#version 330 core layout (location = 0) in vec3 aPos; void main() { gl_Position = vec4(aPos.x, aPos.y, aPos.z, 1.0); }
#version 330 core out vec4 FragColor; void main() { FragColor = vec4(1.0f, 0.5f, 0.2f, 1.0f); }
#version 330 core layout (triangles) in; layout (line_strip, max_vertices = 6) out; void main() { for(int i = 0; i < gl_in.length(); i++) { gl_Position = gl_in[i].gl_Position; EmitVertex(); } EndPrimitive(); }This is a simple geometric shader that takes in a triangle and outputs its vertices as a line strip. This code determines the package library as OpenGL. Overall, CPP Shader is a great tool for creating real-time graphical effects in C++. It's open-source, highly customizable, and very powerful in its features.