Example #1
0
QVariant GamesModel::data(const QModelIndex &index, int role) const
{
	if (!index.isValid())
		return QVariant();
	if (role == Qt::UserRole)
		return index.row();
	if (role != Qt::DisplayRole)
		return QVariant();
	if ((index.row() >= gameList.size()) || (index.column() >= columnCount()))
		return QVariant();
	
	ServerInfo_Game *g = gameList[index.row()];
	switch (index.column()) {
		case 0: return g->getDescription();
		case 1: return g->getCreatorInfo()->getName();
		case 2: return g->getHasPassword() ? (g->getSpectatorsNeedPassword() ? tr("yes") : tr("yes, free for spectators")) : tr("no");
		case 3: return QString("%1/%2").arg(g->getPlayerCount()).arg(g->getMaxPlayers());
		case 4: return g->getSpectatorsAllowed() ? QVariant(g->getSpectatorCount()) : QVariant(tr("not allowed"));
		default: return QVariant();
	}
}
Example #2
0
void GameSelector::actJoin()
{
	bool spectator = sender() == spectateButton;
	
	QModelIndex ind = gameListView->currentIndex();
	if (!ind.isValid())
		return;
	ServerInfo_Game *game = gameListModel->getGame(ind.data(Qt::UserRole).toInt());
	QString password;
	if (game->getHasPassword() && !(spectator && !game->getSpectatorsNeedPassword())) {
		bool ok;
		password = QInputDialog::getText(this, tr("Join game"), tr("Password:"), QLineEdit::Password, QString(), &ok);
		if (!ok)
			return;
	}

	Command_JoinGame *commandJoinGame = new Command_JoinGame(roomId, game->getGameId(), password, spectator);
	connect(commandJoinGame, SIGNAL(finished(ResponseCode)), this, SLOT(checkResponse(ResponseCode)));
	client->sendCommand(commandJoinGame);

	createButton->setEnabled(false);
	joinButton->setEnabled(false);
	spectateButton->setEnabled(false);
}