or at the end
            m_textBox = nextTextBox;
            if (renderer->containsReversedText())
                ++m_sortedTextBoxesPosition;
            return;
        }
        // Advance and continue
        m_textBox = nextTextBox;
        if (renderer->containsReversedText())
            ++m_sortedTextBoxesPosition;
    }
}