void ShapeOutsideInfo::updateDeltasForContainingBlockLine(const RenderBlockFlow& containingBlock, const FloatingObject& floatingObject, LayoutUnit lineTop, LayoutUnit lineHeight)
{
    LayoutUnit borderBoxTop = containingBlock.logicalTopForFloat(&floatingObject) + containingBlock.marginBeforeForChild(&m_renderer);
    LayoutUnit borderBoxLineTop = lineTop - borderBoxTop;

    if (isShapeDirty() || m_borderBoxLineTop != borderBoxLineTop || m_lineHeight != lineHeight) {
        m_borderBoxLineTop = borderBoxLineTop;
        m_referenceBoxLineTop = borderBoxLineTop - logicalTopOffset();
        m_lineHeight = lineHeight;

        LayoutUnit floatMarginBoxWidth = containingBlock.logicalWidthForFloat(&floatingObject);

        if (lineOverlapsShapeBounds()) {
            SegmentList segments = computeSegmentsForLine(borderBoxLineTop, lineHeight);
            if (segments.size()) {
                LayoutUnit logicalLeftMargin = containingBlock.style()->isLeftToRightDirection() ? containingBlock.marginStartForChild(&m_renderer) : containingBlock.marginEndForChild(&m_renderer);
                LayoutUnit rawLeftMarginBoxDelta = segments.first().logicalLeft + logicalLeftMargin;
                m_leftMarginBoxDelta = clampToLayoutUnit(rawLeftMarginBoxDelta, LayoutUnit(), floatMarginBoxWidth);

                LayoutUnit logicalRightMargin = containingBlock.style()->isLeftToRightDirection() ? containingBlock.marginEndForChild(&m_renderer) : containingBlock.marginStartForChild(&m_renderer);
                LayoutUnit rawRightMarginBoxDelta = segments.last().logicalRight - containingBlock.logicalWidthForChild(&m_renderer) - logicalRightMargin;
                m_rightMarginBoxDelta = clampToLayoutUnit(rawRightMarginBoxDelta, -floatMarginBoxWidth, LayoutUnit());
                m_lineOverlapsShape = true;
                return;
            }
        }

        // Lines that do not overlap the shape should act as if the float
        // wasn't there for layout purposes. So we set the deltas to remove the
        // entire width of the float.
        m_leftMarginBoxDelta = floatMarginBoxWidth;
        m_rightMarginBoxDelta = -floatMarginBoxWidth;
        m_lineOverlapsShape = false;
    }
}
Example #2
0
void ShapeOutsideInfo::updateDeltasForContainingBlockLine(const RenderBlockFlow* containingBlock, const FloatingObject* floatingObject, LayoutUnit lineTop, LayoutUnit lineHeight)
{
    LayoutUnit shapeTop = containingBlock->logicalTopForFloat(floatingObject) + std::max(LayoutUnit(), containingBlock->marginBeforeForChild(*m_renderer));
    LayoutUnit lineTopInShapeCoordinates = lineTop - shapeTop + logicalTopOffset();

    if (shapeSizeDirty() || m_lineTop != lineTopInShapeCoordinates || m_lineHeight != lineHeight) {
        m_lineTop = lineTopInShapeCoordinates;
        m_shapeLineTop = lineTopInShapeCoordinates - logicalTopOffset();
        m_lineHeight = lineHeight;

        LayoutUnit floatMarginBoxWidth = containingBlock->logicalWidthForFloat(floatingObject);

        if (lineOverlapsShapeBounds()) {
            SegmentList segments = computeSegmentsForLine(lineTopInShapeCoordinates, lineHeight);
            if (segments.size()) {
                LayoutUnit rawLeftMarginBoxDelta = segments.first().logicalLeft + containingBlock->marginStartForChild(*m_renderer);
                m_leftMarginBoxDelta = clampTo<LayoutUnit>(rawLeftMarginBoxDelta, LayoutUnit(), floatMarginBoxWidth);

                LayoutUnit rawRightMarginBoxDelta = segments.last().logicalRight - containingBlock->logicalWidthForChild(*m_renderer) - containingBlock->marginEndForChild(*m_renderer);
                m_rightMarginBoxDelta = clampTo<LayoutUnit>(rawRightMarginBoxDelta, -floatMarginBoxWidth, LayoutUnit());
                return;
            }
        }

        // Lines that do not overlap the shape should act as if the float
        // wasn't there for layout purposes. So we set the deltas to remove the
        // entire width of the float. 
        // FIXME: The latest CSS Shapes spec says that in this case, the
        // content should interact with previously stacked floats on the line
        // as if this outermost float did not exist. Perhaps obviously, this
        // solution cannot do that, and will be revisted with bug 122576.
        m_leftMarginBoxDelta = floatMarginBoxWidth;
        m_rightMarginBoxDelta = -floatMarginBoxWidth;
    }
}