String LoggingCanvas::stringForSkPaintFlags(const SkPaint& paint)
{
    if (!paint.getFlags())
        return "none";
    String flagsString = "";
    appendFlagToString(&flagsString, paint.isAntiAlias(), "AntiAlias");
    appendFlagToString(&flagsString, paint.isDither(), "Dither");
    appendFlagToString(&flagsString, paint.isUnderlineText(), "UnderlinText");
    appendFlagToString(&flagsString, paint.isStrikeThruText(), "StrikeThruText");
    appendFlagToString(&flagsString, paint.isFakeBoldText(), "FakeBoldText");
    appendFlagToString(&flagsString, paint.isLinearText(), "LinearText");
    appendFlagToString(&flagsString, paint.isSubpixelText(), "SubpixelText");
    appendFlagToString(&flagsString, paint.isDevKernText(), "DevKernText");
    appendFlagToString(&flagsString, paint.isLCDRenderText(), "LCDRenderText");
    appendFlagToString(&flagsString, paint.isEmbeddedBitmapText(), "EmbeddedBitmapText");
    appendFlagToString(&flagsString, paint.isAutohinted(), "Autohinted");
    appendFlagToString(&flagsString, paint.isVerticalText(), "VerticalText");
    appendFlagToString(&flagsString, paint.getFlags() & SkPaint::kGenA8FromLCD_Flag, "GenA8FromLCD");
    return flagsString;
}
Example #2
0
void SkPDFDevice::drawText(const SkDraw& d, const void* text, size_t len,
                           SkScalar x, SkScalar y, const SkPaint& paint) {
    SkPaint textPaint = calculateTextPaint(paint);
    updateGSFromPaint(textPaint, true);

    // We want the text in glyph id encoding and a writable buffer, so we end
    // up making a copy either way.
    size_t numGlyphs = paint.textToGlyphs(text, len, NULL);
    uint16_t* glyphIDs =
        (uint16_t*)sk_malloc_flags(numGlyphs * 2,
                                   SK_MALLOC_TEMP | SK_MALLOC_THROW);
    SkAutoFree autoFreeGlyphIDs(glyphIDs);
    if (paint.getTextEncoding() != SkPaint::kGlyphID_TextEncoding) {
        paint.textToGlyphs(text, len, glyphIDs);
        textPaint.setTextEncoding(SkPaint::kGlyphID_TextEncoding);
    } else {
        SkASSERT((len & 1) == 0);
        SkASSERT(len / 2 == numGlyphs);
        memcpy(glyphIDs, text, len);
    }

    SkScalar width;
    SkScalar* widthPtr = NULL;
    if (textPaint.isUnderlineText() || textPaint.isStrikeThruText())
        widthPtr = &width;

    SkDrawCacheProc glyphCacheProc = textPaint.getDrawCacheProc();
    alignText(glyphCacheProc, textPaint, glyphIDs, numGlyphs, &x, &y, widthPtr);
    fContent.writeText("BT\n");
    setTextTransform(x, y, textPaint.getTextSkewX());
    size_t consumedGlyphCount = 0;
    while (numGlyphs > consumedGlyphCount) {
        updateFont(textPaint, glyphIDs[consumedGlyphCount]);
        SkPDFFont* font = fGraphicStack[fGraphicStackIndex].fFont;
        size_t availableGlyphs =
            font->glyphsToPDFFontEncoding(glyphIDs + consumedGlyphCount,
                                          numGlyphs - consumedGlyphCount);
        SkString encodedString =
            SkPDFString::formatString(glyphIDs + consumedGlyphCount,
                                      availableGlyphs, font->multiByteGlyphs());
        fContent.writeText(encodedString.c_str());
        consumedGlyphCount += availableGlyphs;
        fContent.writeText(" Tj\n");
    }
    fContent.writeText("ET\n");

    // Draw underline and/or strikethrough if the paint has them.
    // drawPosText() and drawTextOnPath() don't draw underline or strikethrough
    // because the raster versions don't.  Use paint instead of textPaint
    // because we may have changed strokeWidth to do fakeBold text.
    if (paint.isUnderlineText() || paint.isStrikeThruText()) {
        SkScalar textSize = paint.getTextSize();
        SkScalar height = SkScalarMul(textSize, kStdUnderline_Thickness);

        if (paint.isUnderlineText()) {
            SkScalar top = SkScalarMulAdd(textSize, kStdUnderline_Offset, y);
            SkRect r = SkRect::MakeXYWH(x, top - height, width, height);
            drawRect(d, r, paint);
        }
        if (paint.isStrikeThruText()) {
            SkScalar top = SkScalarMulAdd(textSize, kStdStrikeThru_Offset, y);
            SkRect r = SkRect::MakeXYWH(x, top - height, width, height);
            drawRect(d, r, paint);
        }
    }
}