Example #1
0
    CameraView() {
        fRX = fRY = fRZ = 0;
        fShaderIndex = 0;
        fFrontFace = false;

        for (int i = 0;; i++) {
            SkString str;
            str.printf("/skimages/elephant%d.jpeg", i);
            SkBitmap bm;
            if (SkImageDecoder::DecodeFile(str.c_str(), &bm)) {
                SkShader* s = SkShader::CreateBitmapShader(bm,
                                                           SkShader::kClamp_TileMode,
                                                           SkShader::kClamp_TileMode);

                SkRect src = { 0, 0, SkIntToScalar(bm.width()), SkIntToScalar(bm.height()) };
                SkRect dst = { -150, -150, 150, 150 };
                SkMatrix matrix;
                matrix.setRectToRect(src, dst, SkMatrix::kFill_ScaleToFit);
                s->setLocalMatrix(matrix);
                *fShaders.append() = s;
            } else {
                break;
            }
        }
        this->setBGColor(0xFFDDDDDD);
    }
Example #2
0
    virtual void onDraw(SkCanvas* canvas) {

        SkPoint pts[2] = {
            { 0, 0 },
            { SkIntToScalar(100), SkIntToScalar(100) }
        };
        SkShader::TileMode tm = SkShader::kClamp_TileMode;
        SkRect r = { 0, 0, SkIntToScalar(100), SkIntToScalar(100) };
        SkPaint paint;
        paint.setAntiAlias(true);

        canvas->translate(SkIntToScalar(20), SkIntToScalar(20));
        for (size_t i = 0; i < SK_ARRAY_COUNT(gGradData); i++) {
            canvas->save();
            for (size_t j = 0; j < SK_ARRAY_COUNT(gGradMakers); j++) {
                SkMatrix scale = SkMatrix::I();

                if (i == 5) { // if the clamp case
                    scale.setScale(0.5f, 0.5f);
                    scale.postTranslate(25.f, 25.f);
                }

                SkShader* shader = gGradMakers[j](pts, gGradData[i], tm, scale);

                paint.setShader(shader);
                canvas->drawRect(r, paint);
                shader->unref();
                canvas->translate(0, SkIntToScalar(120));
            }
            canvas->restore();
            canvas->translate(SkIntToScalar(120), 0);
        }
    }
Example #3
0
static void gradient_slide(SkCanvas* canvas) {
    SkPoint pts[2] = {
        { 0, 0 },
        { SkIntToScalar(100), SkIntToScalar(100) }
    };
    SkShader::TileMode tm = SkShader::kClamp_TileMode;
    SkRect r = { 0, 0, SkIntToScalar(100), SkIntToScalar(100) };
    SkPaint paint;
    paint.setAntiAlias(true);
    paint.setDither(true);

    canvas->translate(SkIntToScalar(20), SkIntToScalar(10));
    for (size_t i = 0; i < SK_ARRAY_COUNT(gGradData); i++) {
        canvas->save();
        for (size_t j = 0; j < SK_ARRAY_COUNT(gGradMakers); j++) {
            SkShader* shader = gGradMakers[j](pts, gGradData[i], tm);
            paint.setShader(shader);
            canvas->drawRect(r, paint);
            shader->unref();
            canvas->translate(0, SkIntToScalar(120));
        }
        canvas->restore();
        canvas->translate(SkIntToScalar(120), 0);
    }
}
Example #4
0
SkPDFShader::State::State(const SkShader& shader,
                          const SkMatrix& canvasTransform, const SkIRect& bbox)
        : fCanvasTransform(canvasTransform),
          fBBox(bbox),
          fPixelGeneration(0) {
    fInfo.fColorCount = 0;
    fInfo.fColors = NULL;
    fInfo.fColorOffsets = NULL;
    fShaderTransform = shader.getLocalMatrix();
    fImageTileModes[0] = fImageTileModes[1] = SkShader::kClamp_TileMode;

    fType = shader.asAGradient(&fInfo);

    if (fType == SkShader::kNone_GradientType) {
        SkShader::BitmapType bitmapType;
        SkMatrix matrix;
        bitmapType = shader.asABitmap(&fImage, &matrix, fImageTileModes);
        if (bitmapType != SkShader::kDefault_BitmapType) {
            fImage.reset();
            return;
        }
        SkASSERT(matrix.isIdentity());
        fPixelGeneration = fImage.getGenerationID();
    } else {
        AllocateGradientInfoStorage();
        shader.asAGradient(&fInfo);
    }
}
Example #5
0
/* Hit a few SkPicture::Analysis cases not handled elsewhere. */
static void test_analysis(skiatest::Reporter* reporter) {
    SkPictureRecorder recorder;

    SkCanvas* canvas = recorder.beginRecording(100, 100);
    {
        canvas->drawRect(SkRect::MakeWH(10, 10), SkPaint ());
    }
    SkAutoTUnref<SkPicture> picture(recorder.endRecording());
    REPORTER_ASSERT(reporter, !picture->willPlayBackBitmaps());

    canvas = recorder.beginRecording(100, 100);
    {
        SkPaint paint;
        // CreateBitmapShader is too smart for us; an empty (or 1x1) bitmap shader
        // gets optimized into a non-bitmap form, so we create a 2x2 bitmap here.
        SkBitmap bitmap;
        bitmap.allocPixels(SkImageInfo::MakeN32Premul(2, 2));
        bitmap.eraseColor(SK_ColorBLUE);
        *(bitmap.getAddr32(0, 0)) = SK_ColorGREEN;
        SkShader* shader = SkShader::CreateBitmapShader(bitmap, SkShader::kClamp_TileMode,
                                                        SkShader::kClamp_TileMode);
        paint.setShader(shader)->unref();
        REPORTER_ASSERT(reporter,
                        shader->asABitmap(NULL, NULL, NULL) == SkShader::kDefault_BitmapType);

        canvas->drawRect(SkRect::MakeWH(10, 10), paint);
    }
    picture.reset(recorder.endRecording());
    REPORTER_ASSERT(reporter, picture->willPlayBackBitmaps());
}
void PlatformContextSkiaJava::drawRect(SkRect rect)
{
    SkPaint paint;
    int fillcolorNotTransparent = m_state->m_fillColor & 0xFF000000;
    if (fillcolorNotTransparent) {
        setupPaintForFilling(&paint);
        canvas()->drawRect(rect, paint);
    }

    if (m_state->m_strokeStyle != WebCore::NoStroke &&
        (m_state->m_strokeColor & 0xFF000000)) {
        // We do a fill of four rects to simulate the stroke of a border.
        SkColor oldFillColor = m_state->m_fillColor;

        // setFillColor() will set the shader to NULL, so save a ref to it now. 
        SkShader* oldFillShader = m_state->m_fillShader;
        oldFillShader->safeRef();
        setFillColor(m_state->m_strokeColor);
        paint.reset();
        setupPaintForFilling(&paint);
        SkRect topBorder = { rect.fLeft, rect.fTop, rect.fRight, rect.fTop + 1 };
        canvas()->drawRect(topBorder, paint);
        SkRect bottomBorder = { rect.fLeft, rect.fBottom - 1, rect.fRight, rect.fBottom };
        canvas()->drawRect(bottomBorder, paint);
        SkRect leftBorder = { rect.fLeft, rect.fTop + 1, rect.fLeft + 1, rect.fBottom - 1 };
        canvas()->drawRect(leftBorder, paint);
        SkRect rightBorder = { rect.fRight - 1, rect.fTop + 1, rect.fRight, rect.fBottom - 1 };
        canvas()->drawRect(rightBorder, paint);
        setFillColor(oldFillColor);
        setFillShader(oldFillShader);
        oldFillShader->safeUnref();
    }
}
SkPDFShader::State::State(const SkShader& shader,
                          const SkMatrix& canvasTransform, const SkIRect& bbox)
        : fCanvasTransform(canvasTransform),
          fBBox(bbox),
          fPixelGeneration(0) {
    fInfo.fColorCount = 0;
    fInfo.fColors = NULL;
    fInfo.fColorOffsets = NULL;
    shader.getLocalMatrix(&fShaderTransform);
    fImageTileModes[0] = fImageTileModes[1] = SkShader::kClamp_TileMode;

    fType = shader.asAGradient(&fInfo);

    if (fType == SkShader::kNone_GradientType) {
        SkShader::BitmapType bitmapType;
        SkMatrix matrix;
        bitmapType = shader.asABitmap(&fImage, &matrix, fImageTileModes, NULL);
        if (bitmapType != SkShader::kDefault_BitmapType) {
            fImage.reset();
            return;
        }
        SkASSERT(matrix.isIdentity());
        fPixelGeneration = fImage.getGenerationID();
    } else {
        fColorData.set(sk_malloc_throw(
                    fInfo.fColorCount * (sizeof(SkColor) + sizeof(SkScalar))));
        fInfo.fColors = reinterpret_cast<SkColor*>(fColorData.get());
        fInfo.fColorOffsets =
            reinterpret_cast<SkScalar*>(fInfo.fColors + fInfo.fColorCount);
        shader.asAGradient(&fInfo);
    }
}
Example #8
0
void
DrawTargetSkia::DrawSurface(SourceSurface *aSurface,
                            const Rect &aDest,
                            const Rect &aSource,
                            const DrawSurfaceOptions &aSurfOptions,
                            const DrawOptions &aOptions)
{
    if (aSurface->GetType() != SURFACE_SKIA) {
        return;
    }

    if (aSource.IsEmpty()) {
        return;
    }

    MarkChanged();

    SkRect destRect = RectToSkRect(aDest);
    SkRect sourceRect = RectToSkRect(aSource);

    SkMatrix matrix;
    matrix.setRectToRect(sourceRect, destRect, SkMatrix::kFill_ScaleToFit);

    const SkBitmap& bitmap = static_cast<SourceSurfaceSkia*>(aSurface)->GetBitmap();

    AutoPaintSetup paint(mCanvas.get(), aOptions);
    SkShader *shader = SkShader::CreateBitmapShader(bitmap, SkShader::kClamp_TileMode, SkShader::kClamp_TileMode);
    shader->setLocalMatrix(matrix);
    SkSafeUnref(paint.mPaint.setShader(shader));
    if (aSurfOptions.mFilter != FILTER_LINEAR) {
        paint.mPaint.setFilterBitmap(false);
    }
    mCanvas->drawRect(destRect, paint.mPaint);
}
Example #9
0
    virtual void onDraw(SkCanvas* canvas) {

        SkPoint pts[2] = {
            { 0, 0 },
            { SkIntToScalar(100), SkIntToScalar(100) }
        };
        SkShader::TileMode tm = SkShader::kClamp_TileMode;
        SkRect r = { 0, 0, SkIntToScalar(100), SkIntToScalar(100) };
        SkPaint paint;
        paint.setAntiAlias(true);

        canvas->translate(SkIntToScalar(20), SkIntToScalar(20));
        for (size_t i = 0; i < SK_ARRAY_COUNT(gGradData); i++) {
            canvas->save();
            for (size_t j = 0; j < SK_ARRAY_COUNT(gGradMakers); j++) {
                SkShader* shader = gGradMakers[j](pts, gGradData[i], tm, NULL);

                // apply an increasing y perspective as we move to the right
                SkMatrix perspective;
                perspective.setIdentity();
                perspective.setPerspY(SkScalarDiv(SkIntToScalar((unsigned) i+1),
                                      SkIntToScalar(500)));
                perspective.setSkewX(SkScalarDiv(SkIntToScalar((unsigned) i+1),
                                     SkIntToScalar(10)));
                shader->setLocalMatrix(perspective);

                paint.setShader(shader);
                canvas->drawRect(r, paint);
                shader->unref();
                canvas->translate(0, SkIntToScalar(120));
            }
            canvas->restore();
            canvas->translate(SkIntToScalar(120), 0);
        }
    }
Example #10
0
/*
 * When a function want to use the paint associated with a canvas to
 * draw, it should call _prepare_paint() can make the paint ready.
 * And, call _finish_paint() when the paint is no more used.
 */
static void
_prepare_paint(mbe_t *mbe, SkPaint::Style style) {
    SkPaint *paint = mbe->paint;
    mbe_pattern_t *ptn = mbe->states->ptn;
    SkShader *shader;
    co_aix matrix[6];
    SkMatrix skmatrix;

    paint->setStyle(style);

    if(ptn != NULL) {
	/* Local matrix of SkShader is a mapping from source pattern to
	 * user space.  Unlikely, for Cairo is a mapping from user space
	 * to source pattern.
	 */
	shader = ptn->shader;
	matrix_mul(mbe->states->matrix, ptn->matrix, matrix);
	MB_MATRIX_2_SKMATRIX(skmatrix, matrix);
	shader->setLocalMatrix(skmatrix);
	paint->setShader(shader);
    }

    if(style == SkPaint::kStroke_Style)
	paint->setStrokeWidth(CO_AIX_2_SKSCALAR(mbe->states->line_width));

    if(ptn != NULL && ptn->has_size)
	_prepare_sized_pattern(mbe, ptn);
}
Example #11
0
	ShaderView()
    {
        SkImageDecoder::DecodeFile("/cover.png", &fBitmap);

        SkPoint pts[2];
        SkColor colors[2];
        
        pts[0].set(0, 0);
        pts[1].set(SkIntToScalar(100), 0);
        colors[0] = SK_ColorRED;
        colors[1] = SK_ColorBLUE;
        SkShader* shaderA = SkGradientShader::CreateLinear(pts, colors, NULL, 2, SkShader::kClamp_TileMode);
        
        pts[0].set(0, 0);
        pts[1].set(0, SkIntToScalar(100));
        colors[0] = SK_ColorBLACK;
        colors[1] = SkColorSetARGB(0x80, 0, 0, 0);
        SkShader* shaderB = SkGradientShader::CreateLinear(pts, colors, NULL, 2, SkShader::kClamp_TileMode);
        
        SkXfermode* mode = SkPorterDuff::CreateXfermode(SkPorterDuff::kDstIn_Mode);

        fShader = new SkComposeShader(shaderA, shaderB, mode);
        shaderA->unref();
        shaderB->unref();
        mode->unref();
    }
static cairo_status_t
_cairo_skia_context_set_source (void *abstract_cr,
				cairo_pattern_t *source)
{
    cairo_skia_context_t *cr = (cairo_skia_context_t *) abstract_cr;
    SkColor color;

    if (cr->source != NULL) {
	if (cr->source_image != NULL) {
	    _cairo_surface_release_source_image (cr->source, cr->source_image, cr->source_extra);
	    cr->source_image = NULL;
	}
	cairo_surface_destroy (cr->source);
	cr->source = NULL;
    }

    if (pattern_to_sk_color (source, color)) {
	cr->paint->setColor (color);
    } else {
	SkShader *shader = source_to_sk_shader (cr, source);
	if (shader == NULL) {
	    UNSUPPORTED;
	    return CAIRO_STATUS_SUCCESS;
	}

	cr->paint->setShader (shader);
	shader->unref ();

	cr->paint->setFilterBitmap (pattern_filter_to_sk (source));
    }

    /* XXX change notification */
    return CAIRO_STATUS_SUCCESS;
}
Example #13
0
bool SkPaint2GrPaint(GrContext* context, GrRenderTarget* rt, const SkPaint& skPaint,
                     const SkMatrix& viewM, bool constantColor, GrPaint* grPaint) {
    SkShader* shader = skPaint.getShader();
    if (NULL == shader) {
        return SkPaint2GrPaintNoShader(context, rt, skPaint, SkColor2GrColor(skPaint.getColor()),
                                       constantColor, grPaint);
    }

    GrColor paintColor = SkColor2GrColor(skPaint.getColor());

    // Start a new block here in order to preserve our context state after calling
    // asFragmentProcessor(). Since these calls get passed back to the client, we don't really
    // want them messing around with the context.
    {
        // Allow the shader to modify paintColor and also create an effect to be installed as
        // the first color effect on the GrPaint.
        GrFragmentProcessor* fp = NULL;
        if (!shader->asFragmentProcessor(context, skPaint, viewM, NULL, &paintColor,
                                         grPaint->getProcessorDataManager(), &fp)) {
            return false;
        }
        if (fp) {
            grPaint->addColorProcessor(fp)->unref();
            constantColor = false;
        }
    }

    // The grcolor is automatically set when calling asFragmentProcessor.
    // If the shader can be seen as an effect it returns true and adds its effect to the grpaint.
    return SkPaint2GrPaintNoShader(context, rt, skPaint, paintColor, constantColor, grPaint);
}
Example #14
0
static void drawmarshmallow(SkCanvas* canvas) {
    SkBitmap bitmap;
    SkPaint paint;
    SkRect r;
    SkMatrix m;

    SkImageDecoder::DecodeFile("/Users/reed/Downloads/3elfs.jpg", &bitmap);
    if (!bitmap.pixelRef()) {
        return;
    }

    SkShader* s = SkShader::CreateBitmapShader(bitmap,
                                               SkShader::kRepeat_TileMode,
                                               SkShader::kRepeat_TileMode);
    paint.setShader(s)->unref();
    m.setTranslate(SkIntToScalar(250), SkIntToScalar(134));
    s->setLocalMatrix(m);

    r.set(SkIntToScalar(250),
          SkIntToScalar(134),
          SkIntToScalar(250 + 449),
          SkIntToScalar(134 + 701));
    paint.setFlags(2);

    canvas->drawRect(r, paint);
}
Example #15
0
GrFragmentProcessor* GrPerlinNoiseEffect::TestCreate(SkRandom* random,
                                                     GrContext* context,
                                                     const GrCaps&,
                                                     GrTexture**) {
    int      numOctaves = random->nextRangeU(2, 10);
    bool     stitchTiles = random->nextBool();
    SkScalar seed = SkIntToScalar(random->nextU());
    SkISize  tileSize = SkISize::Make(random->nextRangeU(4, 4096), random->nextRangeU(4, 4096));
    SkScalar baseFrequencyX = random->nextRangeScalar(0.01f,
                                                      0.99f);
    SkScalar baseFrequencyY = random->nextRangeScalar(0.01f,
                                                      0.99f);

    SkShader* shader = random->nextBool() ?
        SkPerlinNoiseShader::CreateFractalNoise(baseFrequencyX, baseFrequencyY, numOctaves, seed,
                                                stitchTiles ? &tileSize : NULL) :
        SkPerlinNoiseShader::CreateTurbulence(baseFrequencyX, baseFrequencyY, numOctaves, seed,
                                             stitchTiles ? &tileSize : NULL);

    SkPaint paint;
    GrColor paintColor;
    GrFragmentProcessor* effect;
    SkAssertResult(shader->asFragmentProcessor(context, paint,
                                               GrTest::TestMatrix(random), NULL,
                                               &paintColor, &effect));

    SkDELETE(shader);

    return effect;
}
// Set a bitmap shader that mimics dashing by width-on, width-off.
// Returns false if it could not succeed (e.g. there was an existing shader)
static bool setBitmapDash(SkPaint* paint, int width) {
    if (width <= 0 || paint->getShader())
        return false;

    SkColor c = paint->getColor();

    SkBitmap bm;
    bm.setConfig(SkBitmap::kARGB_8888_Config, 2, 1);
    bm.allocPixels();
    bm.lockPixels();

    // set the ON pixel
    *bm.getAddr32(0, 0) = SkPreMultiplyARGB(0xFF, SkColorGetR(c),
                                            SkColorGetG(c), SkColorGetB(c));
    // set the OFF pixel
    *bm.getAddr32(1, 0) = 0;
    bm.unlockPixels();

    SkMatrix matrix;
    matrix.setScale(SkIntToScalar(width), SK_Scalar1);

    SkShader* s = SkShader::CreateBitmapShader(bm, SkShader::kRepeat_TileMode,
                                               SkShader::kClamp_TileMode);
    s->setLocalMatrix(matrix);

    paint->setShader(s)->unref();
    return true;
}
Example #17
0
int
sk_test_linear_gradient(caskbench_context_t *ctx)
{
    int w = ctx->canvas_width;
    int h = ctx->canvas_height;
    int stops = 10;

    SkPoint pts[2];
    pts[0].iset(0, 0);
    pts[1].iset(100, 100);
    SkColor colors[10];
    SkScalar pos[10];

    for (int i = 0; i < stops; i++) {
        pos[i] = i / SkIntToScalar(stops - 1);
        colors[i] = skiaRandomColor();
    }

    SkShader *shader = SkGradientShader::CreateLinear(pts, colors, pos, stops,
                                          SkShader::kClamp_TileMode);
    ctx->skia_paint->setShader(shader);

    shapes_t shape;
    shape_copy(&ctx->shape_defaults, &shape);
    for (int i=0; i<ctx->size; i++) {
        double x1 = (double)rnd()/RAND_MAX * w;
        double x2 = (double)rnd()/RAND_MAX * w;
        double y1 = (double)rnd()/RAND_MAX * h;
        double y2 = (double)rnd()/RAND_MAX * h;

        double xx = MIN(x1, x2);
        double yy = MIN(x1, x2);
        double ww = abs(x2 - x1);
        double hh = abs(y2 - y1);

        ctx->skia_canvas->save();
        ctx->skia_canvas->translate(SkDoubleToScalar(xx), SkDoubleToScalar(yy));
        ctx->skia_canvas->scale(SkDoubleToScalar(ww/100), SkDoubleToScalar(hh/100));

        // transform(shape.width/100, 0, 0, shape.height/100, 0, 0)
        shape.x = 0;
        shape.y = 0;
        shape.width = 100;
        shape.height = 100;
        shape.fill_type = CB_FILL_LINEAR_GRADIENT;

        ctx->skia_paint->setStyle(SkPaint::kFill_Style);
        ctx->skia_paint->setShader(shader);

        skiaDrawRectangle(ctx, &shape);

        ctx->skia_canvas->restore();
    }
    if (shader)
        shader->unref();

    return 1;
}
    virtual void onDraw(SkCanvas* canvas) {
        SkMatrix m;
        m.reset();
        m.setRotate(33 * SK_Scalar1);
        m.postScale(3000 * SK_Scalar1, 3000 * SK_Scalar1);
        m.postTranslate(6000 * SK_Scalar1, -5000 * SK_Scalar1);
        canvas->concat(m);

        SkPaint paint;
        paint.setColor(SK_ColorRED);
        paint.setAntiAlias(true);

        bool success = m.invert(&m);
        SkASSERT(success);
        (void) success; // silence compiler :(

        SkPath path;

        SkPoint pt = {10 * SK_Scalar1, 10 * SK_Scalar1};
        SkScalar small = 1 / (500 * SK_Scalar1);

        m.mapPoints(&pt, 1);
        path.addCircle(pt.fX, pt.fY, small);
        canvas->drawPath(path, paint);

        pt.set(30 * SK_Scalar1, 10 * SK_Scalar1);
        m.mapPoints(&pt, 1);
        SkRect rect = {pt.fX - small, pt.fY - small,
                       pt.fX + small, pt.fY + small};
        canvas->drawRect(rect, paint);

        SkBitmap bmp;
        bmp.setConfig(SkBitmap::kARGB_8888_Config, 2, 2);
        bmp.allocPixels();
        bmp.lockPixels();
        uint32_t* pixels = reinterpret_cast<uint32_t*>(bmp.getPixels());
        pixels[0] = SkPackARGB32(0xFF, 0xFF, 0x00, 0x00);
        pixels[1] = SkPackARGB32(0xFF, 0x00, 0xFF, 0x00);
        pixels[2] = SkPackARGB32(0x80, 0x00, 0x00, 0x00);
        pixels[3] = SkPackARGB32(0xFF, 0x00, 0x00, 0xFF);
        bmp.unlockPixels();
        pt.set(30 * SK_Scalar1, 30 * SK_Scalar1);
        m.mapPoints(&pt, 1);
        SkShader* shader = SkShader::CreateBitmapShader(
                                            bmp,
                                            SkShader::kRepeat_TileMode,
                                            SkShader::kRepeat_TileMode);
        SkMatrix s;
        s.reset();
        s.setScale(SK_Scalar1 / 1000, SK_Scalar1 / 1000);
        shader->setLocalMatrix(s);
        paint.setShader(shader)->unref();
        paint.setAntiAlias(false);
        paint.setFilterLevel(SkPaint::kLow_FilterLevel);
        rect.setLTRB(pt.fX - small, pt.fY - small,
                     pt.fX + small, pt.fY + small);
        canvas->drawRect(rect, paint);
    }
static void paintButtonLike(RenderTheme* theme, RenderObject* o, const RenderObject::PaintInfo& i, const IntRect& rect)
{
    SkCanvas* const canvas = i.context->platformContext()->canvas();
    SkPaint paint;
    SkRect skrect;
    const int right = rect.x() + rect.width();
    const int bottom = rect.y() + rect.height();
    SkColor baseColor = SkColorSetARGB(0xff, 0xdd, 0xdd, 0xdd);
    if (o->style()->hasBackground())
        baseColor = o->style()->backgroundColor().rgb();
    double h, s, l;
    Color(baseColor).getHSL(h, s, l);
    // Our standard gradient is from 0xdd to 0xf8. This is the amount of
    // increased luminance between those values.
    SkColor lightColor(brightenColor(h, s, l, 0.105));

    // If the button is too small, fallback to drawing a single, solid color
    if (rect.width() < 5 || rect.height() < 5) {
        paint.setColor(baseColor);
        skrect.set(rect.x(), rect.y(), right, bottom);
        canvas->drawRect(skrect, paint);
        return;
    }

    const int borderAlpha = theme->isHovered(o) ? 0x80 : 0x55;
    paint.setARGB(borderAlpha, 0, 0, 0);
    canvas->drawLine(rect.x() + 1, rect.y(), right - 1, rect.y(), paint);
    canvas->drawLine(right - 1, rect.y() + 1, right - 1, bottom - 1, paint);
    canvas->drawLine(rect.x() + 1, bottom - 1, right - 1, bottom - 1, paint);
    canvas->drawLine(rect.x(), rect.y() + 1, rect.x(), bottom - 1, paint);

    paint.setARGB(0xff, 0, 0, 0);
    SkPoint p[2];
    const int lightEnd = theme->isPressed(o) ? 1 : 0;
    const int darkEnd = !lightEnd;
    p[lightEnd].set(SkIntToScalar(rect.x()), SkIntToScalar(rect.y()));
    p[darkEnd].set(SkIntToScalar(rect.x()), SkIntToScalar(bottom - 1));
    SkColor colors[2];
    colors[0] = lightColor;
    colors[1] = baseColor;

    SkShader* shader = SkGradientShader::CreateLinear(
        p, colors, NULL, 2, SkShader::kClamp_TileMode, NULL);
    paint.setStyle(SkPaint::kFill_Style);
    paint.setShader(shader);
    shader->unref();

    skrect.set(rect.x() + 1, rect.y() + 1, right - 1, bottom - 1);
    canvas->drawRect(skrect, paint);

    paint.setShader(NULL);
    paint.setColor(brightenColor(h, s, l, -0.0588));
    canvas->drawPoint(rect.x() + 1, rect.y() + 1, paint);
    canvas->drawPoint(right - 2, rect.y() + 1, paint);
    canvas->drawPoint(rect.x() + 1, bottom - 2, paint);
    canvas->drawPoint(right - 2, bottom - 2, paint);
}
void GraphicsContext::setPlatformFillPattern(Pattern* pattern)
{
    if (paintingDisabled())
        return;

    SkShader* pat = pattern->createPlatformPattern(getCTM());
    platformContext()->setFillShader(pat);
    pat->safeUnref();
}
Example #21
0
 void addBitmapFromPaint(const SkPaint& paint) {
     SkShader* shader = paint.getShader();
     if (shader) {
         SkBitmap bm;
         if (shader->asABitmap(&bm, NULL, NULL)) {
             fPRSet->add(bm.pixelRef());
         }
     }
 }
Example #22
0
void SkARGB32_Shader_Blitter::blitMask(const SkMask& mask, const SkIRect& clip) {
    // we only handle kA8 with an xfermode
    if (fXfermode && (SkMask::kA8_Format != mask.fFormat)) {
        this->INHERITED::blitMask(mask, clip);
        return;
    }

    SkASSERT(mask.fBounds.contains(clip));

    SkBlitMask::RowProc proc = NULL;
    if (!fXfermode) {
        unsigned flags = 0;
        if (fShader->getFlags() & SkShader::kOpaqueAlpha_Flag) {
            flags |= SkBlitMask::kSrcIsOpaque_RowFlag;
        }
        proc = SkBlitMask::RowFactory(SkBitmap::kARGB_8888_Config, mask.fFormat,
                                      (SkBlitMask::RowFlags)flags);
        if (NULL == proc) {
            this->INHERITED::blitMask(mask, clip);
            return;
        }
    }

    const int x = clip.fLeft;
    const int width = clip.width();
    int y = clip.fTop;
    int height = clip.height();

    char* dstRow = (char*)fDevice.getAddr32(x, y);
    const size_t dstRB = fDevice.rowBytes();
    const uint8_t* maskRow = (const uint8_t*)mask.getAddr(x, y);
    const size_t maskRB = mask.fRowBytes;

    SkShader* shader = fShader;
    SkPMColor* span = fBuffer;

    if (fXfermode) {
        SkASSERT(SkMask::kA8_Format == mask.fFormat);
        SkXfermode* xfer = fXfermode;
        do {
            shader->shadeSpan(x, y, span, width);
            xfer->xfer32((SkPMColor*)dstRow, span, width, maskRow);
            dstRow += dstRB;
            maskRow += maskRB;
            y += 1;
        } while (--height > 0);
    } else {
        do {
            shader->shadeSpan(x, y, span, width);
            proc(dstRow, maskRow, span, width);
            dstRow += dstRB;
            maskRow += maskRB;
            y += 1;
        } while (--height > 0);
    }
}
void Image::drawPattern(GraphicsContext* ctxt, const FloatRect& tileRect,
                        const TransformationMatrix& patternTransform,
                        const FloatPoint& phase, CompositeOperator compositeOp,
                        const FloatRect& destRect)
{
    SkBitmapRef* image = this->nativeImageForCurrentFrame();
    if (!image) { // If it's too early we won't have an image yet.
        return;
    }
    
    // in case we get called with an incomplete bitmap
    const SkBitmap& bitmap = image->bitmap();
    if (bitmap.getPixels() == NULL && bitmap.pixelRef() == NULL) {
        return;
    }
    
    SkRect  dstR;    
    android_setrect(&dstR, destRect);
    if (dstR.isEmpty()) {
        return;
    }
    
    SkCanvas*   canvas = ctxt->platformContext()->mCanvas;
    SkPaint     paint;
    
    SkShader* shader = SkShader::CreateBitmapShader(bitmap,
                                                    SkShader::kRepeat_TileMode,
                                                    SkShader::kRepeat_TileMode);
    paint.setShader(shader)->unref();
    // now paint is the only owner of shader
    paint.setPorterDuffXfermode(android_convert_compositeOp(compositeOp));
    paint.setFilterBitmap(true);
    
    SkMatrix matrix(patternTransform);
    
    float scaleX = (float)image->origWidth() / bitmap.width();
    float scaleY = (float)image->origHeight() / bitmap.height();
    matrix.preScale(SkFloatToScalar(scaleX), SkFloatToScalar(scaleY));
    
    matrix.postTranslate(SkFloatToScalar(phase.x()),
                         SkFloatToScalar(phase.y()));
    shader->setLocalMatrix(matrix);
    canvas->drawRect(dstR, paint);
    
#ifdef TRACE_SUBSAMPLED_BITMAPS
    if (bitmap.width() != image->origWidth() ||
        bitmap.height() != image->origHeight()) {
        SkDebugf("--- Image::drawPattern [%d %d] orig [%d %d] dst [%g %g]\n",
                 bitmap.width(), bitmap.height(),
                 image->origWidth(), image->origHeight(),
                 SkScalarToFloat(dstR.width()), SkScalarToFloat(dstR.height()));
    }
#endif
}
Example #24
0
static cairo_int_status_t
_cairo_skia_surface_paint (void *asurface,
			   cairo_operator_t op,
			   const cairo_pattern_t *source,
			   cairo_clip_t *clip)
{
    cairo_skia_surface_t *surface = (cairo_skia_surface_t *) asurface;
    cairo_image_surface_t *image = NULL;
    cairo_status_t status;
    void *image_extra;
    SkColor color;

    status = _cairo_surface_clipper_set_clip (&surface->clipper, clip);
    if (unlikely (status))
	return (cairo_int_status_t) status;

    if (pattern_to_sk_color (source, color)) {
	surface->canvas->drawColor (color, operator_to_sk (op));
	return CAIRO_INT_STATUS_SUCCESS;
    }

    SkMatrix bitmapMatrix;
    SkBitmap *bitmap = pattern_to_sk_bitmap (surface, source, &bitmapMatrix,
					     &image, &image_extra);
    SkShader *shader = NULL;
    if (!bitmap)
	shader = pattern_to_sk_shader (surface, source, &image, &image_extra);

    if (!bitmap && !shader)
	return UNSUPPORTED("pattern to bitmap and shader conversion");

    SkPaint paint;
    paint.setFilterBitmap (pattern_filter_to_sk (source));
    paint.setXfermodeMode (operator_to_sk (op));

    if (shader) {
	paint.setShader (shader);
	surface->canvas->drawPaint (paint);
    } else {
	surface->canvas->drawBitmapMatrix (*bitmap, bitmapMatrix, &paint);
    }

    if (bitmap)
	delete bitmap;
    if (shader)
	shader->unref ();

    if (image != NULL) {
	_cairo_surface_release_source_image (&surface->base,
					     image, image_extra);
    }

    return CAIRO_INT_STATUS_SUCCESS;
}
Example #25
0
 void make_bitmap() {
     fBitmap.allocN32Pixels(80, 80);
     SkCanvas canvas(fBitmap);
     canvas.clear(0x00000000);
     SkPaint paint;
     paint.setAntiAlias(true);
     SkShader* shader = MakeLinear();
     paint.setShader(shader);
     SkRect r = { 0, 0, SkIntToScalar(80), SkIntToScalar(80) };
     canvas.drawRect(r, paint);
     shader->unref();
 }
SkShader* Gradient::getShader(SkShader::TileMode mode)
{
    if (NULL == m_gradient)
        m_gradient = new PlatformGradientRec;
    else if (mode == m_gradient->m_tileMode)
        return m_gradient->m_shader;

    // need to ensure that the m_stops array is sorted. We call getColor()
    // which, as a side effect, does the sort.
    // TODO: refactor Gradient.h to formally expose a sort method
    {
        float r, g, b, a;
        this->getColor(0, &r, &g, &b, &a);
    }

    SkPoint pts[2] = { m_p0, m_p1 };    // convert to SkPoint

    const size_t count = m_stops.size();
    SkAutoMalloc    storage(count * (sizeof(SkColor) + sizeof(SkScalar)));
    SkColor*        colors = (SkColor*)storage.get();
    SkScalar*       pos = (SkScalar*)(colors + count);

    Vector<ColorStop>::iterator iter = m_stops.begin();
    for (int i = 0; iter != m_stops.end(); i++) {
        pos[i] = SkFloatToScalar(iter->stop);
        colors[i] = SkColorSetARGB(F2B(iter->alpha), F2B(iter->red),
                                   F2B(iter->green), F2B(iter->blue));
        ++iter;
    }

    SkShader* s;
    if (m_radial)
        s = SkGradientShader::CreateTwoPointRadial(pts[0],
                                                   SkFloatToScalar(m_r0),
                                                   pts[1],
                                                   SkFloatToScalar(m_r1),
                                                   colors, pos, count, mode);
    else
        s = SkGradientShader::CreateLinear(pts, colors, pos, count, mode);

    if (NULL == s)
        s = new SkColorShader(0);

    // zap our previous shader, if present
    SkSafeUnref(m_gradient->m_shader);
    m_gradient->m_shader = s;
    m_gradient->m_tileMode = mode;
    SkMatrix matrix = m_gradientSpaceTransformation;
    s->setLocalMatrix(matrix);

    return s;
}
Example #27
0
SkGLDevice::TexCache* SkGLDevice::setupGLPaintShader(const SkPaint& paint) {
    SkGL::SetPaint(paint);
    
    SkShader* shader = paint.getShader();
    if (NULL == shader) {
        return NULL;
    }
    
    if (!shader->setContext(this->accessBitmap(false), paint, this->matrix())) {
        return NULL;
    }
    
    SkBitmap bitmap;
    SkMatrix matrix;
    SkShader::TileMode tileModes[2];
    if (!shader->asABitmap(&bitmap, &matrix, tileModes)) {
        return NULL;
    }
    
    bitmap.lockPixels();
    if (!bitmap.readyToDraw()) {
        return NULL;
    }
    
    // see if we've already cached the bitmap from the shader
    SkPoint max;
    GLuint name;
    TexCache* cache = SkGLDevice::LockTexCache(bitmap, &name, &max);
    // the lock has already called glBindTexture for us
    SkGL::SetTexParams(paint.isFilterBitmap(), tileModes[0], tileModes[1]);
    
    // since our texture coords will be in local space, we wack the texture
    // matrix to map them back into 0...1 before we load it
    SkMatrix localM;
    if (shader->getLocalMatrix(&localM)) {
        SkMatrix inverse;
        if (localM.invert(&inverse)) {
            matrix.preConcat(inverse);
        }
    }
    
    matrix.postScale(max.fX / bitmap.width(), max.fY / bitmap.height());
    glMatrixMode(GL_TEXTURE);
    SkGL::LoadMatrix(matrix);
    glMatrixMode(GL_MODELVIEW);
    
    // since we're going to use a shader/texture, we don't want the color,
    // just its alpha
    SkGL::SetAlpha(paint.getAlpha());
    // report that we have setup the texture
    return cache;
}
Example #28
0
 void addBitmapFromPaint(const SkPaint& paint) {
     SkShader* shader = paint.getShader();
     if (shader) {
         SkBitmap bm;
         // Check whether the shader is a gradient in order to short-circuit
         // call to asABitmap to prevent generation of bitmaps from
         // gradient shaders, which implement asABitmap.
         if (SkShader::kNone_GradientType == shader->asAGradient(NULL) &&
             shader->asABitmap(&bm, NULL, NULL)) {
             fPRSet->add(bm.pixelRef());
         }
     }
 }
Example #29
0
static cairo_int_status_t
_cairo_skia_surface_fill (void *asurface,
			  cairo_operator_t op,
			  const cairo_pattern_t *source,
			  cairo_path_fixed_t *path,
			  cairo_fill_rule_t fill_rule,
			  double tolerance,
			  cairo_antialias_t antialias,
			  cairo_clip_t *clip)
{
    cairo_skia_surface_t *surface = (cairo_skia_surface_t *) asurface;
    cairo_image_surface_t *image = NULL;
    cairo_status_t status;
    void *image_extra;

    status = _cairo_surface_clipper_set_clip (&surface->clipper, clip);
    if (unlikely (status))
	return (cairo_int_status_t) status;


    SkPaint paint;
    paint.setStyle (SkPaint::kFill_Style);

    SkColor color;
    if (pattern_to_sk_color (source, color)) {
	paint.setColor (color);
    } else {
	SkShader *shader = pattern_to_sk_shader (surface,
						 source, &image, &image_extra);
	if (shader == NULL)
	    return UNSUPPORTED("pattern to shader conversion");

	paint.setShader (shader);
	shader->unref ();

	paint.setFilterBitmap (pattern_filter_to_sk (source));
    }

    paint.setXfermodeMode (operator_to_sk (op));
    paint.setAntiAlias (antialias != CAIRO_ANTIALIAS_NONE);

    surface->canvas->drawPath (path_to_sk (path, fill_rule), paint);

    if (image != NULL) {
	_cairo_surface_release_source_image (&surface->base,
					     image, image_extra);
    }

    return CAIRO_INT_STATUS_SUCCESS;
}
Example #30
0
static void copybits(SkCanvas* canvas, const SkBitmap& bm, const SkRect& dst, const SkPaint& paint)
{
	SkRect		src;
	SkMatrix	matrix;

	src.set(0, 0, SkIntToScalar(bm.width()), SkIntToScalar(bm.height()));
	if (matrix.setRectToRect(src, dst))
	{
		SkPaint	  p(paint);
		SkShader* shader = SkShader::CreateBitmapShader(bm, false, SkPaint::kNo_FilterType, SkShader::kClamp_TileMode);
		p.setShader(shader)->unref();

		shader->setLocalMatrix(matrix);
		canvas->drawRect(dst, p);
	}
}