#include#include #include int main() { // create a paint object with a solid color shader SkPaint paint; paint.setColor(SK_ColorRED); // retrieve the shader from the paint object SkShader* shader = paint.getShader(); return 0; }
#includeIn this example, a gradient shader is created using the SkGradientShader class and set as the shader for the SkPaint object. The getShader method is then used to retrieve the same shader. Overall, the SkPaint getShader method is an important function used in Skia Graphics Library for retrieving and manipulating shaders used for rendering graphics. The library is available as an open-source package and can be used freely in projects that require graphics rendering capabilities.#include #include int main() { // create a paint object with a gradient shader SkPaint paint; SkColor colors[] = {SK_ColorRED, SK_ColorBLUE}; SkPoint points[] = {{0, 0}, {100, 100}}; SkShader* shader = SkGradientShader::MakeLinear(points, colors, nullptr, 2, SkTileMode::kClamp); paint.setShader(shader); // retrieve the shader from the paint object SkShader* sh = paint.getShader(); return 0; }