SpaceObject::SpaceObject(sf::Texture &t, Resources &res, int health, int speed) : explosionTexture(res.getImg()->getExplosion_t())
{
	//Create graphical object
	this->sprite.setTexture(t);

	//Set properties values
	this->health = health;
	this->speed = speed;

	//Set the explosion sound buffer
	this->explosionSound.setBuffer(res.getExplosionSnd());
	this->explosionSound.setVolume(res.getConfigXML()->getSettings()->getVolumeSound());
}