Example #1
0
long CharacterDataImpl::minOffset() const
{
  RenderText *r = static_cast<RenderText *>(renderer());
  if (!r || !r->isText()) return 0;

  // take :first-letter into consideration
#ifdef __GNUC__
#warning FIXME
#endif
#if 0
  if (r->forcedMinOffset()) {
    RenderFlow *firstLetter = static_cast<RenderFlow *>(r->previousSibling());
    if (firstLetter && firstLetter->isFlow() && firstLetter->isFirstLetter()) {
      RenderText *letterText = static_cast<RenderText *>(firstLetter->firstChild());
      return letterText->minOffset();
    }
  }
#endif

  return r->minOffset();
}
int CharacterData::caretMaxOffset() const 
{
    RenderText *r = static_cast<RenderText *>(renderer());
    return r && r->isText() ? r->caretMaxOffset() : (int)length();
}
int CharacterData::caretMinOffset() const 
{
    RenderText *r = static_cast<RenderText *>(renderer());
    return r && r->isText() ? r->caretMinOffset() : 0;
}
Example #4
0
long CharacterDataImpl::caretMaxOffset() const
{
    RenderText *r = static_cast<RenderText *>(renderer());
    return r && r->isText() ? r->convertToDOMPosition(r->caretMaxOffset()) : (long)length();
}
Example #5
0
long CharacterDataImpl::maxOffset() const
{
  RenderText *r = static_cast<RenderText *>(renderer());
  if (!r || !r->isText()) return 0;
    return (long)length();
}