void example_destroy() { _tests->detach(); _tests = 0; resources.free(); resourcesUI.free(); }
void free() { //unload ui.free(); }
//called each frame from entry_point.cpp void example_destroy() { //free previously loaded resources gameResources.free(); }
void free() { resources.free(); }
void example_destroy() { resources.free(); Test::free(); HttpRequestTask::release(); }
void example_destroy() { gameResources.free(); animResources.free(); }
void example_destroy() { animals.free(); }