Example #1
0
        virtual void onDrawContent(SkCanvas* canvas)
            {
            SkBitmap bitmap;
            create_bitmap(&bitmap);
            int x = bitmap.width() / 2;
            int y = bitmap.height() / 2;
            SkBitmap subset;
            bitmap.extractSubset(&subset, SkIRect::MakeXYWH(x, y, x, y));

            canvas->translate(SkIntToScalar(20), SkIntToScalar(20));

            canvas->drawBitmap(bitmap, 0, 0);
            canvas->drawBitmap(subset, 0, 0);

            // Now do the same but with a device bitmap as source image
            SkRefPtr<SkDevice> primaryDevice(canvas->getDevice());
            SkRefPtr<SkDevice> secondDevice(canvas->createCompatibleDevice(
                                                SkBitmap::kARGB_8888_Config, bitmap.width(),
                                                bitmap.height(), true));
            secondDevice->unref();
            SkCanvas secondCanvas(secondDevice.get());
            secondCanvas.writePixels(bitmap, 0, 0);

            SkBitmap deviceBitmap = secondDevice->accessBitmap(false);
            SkBitmap deviceSubset;
            deviceBitmap.extractSubset(&deviceSubset,
                                       SkIRect::MakeXYWH(x, y, x, y));

            canvas->translate(SkIntToScalar(120), SkIntToScalar(0));

            canvas->drawBitmap(deviceBitmap, 0, 0);
            canvas->drawBitmap(deviceSubset, 0, 0);

            }
Example #2
0
// Tests that SkNewImageFromBitmap obeys pixelref origin.
DEF_TEST(SkImageFromBitmap_extractSubset, reporter) {
    SkAutoTUnref<SkImage> image;
    {
        SkBitmap srcBitmap;
        srcBitmap.allocN32Pixels(gWidth, gHeight);
        srcBitmap.eraseColor(SK_ColorRED);
        SkBitmapDevice dev(srcBitmap);
        SkCanvas canvas(&dev);
        SkIRect r = SkIRect::MakeXYWH(5, 5, gWidth - 5, gWidth - 5);
        SkPaint p;
        p.setColor(SK_ColorGREEN);
        canvas.drawIRect(r, p);
        SkBitmap dstBitmap;
        srcBitmap.extractSubset(&dstBitmap, r);
        image.reset(SkNewImageFromBitmap(dstBitmap, true, NULL));
    }

    SkBitmap tgt;
    tgt.allocN32Pixels(gWidth, gHeight);
    SkBitmapDevice dev(tgt);
    SkCanvas canvas(&dev);
    canvas.clear(SK_ColorTRANSPARENT);
    canvas.drawImage(image, 0, 0, NULL);

    uint32_t pixel = 0;
    SkImageInfo info = SkImageInfo::MakeN32Premul(1, 1);
    canvas.readPixels(info, &pixel, 4, 0, 0);
    REPORTER_ASSERT(reporter, pixel == SK_ColorGREEN);
    canvas.readPixels(info, &pixel, 4, gWidth - 6, gWidth - 6);
    REPORTER_ASSERT(reporter, pixel == SK_ColorGREEN);

    canvas.readPixels(info, &pixel, 4, gWidth - 5, gWidth - 5);
    REPORTER_ASSERT(reporter, pixel == SK_ColorTRANSPARENT);
}
Example #3
0
TiledPipeController::TiledPipeController(const SkBitmap& bitmap,
                                         SkPicture::InstallPixelRefProc proc,
                                         const SkMatrix* initial)
: INHERITED(NULL, proc) {
    int32_t top = 0;
    int32_t bottom;
    int32_t height = bitmap.height() / NumberOfTiles;
    SkIRect rect;
    for (int i = 0; i < NumberOfTiles; i++) {
        bottom = i + 1 == NumberOfTiles ? bitmap.height() : top + height;
        rect.setLTRB(0, top, bitmap.width(), bottom);
        top = bottom;

        SkDEBUGCODE(bool extracted = )bitmap.extractSubset(&fBitmaps[i], rect);
        SkASSERT(extracted);
        SkBaseDevice* device = new SkBitmapDevice(fBitmaps[i]);
        SkCanvas* canvas = new SkCanvas(device);
        device->unref();
        if (initial != NULL) {
            canvas->setMatrix(*initial);
        }
        canvas->translate(SkIntToScalar(-rect.left()),
                          SkIntToScalar(-rect.top()));
        if (0 == i) {
            fReader.setCanvas(canvas);
        } else {
            fReaders[i - 1].setCanvas(canvas);
            fReaders[i - 1].setBitmapDecoder(proc);
        }
        canvas->unref();
    }
}
Example #4
0
void Image::drawPattern(GraphicsContext* context, const FloatRect& floatSrcRect, const FloatSize& scale,
    const FloatPoint& phase, SkXfermode::Mode compositeOp, const FloatRect& destRect, const IntSize& repeatSpacing)
{
    TRACE_EVENT0("skia", "Image::drawPattern");
    SkBitmap bitmap;
    if (!bitmapForCurrentFrame(&bitmap))
        return;

    FloatRect normSrcRect = floatSrcRect;

    normSrcRect.intersect(FloatRect(0, 0, bitmap.width(), bitmap.height()));
    if (destRect.isEmpty() || normSrcRect.isEmpty())
        return; // nothing to draw

    SkMatrix localMatrix;
    // We also need to translate it such that the origin of the pattern is the
    // origin of the destination rect, which is what WebKit expects. Skia uses
    // the coordinate system origin as the base for the pattern. If WebKit wants
    // a shifted image, it will shift it from there using the localMatrix.
    const float adjustedX = phase.x() + normSrcRect.x() * scale.width();
    const float adjustedY = phase.y() + normSrcRect.y() * scale.height();
    localMatrix.setTranslate(SkFloatToScalar(adjustedX), SkFloatToScalar(adjustedY));

    // Because no resizing occurred, the shader transform should be
    // set to the pattern's transform, which just includes scale.
    localMatrix.preScale(scale.width(), scale.height());

    SkBitmap bitmapToPaint;
    bitmap.extractSubset(&bitmapToPaint, enclosingIntRect(normSrcRect));
    if (!repeatSpacing.isZero()) {
        SkScalar ctmScaleX = 1.0;
        SkScalar ctmScaleY = 1.0;

        if (!RuntimeEnabledFeatures::slimmingPaintEnabled()) {
            AffineTransform ctm = context->getCTM();
            ctmScaleX = ctm.xScale();
            ctmScaleY = ctm.yScale();
        }

        bitmapToPaint = createBitmapWithSpace(
            bitmapToPaint,
            repeatSpacing.width() * ctmScaleX / scale.width(),
            repeatSpacing.height() * ctmScaleY / scale.height());
    }
    RefPtr<SkShader> shader = adoptRef(SkShader::CreateBitmapShader(bitmapToPaint, SkShader::kRepeat_TileMode, SkShader::kRepeat_TileMode, &localMatrix));

    bool isLazyDecoded = DeferredImageDecoder::isLazyDecoded(bitmap);
    {
        SkPaint paint;
        int initialSaveCount = context->preparePaintForDrawRectToRect(&paint, floatSrcRect,
            destRect, compositeOp, !bitmap.isOpaque(), isLazyDecoded, bitmap.isImmutable());
        paint.setShader(shader.get());
        context->drawRect(destRect, paint);
        context->canvas()->restoreToCount(initialSaveCount);
    }

    if (isLazyDecoded)
        PlatformInstrumentation::didDrawLazyPixelRef(bitmap.getGenerationID());
}
bool SkTileImageFilter::onFilterImage(Proxy* proxy, const SkBitmap& src,
                                      const Context& ctx,
                                      SkBitmap* dst, SkIPoint* offset) const {
    SkBitmap source = src;
    SkImageFilter* input = getInput(0);
    SkIPoint srcOffset = SkIPoint::Make(0, 0);
    if (input && !input->filterImage(proxy, src, ctx, &source, &srcOffset)) {
        return false;
    }

    SkRect dstRect;
    ctx.ctm().mapRect(&dstRect, fDstRect);
    const SkIRect dstIRect = dstRect.roundOut();
    int w = dstIRect.width();
    int h = dstIRect.height();
    if (!fSrcRect.width() || !fSrcRect.height() || !w || !h) {
        return false;
    }

    SkRect srcRect;
    ctx.ctm().mapRect(&srcRect, fSrcRect);
    SkIRect srcIRect;
    srcRect.roundOut(&srcIRect);
    srcIRect.offset(-srcOffset);
    SkBitmap subset;
    SkIRect bounds;
    source.getBounds(&bounds);

    if (!srcIRect.intersect(bounds)) {
        offset->fX = offset->fY = 0;
        return true;
    } else if (!source.extractSubset(&subset, srcIRect)) {
        return false;
    }

    SkAutoTUnref<SkBaseDevice> device(proxy->createDevice(w, h));
    if (NULL == device.get()) {
        return false;
    }
    SkCanvas canvas(device);
    SkPaint paint;
    paint.setXfermodeMode(SkXfermode::kSrc_Mode);

    SkMatrix shaderMatrix;
    shaderMatrix.setTranslate(SkIntToScalar(srcOffset.fX),
                              SkIntToScalar(srcOffset.fY));
    SkAutoTUnref<SkShader> shader(SkShader::CreateBitmapShader(subset,
                                  SkShader::kRepeat_TileMode, SkShader::kRepeat_TileMode,
                                  &shaderMatrix));
    paint.setShader(shader);
    canvas.translate(-dstRect.fLeft, -dstRect.fTop);
    canvas.drawRect(dstRect, paint);
    *dst = device->accessBitmap(false);
    offset->fX = dstIRect.fLeft;
    offset->fY = dstIRect.fTop;
    return true;
}
Example #6
0
void draw(SkCanvas* canvas) {
    SkBitmap original;
    SkImageInfo info = SkImageInfo::Make(25, 35, kRGBA_8888_SkColorType, kOpaque_SkAlphaType);
    if (original.tryAllocPixels(info)) {
        original.setIsVolatile(true);
        SkBitmap copy;
        original.extractSubset(&copy, {5, 10, 15, 20});
        SkDebugf("original is " "%s" "volatile\n", original.isVolatile() ? "" : "not ");
        SkDebugf("copy is " "%s" "volatile\n", copy.isImmutable() ? "" : "not ");
    }
}
Example #7
0
/**
 *  Helper function to write a bitmap subset to a file. Only called if subsets were created
 *  and a writePath was provided. Behaves differently depending on
 *  FLAGS_writeChecksumBasedFilenames. If true:
 *      Writes the image to a PNG file named according to the digest hash, as described in
 *      write_bitmap.
 *  If false:
 *      Creates a subdirectory called 'subsets' and writes a PNG to that directory. Also
 *      creates a subdirectory called 'extracted' and writes a bitmap created using
 *      extractSubset to a PNG in that directory. Both files will represent the same
 *      subrectangle and have the same name for convenient comparison. In this case, the
 *      digest is ignored.
 *
 *  @param writePath Parent directory to hold the folders for the PNG files to write. Must
 *      not be NULL.
 *  @param subsetName Basename of the original file, with the dimensions of the subset tacked
 *      on. Used to name the new file/folder.
 *  @param bitmapAndDigestFromDecodeSubset SkBitmap (with digest) created by
 *      SkImageDecoder::DecodeSubset, using rect as the area to decode.
 *  @param rect Rectangle of the area decoded into bitmapFromDecodeSubset. Used to call
 *      extractSubset on originalBitmap to create a bitmap with the same dimensions/pixels as
 *      bitmapFromDecodeSubset (assuming decodeSubset worked properly).
 *  @param originalBitmap SkBitmap decoded from the same stream as bitmapFromDecodeSubset,
 *      using SkImageDecoder::decode to get the entire image. Used to create a PNG file for
 *      comparison to the PNG created by bitmapAndDigestFromDecodeSubset's bitmap.
 *  @return bool Whether the function succeeded at drawing the decoded subset and the extracted
 *      subset to files.
 */
static bool write_subset(const char* writePath, const SkString& subsetName,
                         const skiagm::BitmapAndDigest bitmapAndDigestFromDecodeSubset,
                         SkIRect rect, const SkBitmap& originalBitmap) {
    // All parameters must be valid.
    SkASSERT(writePath != NULL);

    SkString subsetPath;
    if (FLAGS_writeChecksumBasedFilenames) {
        subsetPath.set(writePath);
    } else {
        // Create a subdirectory to hold the results of decodeSubset.
        subsetPath = SkOSPath::SkPathJoin(writePath, "subsets");
        if (!sk_mkdir(subsetPath.c_str())) {
            gFailedSubsetDecodes.push_back().printf("Successfully decoded subset %s, but "
                                                    "failed to create a directory to write to.",
                                                    subsetName.c_str());
            return false;
        }
    }
    SkAssertResult(write_bitmap(subsetPath.c_str(), subsetName.c_str(),
                                bitmapAndDigestFromDecodeSubset));
    gSuccessfulSubsetDecodes.push_back().printf("\twrote %s", subsetName.c_str());

    if (!FLAGS_writeChecksumBasedFilenames) {
        // FIXME: The goal of extracting the subset is for visual comparison/using skdiff/skpdiff.
        // Currently disabling for writeChecksumBasedFilenames since it will be trickier to
        // determine which files to compare.

        // Also use extractSubset from the original for visual comparison.
        // Write the result to a file in a separate subdirectory.
        SkBitmap extractedSubset;
        if (!originalBitmap.extractSubset(&extractedSubset, rect)) {
            gFailedSubsetDecodes.push_back().printf("Successfully decoded subset %s, but failed "
                                                    "to extract a similar subset for comparison.",
                                                    subsetName.c_str());
            return false;
        }

        SkString dirExtracted = SkOSPath::SkPathJoin(writePath, "extracted");
        if (!sk_mkdir(dirExtracted.c_str())) {
            gFailedSubsetDecodes.push_back().printf("Successfully decoded subset%s, but failed "
                                                    "to create a directory for extractSubset "
                                                    "comparison.",
                                                    subsetName.c_str());
            return false;
        }

        skiagm::BitmapAndDigest bitmapAndDigestFromExtractSubset(extractedSubset);
        SkAssertResult(write_bitmap(dirExtracted.c_str(), subsetName.c_str(),
                                    bitmapAndDigestFromExtractSubset));
    }
    return true;
}
Example #8
0
static void bitmapsubsetproc(SkCanvas* canvas, SkImage*, const SkBitmap& bm, const SkIRect& srcR,
                             const SkRect& dstR, const SkPaint* paint) {
    if (!bm.bounds().contains(srcR)) {
        bitmapproc(canvas, nullptr, bm, srcR, dstR, paint);
        return;
    }

    SkBitmap subset;
    if (bm.extractSubset(&subset, srcR)) {
        canvas->drawBitmapRect(subset, dstR, paint);
    }
}
Example #9
0
	NinePatchView() {
        SkImageDecoder::DecodeFile("/skimages/btn_default_normal_disable.9.png", &fBM);
        
        // trim off the edge guide-lines
        SkBitmap tmp;
        SkIRect r;
        r.set(1, 1, fBM.width() - 1, fBM.height() - 1);
        fBM.extractSubset(&tmp, r);
        fBM.swap(tmp);
        
        fX = SkIntToScalar(fBM.width());
        fY = 0;
    }
Example #10
0
void SkDevice::drawBitmap(const SkDraw& draw, const SkBitmap& bitmap,
                          const SkIRect* srcRect,
                          const SkMatrix& matrix, const SkPaint& paint) {
    SkBitmap        tmp;    // storage if we need a subset of bitmap
    const SkBitmap* bitmapPtr = &bitmap;

    if (srcRect) {
        if (!bitmap.extractSubset(&tmp, *srcRect)) {
            return;     // extraction failed
        }
        bitmapPtr = &tmp;
    }
    draw.drawBitmap(*bitmapPtr, matrix, paint);
}
Example #11
0
    virtual void onDrawContent(SkCanvas* canvas) {
        SkBitmap bitmap;
        create_bitmap(&bitmap);
        int x = bitmap.width() / 2;
        int y = bitmap.height() / 2;

        SkBitmap subset;
        bitmap.extractSubset(&subset, SkIRect::MakeXYWH(x, y, x, y));

        canvas->translate(SkIntToScalar(20), SkIntToScalar(20));

        canvas->writePixels(bitmap, 0, 0);
        canvas->writePixels(subset, 0, 0);
    }
Example #12
0
bool SkBlurImageFilter::filterImageGPUDeprecated(Proxy* proxy, const SkBitmap& src,
                                                 const Context& ctx,
                                                 SkBitmap* result, SkIPoint* offset) const {
#if SK_SUPPORT_GPU
    SkBitmap input = src;
    SkIPoint srcOffset = SkIPoint::Make(0, 0);
    if (!this->filterInputGPUDeprecated(0, proxy, src, ctx, &input, &srcOffset)) {
        return false;
    }
    SkIRect srcBounds = input.bounds();
    srcBounds.offset(srcOffset);
    SkIRect dstBounds;
    if (!this->applyCropRect(this->mapContext(ctx), srcBounds, &dstBounds)) {
        return false;
    }
    if (!srcBounds.intersect(dstBounds)) {
        return false;
    }
    SkVector sigma = map_sigma(fSigma, ctx.ctm());
    if (sigma.x() == 0 && sigma.y() == 0) {
        input.extractSubset(result, srcBounds);
        offset->fX = srcBounds.x();
        offset->fY = srcBounds.y();
        return true;
    }
    offset->fX = dstBounds.fLeft;
    offset->fY = dstBounds.fTop;
    srcBounds.offset(-srcOffset);
    dstBounds.offset(-srcOffset);
    SkRect srcBoundsF(SkRect::Make(srcBounds));
    GrTexture* inputTexture = input.getTexture();
    SkAutoTUnref<GrTexture> tex(SkGpuBlurUtils::GaussianBlur(inputTexture->getContext(),
                                                             inputTexture,
                                                             false,
                                                             SkRect::Make(dstBounds),
                                                             &srcBoundsF,
                                                             sigma.x(),
                                                             sigma.y()));
    if (!tex) {
        return false;
    }
    GrWrapTextureInBitmap(tex, dstBounds.width(), dstBounds.height(), false, result);
    return true;
#else
    SkDEBUGFAIL("Should not call in GPU-less build");
    return false;
#endif
}
Example #13
0
static void test_legacy_bitmap(skiatest::Reporter* reporter, const SkImage* image, SkImage::LegacyBitmapMode mode) {
    SkBitmap bitmap;
    REPORTER_ASSERT(reporter, image->asLegacyBitmap(&bitmap, mode));
    check_legacy_bitmap(reporter, image, bitmap, mode);

    // Test subsetting to exercise the rowBytes logic.
    SkBitmap tmp;
    REPORTER_ASSERT(reporter, bitmap.extractSubset(&tmp, SkIRect::MakeWH(image->width() / 2,
                                                                         image->height() / 2)));
    SkAutoTUnref<SkImage> subsetImage(SkImage::NewFromBitmap(tmp));
    REPORTER_ASSERT(reporter, subsetImage);

    SkBitmap subsetBitmap;
    REPORTER_ASSERT(reporter, subsetImage->asLegacyBitmap(&subsetBitmap, mode));
    check_legacy_bitmap(reporter, subsetImage, subsetBitmap, mode);
}
bool SkMorphologyImageFilter::filterImageGPUGeneric(bool dilate,
                                                    Proxy* proxy,
                                                    const SkBitmap& src,
                                                    const Context& ctx,
                                                    SkBitmap* result,
                                                    SkIPoint* offset) const {
    SkBitmap input = src;
    SkIPoint srcOffset = SkIPoint::Make(0, 0);
    if (this->getInput(0) &&
        !this->getInput(0)->getInputResultGPU(proxy, src, ctx, &input, &srcOffset)) {
        return false;
    }
    SkIRect bounds;
    if (!this->applyCropRect(ctx, proxy, input, &srcOffset, &bounds, &input)) {
        return false;
    }
    SkVector radius = SkVector::Make(SkIntToScalar(this->radius().width()),
                                     SkIntToScalar(this->radius().height()));
    ctx.ctm().mapVectors(&radius, 1);
    int width = SkScalarFloorToInt(radius.fX);
    int height = SkScalarFloorToInt(radius.fY);

    if (width < 0 || height < 0) {
        return false;
    }

    SkIRect srcBounds = bounds;
    srcBounds.offset(-srcOffset);
    if (width == 0 && height == 0) {
        input.extractSubset(result, srcBounds);
        offset->fX = bounds.left();
        offset->fY = bounds.top();
        return true;
    }

    GrMorphologyEffect::MorphologyType type = dilate ? GrMorphologyEffect::kDilate_MorphologyType
                                                     : GrMorphologyEffect::kErode_MorphologyType;
    if (!apply_morphology(input, srcBounds, type, SkISize::Make(width, height), result)) {
        return false;
    }
    offset->fX = bounds.left();
    offset->fY = bounds.top();
    return true;
}
bool SkDevice::readPixels(SkBitmap* bitmap, int x, int y,
                          SkCanvas::Config8888 config8888) {
    if (SkBitmap::kARGB_8888_Config != bitmap->config() ||
        NULL != bitmap->getTexture()) {
        return false;
    }

    const SkBitmap& src = this->accessBitmap(false);

    SkIRect srcRect = SkIRect::MakeXYWH(x, y, bitmap->width(),
                                              bitmap->height());
    SkIRect devbounds = SkIRect::MakeWH(src.width(), src.height());
    if (!srcRect.intersect(devbounds)) {
        return false;
    }

    SkBitmap tmp;
    SkBitmap* bmp;
    if (bitmap->isNull()) {
        tmp.setConfig(SkBitmap::kARGB_8888_Config, bitmap->width(),
                                                   bitmap->height());
        if (!tmp.allocPixels()) {
            return false;
        }
        bmp = &tmp;
    } else {
        bmp = bitmap;
    }

    SkIRect subrect = srcRect;
    subrect.offset(-x, -y);
    SkBitmap bmpSubset;
    bmp->extractSubset(&bmpSubset, subrect);

    bool result = this->onReadPixels(bmpSubset,
                                     srcRect.fLeft,
                                     srcRect.fTop,
                                     config8888);
    if (result && bmp == &tmp) {
        tmp.swap(*bitmap);
    }
    return result;
}
Example #16
0
void svg_renderer::update_cache_item (const renderable_item *item, const render_cache_id &cache_id, const QTransform &transform,
                                      renderer_config &cfg, int total_x, int total_y)
{
  int block_size = rendered_items_cache::block_pixel_size ();
  SkBitmap bitmap;
  bitmap.setConfig (SkBitmap::kARGB_8888_Config, block_size * total_x, block_size * total_y);
  bitmap.allocPixels ();
  SkBitmapDevice device (bitmap);
  SkCanvas canvas (&device);
  canvas.drawColor (SK_ColorTRANSPARENT, SkXfermode::kSrc_Mode);

  QRectF local_rect = cache_id.pixel_rect (transform);
  QTransform last_inverted = transform.inverted ();
  QPointF last_pos_local = last_inverted.map (QPointF (0, 0));
  QPointF cur_pos_local = last_inverted.map (QPointF (local_rect.x (), local_rect.y ()));
  QPointF diff = -cur_pos_local + last_pos_local;

  QTransform pixmap_transform = QTransform (transform).translate (diff.x (), diff.y ());
  renderer_state state (QRect (0, 0, block_size * total_x, block_size * total_y), pixmap_transform);
  draw_item (item, canvas, state, cfg);

  if (m_queue->is_interrupted ())
    return;

  if (total_x == total_y && total_x == 1)
    m_cache->add_bitmap (cache_id, bitmap, cfg.use_new_cache ());
  else
    {
      for (int i = 0; i < total_x; i++)
        for (int j = 0; j < total_y; j++)
          {
            render_cache_id cur_id (cache_id.x () + i, cache_id.y () + j, cache_id.object_type ());
            SkBitmap bitmap_part;
            DEBUG_ASSERT (bitmap.extractSubset (&bitmap_part, SkIRect::MakeXYWH (i * block_size, j * block_size, block_size, block_size)));
            m_cache->add_bitmap (cur_id, bitmap_part, cfg.use_new_cache ());
          }
    }

}
Example #17
0
bool SkMorphologyImageFilter::filterImageGeneric(SkMorphologyImageFilter::Proc procX,
                                                 SkMorphologyImageFilter::Proc procY,
                                                 Proxy* proxy,
                                                 const SkBitmap& source,
                                                 const Context& ctx,
                                                 SkBitmap* dst,
                                                 SkIPoint* offset) const {
    SkBitmap src = source;
    SkIPoint srcOffset = SkIPoint::Make(0, 0);
    if (getInput(0) && !getInput(0)->filterImage(proxy, source, ctx, &src, &srcOffset)) {
        return false;
    }

    if (src.colorType() != kN32_SkColorType) {
        return false;
    }

    SkIRect bounds;
    if (!this->applyCropRect(ctx, proxy, src, &srcOffset, &bounds, &src)) {
        return false;
    }

    SkAutoLockPixels alp(src);
    if (!src.getPixels()) {
        return false;
    }

    if (!dst->tryAllocPixels(src.info().makeWH(bounds.width(), bounds.height()))) {
        return false;
    }

    SkVector radius = SkVector::Make(SkIntToScalar(this->radius().width()),
                                     SkIntToScalar(this->radius().height()));
    ctx.ctm().mapVectors(&radius, 1);
    int width = SkScalarFloorToInt(radius.fX);
    int height = SkScalarFloorToInt(radius.fY);

    if (width < 0 || height < 0) {
        return false;
    }

    SkIRect srcBounds = bounds;
    srcBounds.offset(-srcOffset);

    if (width == 0 && height == 0) {
        src.extractSubset(dst, srcBounds);
        offset->fX = bounds.left();
        offset->fY = bounds.top();
        return true;
    }

    SkBitmap temp;
    if (!temp.tryAllocPixels(dst->info())) {
        return false;
    }

    if (width > 0 && height > 0) {
        callProcX(procX, src, &temp, width, srcBounds);
        SkIRect tmpBounds = SkIRect::MakeWH(srcBounds.width(), srcBounds.height());
        callProcY(procY, temp, dst, height, tmpBounds);
    } else if (width > 0) {
        callProcX(procX, src, dst, width, srcBounds);
    } else if (height > 0) {
        callProcY(procY, src, dst, height, srcBounds);
    }
    offset->fX = bounds.left();
    offset->fY = bounds.top();
    return true;
}
Example #18
0
void SkBitmapDevice::drawBitmapRect(const SkDraw& draw, const SkBitmap& bitmap,
                                    const SkRect* src, const SkRect& dst,
                                    const SkPaint& paint,
                                    SkCanvas::DrawBitmapRectFlags flags) {
    SkMatrix    matrix;
    SkRect      bitmapBounds, tmpSrc, tmpDst;
    SkBitmap    tmpBitmap;

    bitmapBounds.isetWH(bitmap.width(), bitmap.height());

    // Compute matrix from the two rectangles
    if (src) {
        tmpSrc = *src;
    } else {
        tmpSrc = bitmapBounds;
    }
    matrix.setRectToRect(tmpSrc, dst, SkMatrix::kFill_ScaleToFit);

    const SkRect* dstPtr = &dst;
    const SkBitmap* bitmapPtr = &bitmap;

    // clip the tmpSrc to the bounds of the bitmap, and recompute dstRect if
    // needed (if the src was clipped). No check needed if src==null.
    if (src) {
        if (!bitmapBounds.contains(*src)) {
            if (!tmpSrc.intersect(bitmapBounds)) {
                return; // nothing to draw
            }
            // recompute dst, based on the smaller tmpSrc
            matrix.mapRect(&tmpDst, tmpSrc);
            dstPtr = &tmpDst;
        }

        // since we may need to clamp to the borders of the src rect within
        // the bitmap, we extract a subset.
        SkIRect srcIR;
        tmpSrc.roundOut(&srcIR);
        if (!bitmap.extractSubset(&tmpBitmap, srcIR)) {
            return;
        }
        bitmapPtr = &tmpBitmap;

        // Since we did an extract, we need to adjust the matrix accordingly
        SkScalar dx = 0, dy = 0;
        if (srcIR.fLeft > 0) {
            dx = SkIntToScalar(srcIR.fLeft);
        }
        if (srcIR.fTop > 0) {
            dy = SkIntToScalar(srcIR.fTop);
        }
        if (dx || dy) {
            matrix.preTranslate(dx, dy);
        }

        SkRect extractedBitmapBounds;
        extractedBitmapBounds.isetWH(bitmapPtr->width(), bitmapPtr->height());
        if (extractedBitmapBounds == tmpSrc) {
            // no fractional part in src, we can just call drawBitmap
            goto USE_DRAWBITMAP;
        }
    } else {
        USE_DRAWBITMAP:
        // We can go faster by just calling drawBitmap, which will concat the
        // matrix with the CTM, and try to call drawSprite if it can. If not,
        // it will make a shader and call drawRect, as we do below.
        this->drawBitmap(draw, *bitmapPtr, matrix, paint);
        return;
    }

    // construct a shader, so we can call drawRect with the dst
    SkShader* s = SkShader::CreateBitmapShader(*bitmapPtr,
                                               SkShader::kClamp_TileMode,
                                               SkShader::kClamp_TileMode,
                                               &matrix);
    if (NULL == s) {
        return;
    }

    SkPaint paintWithShader(paint);
    paintWithShader.setStyle(SkPaint::kFill_Style);
    paintWithShader.setShader(s)->unref();

    // Call ourself, in case the subclass wanted to share this setup code
    // but handle the drawRect code themselves.
    this->drawRect(draw, *dstPtr, paintWithShader);
}
bool SkDilateImageFilter::onFilterImage(Proxy* proxy,
                                        const SkBitmap& source, const SkMatrix& ctm,
                                        SkBitmap* dst, SkIPoint* offset) {
    SkBitmap src = source;
    if (getInput(0) && !getInput(0)->filterImage(proxy, source, ctm, &src, offset)) {
        return false;
    }
    if (src.config() != SkBitmap::kARGB_8888_Config) {
        return false;
    }

    SkIRect bounds;
    src.getBounds(&bounds);
    if (!this->applyCropRect(&bounds, ctm)) {
        return false;
    }

    SkAutoLockPixels alp(src);
    if (!src.getPixels()) {
        return false;
    }

    dst->setConfig(src.config(), bounds.width(), bounds.height());
    dst->allocPixels();
    if (!dst->getPixels()) {
        return false;
    }

    int width = radius().width();
    int height = radius().height();

    if (width < 0 || height < 0) {
        return false;
    }

    if (width == 0 && height == 0) {
        src.extractSubset(dst, bounds);
        offset->fX += bounds.left();
        offset->fY += bounds.top();
        return true;
    }

    SkBitmap temp;
    temp.setConfig(dst->config(), dst->width(), dst->height());
    if (!temp.allocPixels()) {
        return false;
    }

    if (width > 0 && height > 0) {
        dilateX(src, &temp, width, bounds);
        SkIRect tmpBounds = SkIRect::MakeWH(bounds.width(), bounds.height());
        dilateY(temp, dst, height, tmpBounds);
    } else if (width > 0) {
        dilateX(src, dst, width, bounds);
    } else if (height > 0) {
        dilateY(src, dst, height, bounds);
    }
    offset->fX += bounds.left();
    offset->fY += bounds.top();
    return true;
}
void SkDevice::writePixels(const SkBitmap& bitmap,
                           int x, int y,
                           SkCanvas::Config8888 config8888) {
    if (bitmap.isNull() || bitmap.getTexture()) {
        return;
    }
    const SkBitmap* sprite = &bitmap;
    // check whether we have to handle a config8888 that doesn't match SkPMColor
    if (SkBitmap::kARGB_8888_Config == bitmap.config() &&
        SkCanvas::kNative_Premul_Config8888 != config8888 &&
        kPMColorAlias != config8888) {

        // We're going to have to convert from a config8888 to the native config
        // First we clip to the device bounds.
        SkBitmap dstBmp = this->accessBitmap(true);
        SkIRect spriteRect = SkIRect::MakeXYWH(x, y,
                                               bitmap.width(), bitmap.height());
        SkIRect devRect = SkIRect::MakeWH(dstBmp.width(), dstBmp.height());
        if (!spriteRect.intersect(devRect)) {
            return;
        }

        // write directly to the device if it has pixels and is SkPMColor
        bool drawSprite;
        if (SkBitmap::kARGB_8888_Config == dstBmp.config() && !dstBmp.isNull()) {
            // we can write directly to the dst when doing the conversion
            dstBmp.extractSubset(&dstBmp, spriteRect);
            drawSprite = false;
        } else {
            // we convert to a temporary bitmap and draw that as a sprite
            dstBmp.setConfig(SkBitmap::kARGB_8888_Config,
                             spriteRect.width(),
                             spriteRect.height());
            if (!dstBmp.allocPixels()) {
                return;
            }
            drawSprite = true;
        }

        // copy pixels to dstBmp and convert from config8888 to native config.
        SkAutoLockPixels alp(bitmap);
        uint32_t* srcPixels = bitmap.getAddr32(spriteRect.fLeft - x,
                                               spriteRect.fTop - y);
        SkCopyConfig8888ToBitmap(dstBmp,
                                 srcPixels,
                                 bitmap.rowBytes(),
                                 config8888);

        if (drawSprite) {
            // we've clipped the sprite when we made a copy
            x = spriteRect.fLeft;
            y = spriteRect.fTop;
            sprite = &dstBmp;
        } else {
            return;
        }
    }

    SkPaint paint;
    paint.setXfermodeMode(SkXfermode::kSrc_Mode);
    SkRasterClip clip(SkIRect::MakeWH(fBitmap.width(), fBitmap.height()));
    SkDraw  draw;
    draw.fRC = &clip;
    draw.fClip = &clip.bwRgn();
    draw.fBitmap = &fBitmap; // canvas should have already called accessBitmap
    draw.fMatrix = &SkMatrix::I();
    this->drawSprite(draw, *sprite, x, y, paint);
}
Example #21
0
bool SkTileImageFilter::onFilterImageDeprecated(Proxy* proxy, const SkBitmap& src,
                                                const Context& ctx,
                                                SkBitmap* dst, SkIPoint* offset) const {
    SkBitmap source = src;
    SkIPoint srcOffset = SkIPoint::Make(0, 0);
    if (!this->filterInputDeprecated(0, proxy, src, ctx, &source, &srcOffset)) {
        return false;
    }

    SkRect dstRect;
    ctx.ctm().mapRect(&dstRect, fDstRect);
    if (!dstRect.intersect(SkRect::Make(ctx.clipBounds()))) {
        offset->fX = offset->fY = 0;
        return true;
    }
    const SkIRect dstIRect = dstRect.roundOut();
    int w = dstIRect.width();
    int h = dstIRect.height();
    if (!fSrcRect.width() || !fSrcRect.height() || !w || !h) {
        return false;
    }

    SkRect srcRect;
    ctx.ctm().mapRect(&srcRect, fSrcRect);
    SkIRect srcIRect;
    srcRect.roundOut(&srcIRect);
    srcIRect.offset(-srcOffset);
    SkBitmap subset;
    SkIRect srcBounds;
    source.getBounds(&srcBounds);

    if (!SkIRect::Intersects(srcIRect, srcBounds)) {
        offset->fX = offset->fY = 0;
        return true;
    }
    if (srcBounds.contains(srcIRect)) {
        if (!source.extractSubset(&subset, srcIRect)) {
            return false;
        }
    } else {
        SkAutoTUnref<SkBaseDevice> device(proxy->createDevice(srcIRect.width(),
                                                              srcIRect.height(),
                                                              kPossible_TileUsage));
        if (!device) {
            return false;
        }
        SkCanvas canvas(device);
        canvas.drawBitmap(src, SkIntToScalar(srcOffset.x()),
                               SkIntToScalar(srcOffset.y()));
        subset = device->accessBitmap(false);
    }
    SkASSERT(subset.width() == srcIRect.width());
    SkASSERT(subset.height() == srcIRect.height());

    SkAutoTUnref<SkBaseDevice> device(proxy->createDevice(w, h));
    if (nullptr == device.get()) {
        return false;
    }
    SkCanvas canvas(device);
    SkPaint paint;
    paint.setXfermodeMode(SkXfermode::kSrc_Mode);
    paint.setShader(SkShader::MakeBitmapShader(subset, SkShader::kRepeat_TileMode,
                                               SkShader::kRepeat_TileMode));
    canvas.translate(-dstRect.fLeft, -dstRect.fTop);
    canvas.drawRect(dstRect, paint);
    *dst = device->accessBitmap(false);
    offset->fX = dstIRect.fLeft;
    offset->fY = dstIRect.fTop;
    return true;
}
Example #22
0
void SkBitmapDevice::drawBitmapRect(const SkDraw& draw, const SkBitmap& bitmap,
                                    const SkRect* src, const SkRect& dst,
                                    const SkPaint& paint, SkCanvas::SrcRectConstraint constraint) {
    SkMatrix    matrix;
    SkRect      bitmapBounds, tmpSrc, tmpDst;
    SkBitmap    tmpBitmap;

    bitmapBounds.isetWH(bitmap.width(), bitmap.height());

    // Compute matrix from the two rectangles
    if (src) {
        tmpSrc = *src;
    } else {
        tmpSrc = bitmapBounds;
    }
    matrix.setRectToRect(tmpSrc, dst, SkMatrix::kFill_ScaleToFit);

    LogDrawScaleFactor(SkMatrix::Concat(*draw.fMatrix, matrix), paint.getFilterQuality());

    const SkRect* dstPtr = &dst;
    const SkBitmap* bitmapPtr = &bitmap;

    // clip the tmpSrc to the bounds of the bitmap, and recompute dstRect if
    // needed (if the src was clipped). No check needed if src==null.
    if (src) {
        if (!bitmapBounds.contains(*src)) {
            if (!tmpSrc.intersect(bitmapBounds)) {
                return; // nothing to draw
            }
            // recompute dst, based on the smaller tmpSrc
            matrix.mapRect(&tmpDst, tmpSrc);
            dstPtr = &tmpDst;
        }
    }

    if (src && !src->contains(bitmapBounds) &&
        SkCanvas::kFast_SrcRectConstraint == constraint &&
        paint.getFilterQuality() != kNone_SkFilterQuality) {
        // src is smaller than the bounds of the bitmap, and we are filtering, so we don't know
        // how much more of the bitmap we need, so we can't use extractSubset or drawBitmap,
        // but we must use a shader w/ dst bounds (which can access all of the bitmap needed).
        goto USE_SHADER;
    }

    if (src) {
        // since we may need to clamp to the borders of the src rect within
        // the bitmap, we extract a subset.
        const SkIRect srcIR = tmpSrc.roundOut();
        if (!bitmap.extractSubset(&tmpBitmap, srcIR)) {
            return;
        }
        bitmapPtr = &tmpBitmap;

        // Since we did an extract, we need to adjust the matrix accordingly
        SkScalar dx = 0, dy = 0;
        if (srcIR.fLeft > 0) {
            dx = SkIntToScalar(srcIR.fLeft);
        }
        if (srcIR.fTop > 0) {
            dy = SkIntToScalar(srcIR.fTop);
        }
        if (dx || dy) {
            matrix.preTranslate(dx, dy);
        }

        SkRect extractedBitmapBounds;
        extractedBitmapBounds.isetWH(bitmapPtr->width(), bitmapPtr->height());
        if (extractedBitmapBounds == tmpSrc) {
            // no fractional part in src, we can just call drawBitmap
            goto USE_DRAWBITMAP;
        }
    } else {
        USE_DRAWBITMAP:
        // We can go faster by just calling drawBitmap, which will concat the
        // matrix with the CTM, and try to call drawSprite if it can. If not,
        // it will make a shader and call drawRect, as we do below.
        if (CanApplyDstMatrixAsCTM(matrix, paint)) {
            draw.drawBitmap(*bitmapPtr, matrix, dstPtr, paint);
            return;
        }
    }

    USE_SHADER:

    // Since the shader need only live for our stack-frame, pass in a custom allocator. This
    // can save malloc calls, and signals to SkMakeBitmapShader to not try to copy the bitmap
    // if its mutable, since that precaution is not needed (give the short lifetime of the shader).
    SkTBlitterAllocator allocator;
    // construct a shader, so we can call drawRect with the dst
    auto s = SkMakeBitmapShader(*bitmapPtr, SkShader::kClamp_TileMode, SkShader::kClamp_TileMode,
                                &matrix, kNever_SkCopyPixelsMode, &allocator);
    if (!s) {
        return;
    }
    // we deliberately add a ref, since the allocator wants to be the last owner
    s.get()->ref();

    SkPaint paintWithShader(paint);
    paintWithShader.setStyle(SkPaint::kFill_Style);
    paintWithShader.setShader(s);

    // Call ourself, in case the subclass wanted to share this setup code
    // but handle the drawRect code themselves.
    this->drawRect(draw, *dstPtr, paintWithShader);
}
Example #23
0
    bool CopyTilesRenderer::render(SkBitmap** out) {
        int i = 0;
        bool success = true;
        SkBitmap dst;
        for (int x = 0; x < this->getViewWidth(); x += fLargeTileWidth) {
            for (int y = 0; y < this->getViewHeight(); y += fLargeTileHeight) {
                SkAutoCanvasRestore autoRestore(fCanvas, true);
                // Translate so that we draw the correct portion of the picture.
                // Perform a postTranslate so that the scaleFactor does not interfere with the
                // positioning.
                SkMatrix mat(fCanvas->getTotalMatrix());
                mat.postTranslate(SkIntToScalar(-x), SkIntToScalar(-y));
                fCanvas->setMatrix(mat);
                // Draw the picture
                if (fUseMultiPictureDraw) {
                    SkMultiPictureDraw mpd;

                    mpd.add(fCanvas, fPicture);

                    mpd.draw();
                } else {
                    fCanvas->drawPicture(fPicture);
                }
                // Now extract the picture into tiles
                SkBitmap baseBitmap;
                fCanvas->readPixels(SkIRect::MakeSize(fCanvas->getBaseLayerSize()), &baseBitmap);
                SkIRect subset;
                for (int tileY = 0; tileY < fLargeTileHeight; tileY += this->getTileHeight()) {
                    for (int tileX = 0; tileX < fLargeTileWidth; tileX += this->getTileWidth()) {
                        subset.set(tileX, tileY, tileX + this->getTileWidth(),
                                   tileY + this->getTileHeight());
                        SkDEBUGCODE(bool extracted =)
                        baseBitmap.extractSubset(&dst, subset);
                        SkASSERT(extracted);
                        if (!fWritePath.isEmpty()) {
                            // Similar to write() in PictureRenderer.cpp, but just encodes
                            // a bitmap directly.
                            // TODO: Share more common code with write() to do this, to properly
                            // write out the JSON summary, etc.
                            SkString pathWithNumber = SkOSPath::Join(fWritePath.c_str(),
                                                                     fInputFilename.c_str());
                            pathWithNumber.remove(pathWithNumber.size() - 4, 4);
                            pathWithNumber.appendf("%i.png", i++);
                            SkBitmap copy;
#if SK_SUPPORT_GPU
                            if (isUsingGpuDevice()) {
                                dst.pixelRef()->readPixels(&copy, &subset);
                            } else {
#endif
                                dst.copyTo(&copy);
#if SK_SUPPORT_GPU
                            }
#endif
                            success &= SkImageEncoder::EncodeFile(pathWithNumber.c_str(), copy,
                                                                  SkImageEncoder::kPNG_Type, 100);
                        }
                    }
                }
            }
        }
        return success;
    }
Example #24
0
void putImageData(ByteArray*& source, const IntSize& sourceSize, const IntRect& sourceRect, const IntPoint& destPoint,
                  SkDevice* dstDevice, const IntSize& size)
{
    ASSERT(sourceRect.width() > 0);
    ASSERT(sourceRect.height() > 0);

    int originX = sourceRect.x();
    int destX = destPoint.x() + sourceRect.x();
    ASSERT(destX >= 0);
    ASSERT(destX < size.width());
    ASSERT(originX >= 0);
    ASSERT(originX < sourceRect.maxX());

    int endX = destPoint.x() + sourceRect.maxX();
    ASSERT(endX <= size.width());

    int numColumns = endX - destX;

    int originY = sourceRect.y();
    int destY = destPoint.y() + sourceRect.y();
    ASSERT(destY >= 0);
    ASSERT(destY < size.height());
    ASSERT(originY >= 0);
    ASSERT(originY < sourceRect.maxY());

    int endY = destPoint.y() + sourceRect.maxY();
    ASSERT(endY <= size.height());
    int numRows = endY - destY;

    unsigned srcBytesPerRow = 4 * sourceSize.width();

    SkBitmap deviceBitmap = dstDevice->accessBitmap(true);
    SkAutoLockPixels deviceAutoLock(deviceBitmap);

    // If the device's bitmap doesn't have pixels we will make a temp and call writePixels on the device.
    bool temporaryBitmap = !deviceBitmap.getPixels();
    SkBitmap destBitmap;

    if (temporaryBitmap) {
        destBitmap.setConfig(SkBitmap::kARGB_8888_Config, numColumns, numRows, srcBytesPerRow);
        if (!destBitmap.allocPixels())
            CRASH();
    } else
        deviceBitmap.extractSubset(&destBitmap, SkIRect::MakeXYWH(destX, destY, numColumns, numRows));

    // Whether we made a temporary or not destBitmap is always configured to be written at 0,0
    SkAutoLockPixels destAutoLock(destBitmap);
    const unsigned char* srcRow = source->data() + originY * srcBytesPerRow + originX * 4;
    for (int y = 0; y < numRows; ++y) {
        SkPMColor* destRow = destBitmap.getAddr32(0, y);
        for (int x = 0; x < numColumns; ++x) {
            const unsigned char* srcPixel = &srcRow[x * 4];
            if (multiplied == Unmultiplied) {
                unsigned char alpha = srcPixel[3];
                unsigned char r = SkMulDiv255Ceiling(srcPixel[0], alpha);
                unsigned char g = SkMulDiv255Ceiling(srcPixel[1], alpha);
                unsigned char b = SkMulDiv255Ceiling(srcPixel[2], alpha);
                destRow[x] = SkPackARGB32(alpha, r, g, b);
            } else
                destRow[x] = SkPackARGB32(srcPixel[3], srcPixel[0], srcPixel[1], srcPixel[2]);
        }
        srcRow += srcBytesPerRow;
    }

    // If we used a temporary then write it to the device
    if (temporaryBitmap)
        dstDevice->writePixels(destBitmap, destX, destY);
}
Example #25
0
bool SkBlurImageFilter::onFilterImageDeprecated(Proxy* proxy,
                                                const SkBitmap& source, const Context& ctx,
                                                SkBitmap* dst, SkIPoint* offset) const {
    SkBitmap src = source;
    SkIPoint srcOffset = SkIPoint::Make(0, 0);
    if (!this->filterInputDeprecated(0, proxy, source, ctx, &src, &srcOffset)) {
        return false;
    }

    if (src.colorType() != kN32_SkColorType) {
        return false;
    }

    SkIRect srcBounds = src.bounds();
    srcBounds.offset(srcOffset);
    SkIRect dstBounds;
    if (!this->applyCropRect(this->mapContext(ctx), srcBounds, &dstBounds)) {
        return false;
    }
    if (!srcBounds.intersect(dstBounds)) {
        return false;
    }

    SkVector sigma = map_sigma(fSigma, ctx.ctm());

    int kernelSizeX, kernelSizeX3, lowOffsetX, highOffsetX;
    int kernelSizeY, kernelSizeY3, lowOffsetY, highOffsetY;
    getBox3Params(sigma.x(), &kernelSizeX, &kernelSizeX3, &lowOffsetX, &highOffsetX);
    getBox3Params(sigma.y(), &kernelSizeY, &kernelSizeY3, &lowOffsetY, &highOffsetY);

    if (kernelSizeX < 0 || kernelSizeY < 0) {
        return false;
    }

    if (kernelSizeX == 0 && kernelSizeY == 0) {
        src.extractSubset(dst, srcBounds);
        offset->fX = srcBounds.x();
        offset->fY = srcBounds.y();
        return true;
    }

    SkAutoLockPixels alp(src);
    if (!src.getPixels()) {
        return false;
    }

    SkAutoTUnref<SkBaseDevice> device(proxy->createDevice(dstBounds.width(), dstBounds.height()));
    if (!device) {
        return false;
    }
    *dst = device->accessBitmap(false);
    SkAutoLockPixels alp_dst(*dst);

    SkAutoTUnref<SkBaseDevice> tempDevice(proxy->createDevice(dst->width(), dst->height()));
    if (!tempDevice) {
        return false;
    }
    SkBitmap temp = tempDevice->accessBitmap(false);
    SkAutoLockPixels alpTemp(temp);

    offset->fX = dstBounds.fLeft;
    offset->fY = dstBounds.fTop;
    SkPMColor* t = temp.getAddr32(0, 0);
    SkPMColor* d = dst->getAddr32(0, 0);
    int w = dstBounds.width(), h = dstBounds.height();
    const SkPMColor* s = src.getAddr32(srcBounds.x() - srcOffset.x(), srcBounds.y() - srcOffset.y());
    srcBounds.offset(-dstBounds.x(), -dstBounds.y());
    dstBounds.offset(-dstBounds.x(), -dstBounds.y());
    SkIRect srcBoundsT = SkIRect::MakeLTRB(srcBounds.top(), srcBounds.left(), srcBounds.bottom(), srcBounds.right());
    SkIRect dstBoundsT = SkIRect::MakeWH(dstBounds.height(), dstBounds.width());
    int sw = src.rowBytesAsPixels();

    /**
     *
     * In order to make memory accesses cache-friendly, we reorder the passes to
     * use contiguous memory reads wherever possible.
     *
     * For example, the 6 passes of the X-and-Y blur case are rewritten as
     * follows. Instead of 3 passes in X and 3 passes in Y, we perform
     * 2 passes in X, 1 pass in X transposed to Y on write, 2 passes in X,
     * then 1 pass in X transposed to Y on write.
     *
     * +----+       +----+       +----+        +---+       +---+       +---+        +----+
     * + AB + ----> | AB | ----> | AB | -----> | A | ----> | A | ----> | A | -----> | AB |
     * +----+ blurX +----+ blurX +----+ blurXY | B | blurX | B | blurX | B | blurXY +----+
     *                                         +---+       +---+       +---+
     *
     * In this way, two of the y-blurs become x-blurs applied to transposed
     * images, and all memory reads are contiguous.
     */
    if (kernelSizeX > 0 && kernelSizeY > 0) {
        SkOpts::box_blur_xx(s, sw,  srcBounds,  t, kernelSizeX,  lowOffsetX,  highOffsetX, w, h);
        SkOpts::box_blur_xx(t,  w,  dstBounds,  d, kernelSizeX,  highOffsetX, lowOffsetX,  w, h);
        SkOpts::box_blur_xy(d,  w,  dstBounds,  t, kernelSizeX3, highOffsetX, highOffsetX, w, h);
        SkOpts::box_blur_xx(t,  h,  dstBoundsT, d, kernelSizeY,  lowOffsetY,  highOffsetY, h, w);
        SkOpts::box_blur_xx(d,  h,  dstBoundsT, t, kernelSizeY,  highOffsetY, lowOffsetY,  h, w);
        SkOpts::box_blur_xy(t,  h,  dstBoundsT, d, kernelSizeY3, highOffsetY, highOffsetY, h, w);
    } else if (kernelSizeX > 0) {
        SkOpts::box_blur_xx(s, sw,  srcBounds,  d, kernelSizeX,  lowOffsetX,  highOffsetX, w, h);
        SkOpts::box_blur_xx(d,  w,  dstBounds,  t, kernelSizeX,  highOffsetX, lowOffsetX,  w, h);
        SkOpts::box_blur_xx(t,  w,  dstBounds,  d, kernelSizeX3, highOffsetX, highOffsetX, w, h);
    } else if (kernelSizeY > 0) {
        SkOpts::box_blur_yx(s, sw,  srcBoundsT, d, kernelSizeY,  lowOffsetY,  highOffsetY, h, w);
        SkOpts::box_blur_xx(d,  h,  dstBoundsT, t, kernelSizeY,  highOffsetY, lowOffsetY,  h, w);
        SkOpts::box_blur_xy(t,  h,  dstBoundsT, d, kernelSizeY3, highOffsetY, highOffsetY, h, w);
    }
    return true;
}