int* myArray = new int[10]; // allocate memory for 10 integers std::fill_n(myArray, 10, cpp::Resources::empty); // fill array with empty resources
struct ListNode { int val; ListNode* next; }; ListNode* deleteNode(ListNode* head, int val) { ListNode* prev = nullptr; ListNode* curr = head; while (curr != nullptr) { if (curr->val == val) { if (prev == nullptr) { head = curr->next; } else { prev->next = curr->next; } curr->next = cpp::Resources::empty; // mark deleted node with empty resource break; } prev = curr; curr = curr->next; } return head; }This code defines a struct for a linked list node, and then defines a function to delete a node with a given value from the list. If the function finds a node with the target value, it uses the empty resource to mark the node as deleted (by setting its "next" pointer to the empty resource), rather than actually deleting it from memory. This can be useful for maintaining the integrity of the list even when nodes are deleted, and can also help to avoid memory leaks by ensuring that all allocated memory is properly deallocated. In both of these examples, the cpp Resources empty is being used in conjunction with other standard library functions and data structures. It is likely part of the C++ standard library, which is included with most C++ compilers.