Example #1
0
Handle<Value> fl_shad_AddVertexShader(const Arguments& args) {
    HandleScope handle_scope;
    Local<External> entVal  = Local<External>::Cast(args.This()->GetInternalField(0));
    Shader* shader = static_cast<Shader*>(entVal->Value());
    Handle<Object> obj = args[0]->ToObject();
    Local<Value> intVal = obj->GetInternalField(0);
    Local<External> extVal = Local<External>::Cast(intVal);
    VertexShader* toAdd = static_cast<VertexShader*>(extVal->Value());
    shader->AddVertexShader(toAdd);
    return handle_scope.Close(args.This());
}