void SkDevice::writePixels(const SkBitmap& bitmap, int x, int y, SkCanvas::Config8888 config8888) { if (bitmap.isNull() || bitmap.getTexture()) { return; } const SkBitmap* sprite = &bitmap; // check whether we have to handle a config8888 that doesn't match SkPMColor if (SkBitmap::kARGB_8888_Config == bitmap.config() && SkCanvas::kNative_Premul_Config8888 != config8888 && kPMColorAlias != config8888) { // We're going to have to convert from a config8888 to the native config // First we clip to the device bounds. SkBitmap dstBmp = this->accessBitmap(true); SkIRect spriteRect = SkIRect::MakeXYWH(x, y, bitmap.width(), bitmap.height()); SkIRect devRect = SkIRect::MakeWH(dstBmp.width(), dstBmp.height()); if (!spriteRect.intersect(devRect)) { return; } // write directly to the device if it has pixels and is SkPMColor bool drawSprite; if (SkBitmap::kARGB_8888_Config == dstBmp.config() && !dstBmp.isNull()) { // we can write directly to the dst when doing the conversion dstBmp.extractSubset(&dstBmp, spriteRect); drawSprite = false; } else { // we convert to a temporary bitmap and draw that as a sprite dstBmp.setConfig(SkBitmap::kARGB_8888_Config, spriteRect.width(), spriteRect.height()); if (!dstBmp.allocPixels()) { return; } drawSprite = true; } // copy pixels to dstBmp and convert from config8888 to native config. SkAutoLockPixels alp(bitmap); uint32_t* srcPixels = bitmap.getAddr32(spriteRect.fLeft - x, spriteRect.fTop - y); SkCopyConfig8888ToBitmap(dstBmp, srcPixels, bitmap.rowBytes(), config8888); if (drawSprite) { // we've clipped the sprite when we made a copy x = spriteRect.fLeft; y = spriteRect.fTop; sprite = &dstBmp; } else { return; } } SkPaint paint; paint.setXfermodeMode(SkXfermode::kSrc_Mode); SkRasterClip clip(SkIRect::MakeWH(fBitmap.width(), fBitmap.height())); SkDraw draw; draw.fRC = &clip; draw.fClip = &clip.bwRgn(); draw.fBitmap = &fBitmap; // canvas should have already called accessBitmap draw.fMatrix = &SkMatrix::I(); this->drawSprite(draw, *sprite, x, y, paint); }
bool SkDisplacementMapEffect::filterImageGPU(Proxy* proxy, const SkBitmap& src, const Context& ctx, SkBitmap* result, SkIPoint* offset) const { SkBitmap colorBM = src; SkIPoint colorOffset = SkIPoint::Make(0, 0); if (!this->filterInputGPU(1, proxy, src, ctx, &colorBM, &colorOffset)) { return false; } SkBitmap displacementBM = src; SkIPoint displacementOffset = SkIPoint::Make(0, 0); if (!this->filterInputGPU(0, proxy, src, ctx, &displacementBM, &displacementOffset)) { return false; } SkIRect bounds; // Since GrDisplacementMapEffect does bounds checking on color pixel access, we don't need to // pad the color bitmap to bounds here. if (!this->applyCropRect(ctx, colorBM, colorOffset, &bounds)) { return false; } SkIRect displBounds; if (!this->applyCropRect(ctx, proxy, displacementBM, &displacementOffset, &displBounds, &displacementBM)) { return false; } if (!bounds.intersect(displBounds)) { return false; } GrTexture* color = colorBM.getTexture(); GrTexture* displacement = displacementBM.getTexture(); GrContext* context = color->getContext(); GrSurfaceDesc desc; desc.fFlags = kRenderTarget_GrSurfaceFlag; desc.fWidth = bounds.width(); desc.fHeight = bounds.height(); desc.fConfig = kSkia8888_GrPixelConfig; SkAutoTUnref<GrTexture> dst(context->textureProvider()->createApproxTexture(desc)); if (!dst) { return false; } SkVector scale = SkVector::Make(fScale, fScale); ctx.ctm().mapVectors(&scale, 1); GrPaint paint; SkMatrix offsetMatrix = GrCoordTransform::MakeDivByTextureWHMatrix(displacement); offsetMatrix.preTranslate(SkIntToScalar(colorOffset.fX - displacementOffset.fX), SkIntToScalar(colorOffset.fY - displacementOffset.fY)); paint.addColorFragmentProcessor( GrDisplacementMapEffect::Create(fXChannelSelector, fYChannelSelector, scale, displacement, offsetMatrix, color, colorBM.dimensions()))->unref(); paint.setPorterDuffXPFactory(SkXfermode::kSrc_Mode); SkIRect colorBounds = bounds; colorBounds.offset(-colorOffset); SkMatrix matrix; matrix.setTranslate(-SkIntToScalar(colorBounds.x()), -SkIntToScalar(colorBounds.y())); SkAutoTUnref<GrDrawContext> drawContext(context->drawContext(dst->asRenderTarget())); if (!drawContext) { return false; } drawContext->drawRect(GrClip::WideOpen(), paint, matrix, SkRect::Make(colorBounds)); offset->fX = bounds.left(); offset->fY = bounds.top(); GrWrapTextureInBitmap(dst, bounds.width(), bounds.height(), false, result); return true; }