#includeIn this example, we create a resource manager and use it to load an image file called "myImage.png". The image is then used and later unloaded to free up memory. Package library: This is likely a custom library or a small utility library for managing resources in C++.int main() { // Create a resource manager ResourceManager manager; // Load an image Image* myImage = manager.LoadImage("myImage.png"); // Use the image myImage->Draw(); // Unload the image manager.UnloadResource(myImage); return 0; }