Example #1
0
void GamesModel::updateGameList(const ServerInfo_Game &game)
{
    for (int i = 0; i < gameList.size(); i++)
        if (gameList[i].game_id() == game.game_id()) {
            if (game.closed()) {
                beginRemoveRows(QModelIndex(), i, i);
                gameList.removeAt(i);
                endRemoveRows();
            } else {
                gameList[i].MergeFrom(game);
                emit dataChanged(index(i, 0), index(i, 7));
            }
            return;
        }
    if (game.player_count() <= 0)
        return;
    beginInsertRows(QModelIndex(), gameList.size(), gameList.size());
    gameList.append(game);
    endInsertRows();
}
void Servatrice_DatabaseInterface::storeGameInformation(const QString &roomName, const QStringList &roomGameTypes, const ServerInfo_Game &gameInfo, const QSet<QString> &allPlayersEver, const QSet<QString> &allSpectatorsEver, const QList<GameReplay *> &replayList)
{
	if (!checkSql())
		return;
	
	QVariantList gameIds1, playerNames, gameIds2, userIds, replayNames;
	QSetIterator<QString> playerIterator(allPlayersEver);
	while (playerIterator.hasNext()) {
		gameIds1.append(gameInfo.game_id());
		const QString &playerName = playerIterator.next();
		playerNames.append(playerName);
	}
	QSet<QString> allUsersInGame = allPlayersEver + allSpectatorsEver;
	QSetIterator<QString> allUsersIterator(allUsersInGame);
	while (allUsersIterator.hasNext()) {
		int id = getUserIdInDB(allUsersIterator.next());
		if (id == -1)
			continue;
		gameIds2.append(gameInfo.game_id());
		userIds.append(id);
		replayNames.append(QString::fromStdString(gameInfo.description()));
	}
	
	QVariantList replayIds, replayGameIds, replayDurations, replayBlobs;
	for (int i = 0; i < replayList.size(); ++i) {
		QByteArray blob;
		const unsigned int size = replayList[i]->ByteSize();
		blob.resize(size);
		replayList[i]->SerializeToArray(blob.data(), size);
		
		replayIds.append(QVariant((qulonglong) replayList[i]->replay_id()));
		replayGameIds.append(gameInfo.game_id());
		replayDurations.append(replayList[i]->duration_seconds());
		replayBlobs.append(blob);
	}
	
	{
		QSqlQuery query(sqlDatabase);
		query.prepare("update " + server->getDbPrefix() + "_games set room_name=:room_name, descr=:descr, creator_name=:creator_name, password=:password, game_types=:game_types, player_count=:player_count, time_finished=now() where id=:id_game");
		query.bindValue(":room_name", roomName);
		query.bindValue(":id_game", gameInfo.game_id());
		query.bindValue(":descr", QString::fromStdString(gameInfo.description()));
		query.bindValue(":creator_name", QString::fromStdString(gameInfo.creator_info().name()));
		query.bindValue(":password", gameInfo.with_password() ? 1 : 0);
		query.bindValue(":game_types", roomGameTypes.isEmpty() ? QString("") : roomGameTypes.join(", "));
		query.bindValue(":player_count", gameInfo.max_players());
		if (!execSqlQuery(query))
			return;
	}
	{
		QSqlQuery query(sqlDatabase);
		query.prepare("insert into " + server->getDbPrefix() + "_games_players (id_game, player_name) values (:id_game, :player_name)");
		query.bindValue(":id_game", gameIds1);
		query.bindValue(":player_name", playerNames);
		query.execBatch();
	}
	{
		QSqlQuery query(sqlDatabase);
		query.prepare("update " + server->getDbPrefix() + "_replays set id_game=:id_game, duration=:duration, replay=:replay where id=:id_replay");
		query.bindValue(":id_replay", replayIds);
		query.bindValue(":id_game", replayGameIds);
		query.bindValue(":duration", replayDurations);
		query.bindValue(":replay", replayBlobs);
		query.execBatch();
	}
	{
		QSqlQuery query(sqlDatabase);
		query.prepare("insert into " + server->getDbPrefix() + "_replays_access (id_game, id_player, replay_name) values (:id_game, :id_player, :replay_name)");
		query.bindValue(":id_game", gameIds2);
		query.bindValue(":id_player", userIds);
		query.bindValue(":replay_name", replayNames);
		query.execBatch();
	}
}