Example #1
0
/// Remove a slice from this world.
///
/// @param[in] pSlice  SceneDefinition to remove.
///
/// @return  True if the slice was removed successfully, false if not.
///
/// @see AddSlice()
bool World::RemoveSlice( Slice* pSlice )
{
	HELIUM_ASSERT( pSlice );

	// Make sure the slice is part of this world.
	if( pSlice->GetWorld() != this )
	{
		HELIUM_TRACE(
			TraceLevels::Error,
			TXT( "World::RemoveSlice(): SceneDefinition \"%s\" is not part of world \"%s\".\n" ),
			*pSlice->GetSceneDefinition()->GetPath().ToString(),
			*GetSceneDefinition()->GetPath().ToString() );

		return false;
	}

	//// Detach all entities in the slice.
	//size_t entityCount = pSlice->GetEntityCount();
	//for( size_t entityIndex = 0; entityIndex < entityCount; ++entityIndex )
	//{
	//    Entity* pEntity = pSlice->GetEntity( entityIndex );
	//    HELIUM_ASSERT( pEntity );
	//}

	// Remove the slice from the slice list and clear out all references back to this world.
	size_t index = pSlice->GetWorldIndex();
	HELIUM_ASSERT( index < m_Slices.GetSize() );

	pSlice->ClearWorldInfo();
	m_Slices.RemoveSwap( index );

	// Update the index of the slice which has been moved to fill the slice list entry we just removed.
	size_t sliceCount = m_Slices.GetSize();
	if( index < sliceCount )
	{
		Slice* pMovedSlice = m_Slices[ index ];
		HELIUM_ASSERT( pMovedSlice );
		HELIUM_ASSERT( pMovedSlice->GetWorldIndex() == sliceCount );
		pMovedSlice->SetWorldIndex( index );
	}

	return true;
}